[3.13]🏹 Poison Barrage-VF / Scourge Arrow / TR PF | Bottled Fortify | The Tankiest Ranger + High DPS

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teebeewhy wrote:


I used a targeted annul on this bow and got rid of 'life gain on hit' so now I have an open suffix.

I'm trying to decide between using an Attack or Speed augment. With the speed augment there are less options it could roll.

Speed: attack speed, projcetile speed (ew) or elder attack speed

Attack: 11 potential options including attack speed, extra arrows and so on

Straight exalt: haha no thanks


What do you guys think? :)

Attack speed is the most wanted on this bow beside the 4/4 mods we discussed. Increased AS will directly increase the base APS on the whole build. So, speed roll should be the best augment mod for your case, roughly ~2/3 chance to have attack speed rolled. If you can't roll AS, you can remove projectile speed and augment speed again, hoping for a good roll.
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
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Last edited by WolfieNa#3904 on Jul 4, 2020, 2:18:54 PM


That's what I figured. Ended up hitting T4 attack speed; just have to re-roll it up to T1 :)


Crazy ride to create the neck.

- Bought it with +1 Chaos gem and +33 to all attributes
- Regal orb and got +dexterity
- Took the 50/50 for non-chaos and add chaos and lost the + attribute (fail)
- Scour and alt spam got chaos damage over time + elemental resistance
- Used to garden mod upgrade magic item to rare item with two properties got life and chaos damage leech (redemption)
- Blocked suffix with intelligence
- Augment Chaos Mod to guarantee + Chaos Skill gems.

Sad that I lost the attributes, would of been perfectly rolled neck
A couple more crafts:


I reforged this I think with chaos mod into t1 max life, t1 cold res, t1 chaos res, and something like t5 fire res. I removed fire added fire for t1 fire res, then slammed a hunter exalt for 5% max life, then augmented a lucky chaos modifier. Next I'll target divine the rolls with harvest then apply prismatic catalysts.
Hunter exalt slams on prefix is a good gamble, lots of good mods.


This was an awakener orb combination with -chaos res hunter influence and crusader influnce w/ t1 fortify effect. The third suffix I removed with harvest, crafted ailment duration, added/removed phys (lightning works too) a bunch of times for phys taken as lightning them added/removed life a bunch of times til I was happy with it.
What about Witchfire Brew? Im using it and felling that the lvl 21 despair aura + damage over time + evasion boost/smoke cloud are really nice (doesnt need the curse on hit corruption on itens while providing a big boost to damage and survivability). Dropped the Cinderswallow cause the infinite life/mana hybrid flask can do the sustain very well (already got a -15 mana chest).

2_Dee and Aurican,

Thanks for sharing your nice crafts.

Look like you two are close to be ready to clear the ultimate challenge--100% Delirious T18 fully-juiced maps with double beyond. I was able to clear the challenge deathlessly last league with slightly less beefy gears than yours.

Aurican: are you ready to plug in the full cluster jewel setup yet? Btw, why not Blood Rage? Bcz of degen?
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
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Jundiaiense wrote:
What about Witchfire Brew? Im using it and felling that the lvl 21 despair aura + damage over time + evasion boost/smoke cloud are really nice (doesnt need the curse on hit corruption on itens while providing a big boost to damage and survivability). Dropped the Cinderswallow cause the infinite life/mana hybrid flask can do the sustain very well (already got a -15 mana chest).


I answered similar quiz in this thread. Witchfire is a good early-mid game flask, but it's an opportunity cost in the end game for two main reasons. First, the 40% Dot increase from Witchfire is too small compared to the total Dot/poison increase in our end game setup, which should be around 800% increased poison damage. Second, curse aura from Witchfire doesn't have 100% uptime. You want to apply Despair everytime your SA and Blast Rain hit the target. It's where curse on hit mechanic comes into play. You can have it either on your ring or gloves.

A Cinderswallow with stun avoidance to make us nearly immune to disruption. The blind aoe from Flesh and Stone makes smoke cloud unnecessary. Also, Cinderswallow grants Onslaught. SA loves speed.

Hope that helps.
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
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Last edited by WolfieNa#3904 on Jul 4, 2020, 3:48:38 PM
so switching over my scourge arrow to this guide using the balance tree. I only have about 2ex. Can someone look at my build and tell me what my best upgrade would be? Thank you in advance.
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WolfieNa wrote:
2_Dee and Aurican,

Thanks for sharing your nice crafts.

Look like you two are close to be ready to clear the ultimate challenge--100% Delirious T18 fully-juiced maps with double beyond. I was able to clear the challenge deathlessly last league with slightly less beefy gears than yours.

Aurican: are you ready to plug in the full cluster jewel setup yet? Btw, why not Blood Rage? Bcz of degen?


Yeah I'm avoiding degen for now but maybe I'll throw it in later. The cluster jewels have been hard to roll perfectly. I have a large cluster in a good place but the small clusters will take some time.
Hello again!

Just finished this craft(Will reroll life once I get a bunch of life rerolls. I've had insanely bad luck with the rerolls, this was the first time I got life above tier 8):


And I was planning on making a belt as my next project, but I have a few questions regarding that.

In the crafting guide, you use a leather belt. Is there any reason for using this over a Stygian Vise? The abyss jewel would bring some flexibility when it comes to resists and attributes.

And second, which of the flask mods would you recommend? The increased flask charges gained sounds really strong for us due to its high number(30%) but perhaps one of the others is better? In my theorycrafting, I am very starved for resists(with elusive/tailwind/poison boots you only get 1 resist per item pretty much) and if I am to cap chaos resist having a second resist on the belt would be very handy.

Other than that, the build continues to perform and I just hit level 96. Sirus A7 went down as smoothly as one can ask for and mapping barely dents my life pool.
Last edited by Kessos#6121 on Jul 4, 2020, 4:02:02 PM

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