3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner
" Punishment is clearly better imo. |
|
Is there anything worth taking to put on your movement button (Left Click), Enduring Cry was gutted so not sure what else there is?
|
|
" i switched to molten shell |
|
" Good call, cheers will use Vaal Molten Shell |
|
" I am using Phase Run, helps a lot with Heist too. |
|
"Prices are going to be high for a while yet. First, this build is far more popular this league than last, and second, it shares items with the current meta, specifically the cold iron point daggers which every poison blade vortex guy is trying to scoop up. Add in the fact that last league was a crafting league so everyone was running mirror tier gear for a small fraction of it's usual cost, and you get current pricing. Still early days though, so market flooding should drop the prices soon. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
|
" True, but keep in mind that these are not jewels that vary in what they do. It makes sense that certain jewels would command a high price tag, but for a class or build type that actually requires these gems to scale any type of damage makes them a bit out of line with other league starters. POE Ninja, even at a glance, should indicate enough that the sole reason is not simply because of popularity. IMO, the devs should slightly increase the drop rate, or increase the areas where the divination cards drop. I see this build as having three tiers and you can't even get out of the first tier without a substantial investment. 10ex right now to get anima, 4 harms, 1 might and 2 ems. That just gets you the base of T2 of the build. Then you have another 30ex to hit T3. CIP, Brass Dome, Cluster Jewels, etc... I don't mind T3 being so high of a budget, but I don't like how damn crippled this build is without those gems. I am making due, and will plan to continue to do so. Keep in mind those jewels offer far more than simply DPS. They add a substantial amount of survivability. Anyhow, I am not telling you anything you don't already know. *THAT* said, has anyone notices that maps seem way more RIPPY since 3.12? I wondering if the changes to chaining have increased certain mobs. The crusader mobs on maps can tear right through me. Insta gibbed. Seems like mob damaged increased. Could just be my perception, but a few other players I inquired with seem to think the same thing. Last edited by ArchAngelGabe777#5481 on Sep 22, 2020, 4:07:03 PM
|
|
I have played Golemancers for 2 years now, and I have never seen prices like that on Hardcore ... 3ex for primordial chain, 2 ex for primordial might, 40c per harmony? Have fun playing this ... I'll switch to something else.
Last edited by KellogZ#6846 on Sep 22, 2020, 5:21:29 PM
|
|
Two Questions from a less than experienced player: How can I tell that the Feeding Frenzy linked to support Golems is effecting main golems that aren't linked to it? The tooltip specifically says minions from supported skills are aggressive )and main DPS golems aren't supported by it)
Also, you mention that the ONLY purpose of using a Prim. Might is to make the golems aggressive. If feeding frenzy works for all golems when socketed to utility golems, isn't that redundant? |
|
" The feeding frenzy support only changes the AI behavior of the linked golems\minions while ALSO providing you with the feeding frenzy buff; this buff provides all other minions (if I recall correctly) 10% minion damage, speed, attack, and cast speed. This differs from the primordial might jewel in that primordial might ensures all golems (and only golems) have agressive AI. |
|