[3.13] 🔥Oro’s Flicker Strike Raider🔥 | Top tier mapper/currency farmer | 10M+ DPS | All Content

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Iddqd_1 wrote:
Hiya, being blasting with this build as a league starter. Got decent 6l chest and 5l oro, solid starter gear, i'd say.

The question i have - is Fortify that important in this build or i can easy replace it with Combustion?

Also i was wondering about Atziri's Promise is it decent for this build?

Right now i'm farming currency and on my way to craft hunter gloves, but don't think that i will be able to farm for cluster jewel for a long time without decent luck, should i aim for something else instead then?


Fortify by itself is pretty significant. If we replace it though with the right options it might give you some better choices early on before you can get your hands on a corrupted 6L Oro's.

For 4 passives it's a lot of damage if you're using Fortify. If you get rid of them from the 20ex build it removes roughly 300k total DPS from ~2.8M which is roughly 11%. Now in the 20ex build you are already getting Fortify from a corrupted Oro's so that's just a pure loss at that point for no reason.

With my current gear (4-5ex investment) I lose about 140k at ~1.6M which is ~9% total DPS loss.

If I replace Fortify with 20/20 combustion I'm at 1.58M for about a 20k total DPS loss.

So I'd say it's negligible if you don't have a corrupted Oro's with the Fortify Implicit.

I could be missing something though, I'm not a PoB pro.


Personally I think the "Strike Skills target 1 additional nearby Enemy" is more quality of life for the build. If you grab yourself Awakened Melee Splash Support for 20c you'll have more than enough AoE to clear maps through T14 comfortably.

T16 still runs pretty well too. Survivability becomes more of an issue against bosses/conquerors because your single target DPS will always be behind.

It's definitely one of those things that is overpowered to have for high tier clearing potential and twinned bossing, but it's extremely expensive right now and you have a low chance of rolling it. So if that is your focus it may be sometime before you have it unless you get lucky.

I've easily used 200+ harvest attack modifier spams on a pair of Spiked Gloves and haven't seen it once. The Chance to Impale Enemies hunter prefix is weighted 4x heavier than Strike Skills, and then you have to complete with the Intimidate Enemies prefix as well which is weighted the same...

And that's not including the other 6 base attack modifiers you can get. So you'll have to choose if you want the 20% Melee damage from Spiked Gloves or try to roll on a different pair of gloves for better odds.

Don't write off the cluster jewels. They are huge sources of DPS because they allow us to remove passives from the leech wheel and prioritize them better.

Use a live search filter and try to grab one that someone is trying to fire sale.

I bought my large for 1.5ex and got a nice discount on the medium (100c) because it doesn't have the secondary jewel socket which we don't really need since we don't use small clusters.

Remember we can use all sorts of different "added small passive grant X" clusters. As long as they give us a good boost to what we use, you're good to go. We really only want the notables.

There's Two Handed Weapon Damage, Attack Damage, and Sword Damage Large Clusters that can all roll what we need. There might be more, I'm not sure.



As far as Atzir's Promise goes, we don't deal Chaos damage and I don't believe the gain of Elemental Damage as Chaos Damage during the effect has enough value to be worth it. You'd have to replace a necessary utility flask to use it too, making it even less desirable.

Also, I like your name.

I'm sorry everyone, I'm incapable of answering anything without writing a tiny novel. There is no short answer when it comes to PoE. :)
Last edited by Teejay137#0999 on Jul 1, 2020, 11:33:54 PM
Love this build. I usually recommend Frost Blades raider to my friends who are newbies then show them how to pivot to Flicker.

I just have one small question. This probably sounds dumb but do the leech passives from the cluster jewels actually work? I thought when you reach max life your leeching stops.

Thank you all for your support ! Appreciate it.

@Xemnaught
Very good point actually, I had not though about that. But I think the "while you are leeching" bonuses from Fuel the Fight and Feed the Fury still have close to 100% uptime as you are continuously leeching mana, if not life.

About the use of +1 strike gloves (or Tribal Fury notable):
You actually get much more than just clear speed from this stat as we are also running melee splash.
If they are 2+ targets in range, 2 of them will be hit for 100% of your damage. And the rest of the pack will get hit by the splash = 60% of your damage... x2 hits ! => 120% of your normal damage (and 160% for the 2 main targets)!

=> This stat is effectively a 20% more damage multiplier against packs, and a 60% more multiplier whenever you face 2 tanky mobs (multi-bosses, syndicate, tanky delirium rares...). It won't help against Sirus and it's hard to get, meaning it's gonna be very hard to find it on gloves with excellent stats, but I think its very very worth it.

But yes, the build works perfectly fine without it, especially once you start to 1 tap everything no matter what.

How do I make money in Harvest? :

This is the purpose of a good map farming build after all!

I got this question a few times already, and here's is my advice : use your crazy farming speed to powerfarm seeds, and transform them into multi-exalts items either for yourself or for trade.

Here's what I already achieved to craft in SSF, so with very limited access to good bases.
Spoiler




Life/ES/Resists, 60 strenght Stygian Belt : Trade value :5-10ex

Method : spammed bases with "reforge with a lighting mod" (guarantees lighting res) until I hit a good combination of 3+ mods. Done a few remove+add life, got lucky for the T1 life roll. Profit.




Crit multi/Accuracy/Life/Resist amulet, Trade value : 5-10ex.

Method : spam my base with the "reforge with an attack mod" until I hit a combination of 3+ good mods, here the top tier crit multi and accuracy along with a decent resist.

Removed the bad mods with targeted annuls, added life at bench and following with a "remove life + add life craft" 3 or 4 times, until I hit T2 life.
Same method to replace the original +5% to energy shield, done a few tries of "Remove + add a defense mod" until I hit my +16% evasion.



Assassin's Mark/Life/Resists ring, Trade value : 10-20ex.

Method : spam my base with the "reforge with an crit mod" (T2 blue seed) until I hit lvl 12 Assassin's mark on hit (7% chance on a i80+ shaper ring). Got lucky and got it along 2 decent resists, rest of the ring was crap. Used twice the "keep suffixes and reforge prefixes" (T3 blue) craft, eventually got a crappy life roll along phys attack damage, then remove+add life to the final ring.




650+ pDPS, 7% crit Exquisite Blade, Trade value : 15-20ex

Method : spammed bases with "reforge with a physical mod, physical mods are more common" craft, until I hit a good combination which I could clean with target annul and multimod


Don't get me wrong, each one of those required dozens, if not hundreds of tries before I hit good combinations which could be cleaned into very solid items. But if you powerfarm seeds and hit your garden every 10-15 maps (use a high IIQ map for more drops!) to harvest everything and use your crafts on good bases, you should definitively be able to make some good money!
Last edited by Heinarc#1915 on Jul 2, 2020, 7:18:08 AM
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Teejay137 wrote:
"
Iddqd_1 wrote:
Hiya, being blasting with this build as a league starter. Got decent 6l chest and 5l oro, solid starter gear, i'd say.

The question i have - is Fortify that important in this build or i can easy replace it with Combustion?

Also i was wondering about Atziri's Promise is it decent for this build?

Right now i'm farming currency and on my way to craft hunter gloves, but don't think that i will be able to farm for cluster jewel for a long time without decent luck, should i aim for something else instead then?


Fortify by itself is pretty significant. If we replace it though with the right options it might give you some better choices early on before you can get your hands on a corrupted 6L Oro's.

For 4 passives it's a lot of damage if you're using Fortify. If you get rid of them from the 20ex build it removes roughly 300k total DPS from ~2.8M which is roughly 11%. Now in the 20ex build you are already getting Fortify from a corrupted Oro's so that's just a pure loss at that point for no reason.

With my current gear (4-5ex investment) I lose about 140k at ~1.6M which is ~9% total DPS loss.

If I replace Fortify with 20/20 combustion I'm at 1.58M for about a 20k total DPS loss.

So I'd say it's negligible if you don't have a corrupted Oro's with the Fortify Implicit.

I could be missing something though, I'm not a PoB pro.


Personally I think the "Strike Skills target 1 additional nearby Enemy" is more quality of life for the build. If you grab yourself Awakened Melee Splash Support for 20c you'll have more than enough AoE to clear maps through T14 comfortably.

T16 still runs pretty well too. Survivability becomes more of an issue against bosses/conquerors because your single target DPS will always be behind.

It's definitely one of those things that is overpowered to have for high tier clearing potential and twinned bossing, but it's extremely expensive right now and you have a low chance of rolling it. So if that is your focus it may be sometime before you have it unless you get lucky.

I've easily used 200+ harvest attack modifier spams on a pair of Spiked Gloves and haven't seen it once. The Chance to Impale Enemies hunter prefix is weighted 4x heavier than Strike Skills, and then you have to complete with the Intimidate Enemies prefix as well which is weighted the same...

And that's not including the other 6 base attack modifiers you can get. So you'll have to choose if you want the 20% Melee damage from Spiked Gloves or try to roll on a different pair of gloves for better odds.

Don't write off the cluster jewels. They are huge sources of DPS because they allow us to remove passives from the leech wheel and prioritize them better.

Use a live search filter and try to grab one that someone is trying to fire sale.

I bought my large for 1.5ex and got a nice discount on the medium (100c) because it doesn't have the secondary jewel socket which we don't really need since we don't use small clusters.

Remember we can use all sorts of different "added small passive grant X" clusters. As long as they give us a good boost to what we use, you're good to go. We really only want the notables.

There's Two Handed Weapon Damage, Attack Damage, and Sword Damage Large Clusters that can all roll what we need. There might be more, I'm not sure.



As far as Atzir's Promise goes, we don't deal Chaos damage and I don't believe the gain of Elemental Damage as Chaos Damage during the effect has enough value to be worth it. You'd have to replace a necessary utility flask to use it too, making it even less desirable.

Also, I like your name.

I'm sorry everyone, I'm incapable of answering anything without writing a tiny novel. There is no short answer when it comes to PoE. :)


Thanks for the answer :)

I'm new to cluster jewel so i wonder should i aim first of all for 'Feed the Fury' + 'Fuel of the Fight' + '2 passive skills' or can stick with 1 for now? As the difference in price are very significant for 1 and 2 passive skills. Also wondering if 'Graceful assault' is an ok choice to allocate before Frenetic or should i go with Essence Sap anyway?
@Iddqd

We need Feed the Fury and Fuel the Fight for the life and mana leech. Otherwise it is a waste of passive points. Martial Prowess is the only optional notable, but it is well worth its value.

As I said before, use a live filter to try and find a nicely priced cluster. The ones you see posted when doing a regular search are always going to be priced higher and probably have been up there for 12+ hours, if not days. More reasonable players are pricing them where they should be, but they sell FAST!

Any item I've gotten cheap this season I've bought within seconds of the post going live.

@Heinarc

I'm not trying to diminish the overall value of Strike Skills hit 1 additional nearby enemy. I believe it's value early on vs other options we have isn't worth the drastic cost.

20c for Awakened Melee Splash is far more affordable and in most peoples budget range. It gives more than enough clearing potential to sacrifice the 4 passive points into better areas such as the cluster nodes.

The cheapest pair of Spiked Gloves with the SSHAANE mod in the last week has been 5ex or more. As of this morning there are several pairs that are OK for 4ex - still not great though.

I wish I could have been printing exalts with harvest using your methods, but the rates were drastically nerfed. If you've been crafting those items in the last week you've been very lucky.

After the hotfix was released on the 25th I have not seen a single life/element/attack augment or removal craft the entire time and have burned through tens of thousands of seeds (I'm willing to bet something in the range of 17-23k as I'll farm over just about 1k of each type every day).

Yesterday I finally stopped planting and have just been saving them. I'm glad too given the latest news on the upcoming patch.

I've been sitting on a few items that feel close to greatness! Granted these I have been crafting in mind for the build itself and not for selling, but they'll still be worth multi-ex when finished.



I just need the targeted annuls and slams! I haven't been able to do anything with these for days :( I've just been spamming life force into my tanks until they are full.

Edit: I should add that if you are desperate for exalts you can outright sell your harvest crafts in the Craft of Exile discord. It might be a little late with the patch coming, but because they botched the rates over the last week augments such as the "critical modifier" one are worth 5ex alone. That's how rare they are. Most others are going for 50-100c.

Here's a basic pricing chart I just saw someone post: https://cdn.discordapp.com/attachments/725575376960618516/728263974751305758/unknown.png

Edit #2: I'm not entirely unlucky. I don't want to sound too biased that "everything is terrible and you'll never roll good items until harvest is fixed".

I was able to successfully roll myself a new chest piece. I was not having a good time rolling Astral Plate so I started working on an Assassin's Garb. Harvest socketing and color crafting should make getting the correct sockets/colors easy - can also change the fire resistance to any resistance I need and I'll probably throw a divine or two at it to up the crit.

Last edited by Teejay137#0999 on Jul 2, 2020, 1:38:05 PM
How can i Unlock -mana cost craft?
Unveiling ring drops from Leo or Eleron I think, during syndicate encounters.
Last edited by Teejay137#0999 on Jul 2, 2020, 1:49:35 PM
Hello, this looks very fun as I'm playing Cyclone right now and I've been reading about the build, though there is one thing I don't exactly understand. I have very little experience in crafting, even so I want to try this as I have some currency from using my cyclone build.

So at the start I simply get an Oro which is not corrupted right? And then once I have a lot of currency I go and trade for one or do you try to craft it? Is it as simple as using vaal orb on it? (If so if I ruin one do I just buy another one and try again?)

Thank you and sorry for noobish questions :D
Yes, you've got that right. You can buy them and corrupt them until you get one with Fortify.

You want one though with at least 800 EDPS - that's the hard part. There are a lot of bad Oro's with low EDPS.

At the start of the season I sniped one for 5c that was just shy of 800 EDPS. Everything that I'm seeing now is roughly an exalt or more unsocketed/unlinked.

You are probably better off just buying one outright since trading takes time and you'll have to buy a lot of Oro's to get the corruption. I probably spent 10 hours trading for drillnecks during metamorph league to get the additional arrow implicit. I never got it. I ended up buying one for 8 exalts the next day.

You'll have to pay 350 Jewelers to 6 socket it, then 1500 fuse to 6L it - and match that cost 1 for 1 with vaal orbs since it is corrupted, totaling 1850 vaal orbs.

If you don't have/unlock the bench crafts yourself, you'll have to find someone to do it and tip/compensate them accordingly as well.

It's very unlikely you will get an Oro's, 6 socket + link it, and then get the proper corruption in that order.

Getting the corruption and then bench crafting is the way to go.



+ rep, crafted corrupted 6 link

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