3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner

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Pheyer wrote:
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also, the Stampede Boots with anointed Cleansed Thoughts makes capping chaos res super easy, as it doubles your chaos res.


tyvm, trying to copy the op's gear from their profile was proving to be rather discouraging lol


I started this build with around 12ex and did T16's and endgame bosses just fine. And this was stacking chaos res the old-fashioned way without using anointed Stampede which will make gearing a lot easier. You don't need Aspect of the Spider or Awakened Gems to get started.

As long as you can hit around 4.5k-5k HP with maxed ele/chaos resists and around 90% physical reduction, you're fine on survivability. Obviously try to avoid unnecessarily face-tanking any delirium explosions when Molten Shell is not up - we are tanky but not Herald guardian levels of tanky.

Further investment from this point is mostly more damage to make the build 'feel' smoother but not needed to clear content in a timely manner.
Does the 10% per golem from primordial bond need to be manually added in POB or is there something that needs to be checked for it.
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baconbyte wrote:
Does the 10% per golem from primordial bond need to be manually added in POB or is there something that needs to be checked for it.

Primordial Bond doesn't give minion damage, it give YOU damage. Which isn't useful in a minion build at all.

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Jenjur wrote:
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Pheyer wrote:
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also, the Stampede Boots with anointed Cleansed Thoughts makes capping chaos res super easy, as it doubles your chaos res.


tyvm, trying to copy the op's gear from their profile was proving to be rather discouraging lol


Yeah, op is quite rich, haha.

Once you can put difficult content on farm it starts to get really easy to make money. That happens fairly early with this build.
Last edited by FoldedCorner#2171 on Apr 25, 2020, 9:15:56 AM
o whomp whomp read it wrong.
Very good guide. I just missed the extra curse, where does it come from?
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Lefaidos wrote:
Very good guide. I just missed the extra curse, where does it come from?


either awakened cursed on hit lvl 5 or annoint whisper of doom on your amulet (or spend 3 skill point to get it)

If you are talking about the 3rd cusre, you need to get it on a corrupted gloves or a curse on hit ring.
Is there any merit to running some kind of crafted bow and a quiver or is that significantly worse than two cold iron points? I'm mentioning it because Hunter influenced Quivers can give extra to maximum chaos res and other bonuses. Would a bow setup help with more survivability or do you lose too much damage wise? Maybe a cold iron point and a hunter influenced crafted shield with 3% chaos res, life, increased life?
Last edited by MidgarTheMarauder#4942 on Apr 25, 2020, 11:49:38 AM
Its probably a dumb question but do you guys take renewal points on your cluster jewels?
edited: how much ele and chaos resist do you get from tree alone and how much do you need from items? I am thinking of doing this on hardcore but and i have an incandescent heart, was thinking of using that but if the rares to max out ele + chaos resist are too costly i'd probably go for something with resist.

build looks nice and i'm gonna try the 2 cluster version, never did a golemancer build before.

I don't really like brass dome here, was thinking if any other unique chests come even close or offer some other good utilities. And if i were to opt for an rare, what influence would give the best utility ? was looking at redeemer with the nearby enemies are blinded to not use flesh and stone
Last edited by Adislash1#4772 on Apr 25, 2020, 5:53:44 PM
I've made some alterations compared to the base build, and it became pretty fast clear speed, and not too less tankye. A new chest that cost more or less 20ex gives a great +gem way cheaper than a brass dome with +1 sockted gem. With the 3º curse there are flask every time, and with that I'm capped in physical damage reduction. Using carrion golem for almost everything. Megalomaniac jewels are great too.

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