3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner

"
MeneXCIX wrote:


I think I solved my issue. Im using Vulnerability with blasphemy and casting punishment. Pretty sure if my math is good with two lvl 4 enlightens I will have enough mana to cast punishment and if not I will likely have to find one or two -reserve mana primordial jewels. BUT, I think I am good. I prefer the lazy route with blasphemy if poossible!

True man's lazy route is not blasphemy but skitterbots and unique ring then you curse and shock your enemies.
Hey there, just finished taking the build to level 100 and wanted to give my thoughts on it.

I took the build to level 100 completely with stone golems, I did not try carrion till after I hit level 100.

This build is very tanky. I would say the only build I ever played that may have felt more busted in how tanky it was, was purposeful harbinger from last league.

The golems are amazing at bossing, and I really enjoyed that I could see what was going on the screen. I played flame golems for many leagues so not having eye cancer was great, thank you stone golems.

After investment it didn't even really feel that bad mapping with the stone golems. I had all my res cap from other items, so I picked up some gentle gloves to help with mapping. Ended up going with bane for curses, and banes AOE is so big that with the gloves the explosions looked and felt nice.

After I hit level 100 I started to craft an ammy, and once I hit what I wanted I thought I would try the carrion golems.

Ended up using zombies, AG with Kingsmaker, and Specs (Carnage/Host/Tul/Arena Master) to hit the carrion 10 other minions. Went into a map and Oh My Dawg, my jaw dropped. I guess I'm going to have to craft some gloves because I don't need gentle touch gloves now, these beasts kill everything before I can curse them. I was happy, and then I fought Sirus.

Surely the stones will be better at bossing? Well I guess not. These carrions phased the hell out of him.

Tried a T16 blighted map. Didn't build one tower, didn't lose any pump health.

This build is amazing! I want to thank not only the creator, but all the people sharing their versions as well. I really enjoyed reading all the post the last few weeks, and I think this build saved the league for me. I started playing a build I played a lot in the past and was getting bored fast, but stumbled onto this guide and got excited to try it out.

I'll end with my gear. I'm still working on it and plan to change a few things as I get the crafts. All rares are just garden crafted, never bought anything besides the base items to work with.



Flasks
What happens (stat wise) when I switch out one of my harmony gems for an eminence gem? Does that make me tankier?

Also I noticed on poeninja, the vast majority of those running primordial chain are using stone golem. A few of those have lightning golem supporting it, but most just run 2 golems. Seems that that would be lowering golem damage by a lot by not having 3 different golems right?
Last edited by DFA1#8766 on Jul 24, 2020, 2:34:55 AM
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sumfight wrote:
Hey there, just finished taking the build to level 100 and wanted to give my thoughts on it.

I took the build to level 100 completely with stone golems, I did not try carrion till after I hit level 100.

This build is very tanky. I would say the only build I ever played that may have felt more busted in how tanky it was, was purposeful harbinger from last league.

The golems are amazing at bossing, and I really enjoyed that I could see what was going on the screen. I played flame golems for many leagues so not having eye cancer was great, thank you stone golems.

After investment it didn't even really feel that bad mapping with the stone golems. I had all my res cap from other items, so I picked up some gentle gloves to help with mapping. Ended up going with bane for curses, and banes AOE is so big that with the gloves the explosions looked and felt nice.

After I hit level 100 I started to craft an ammy, and once I hit what I wanted I thought I would try the carrion golems.

Ended up using zombies, AG with Kingsmaker, and Specs (Carnage/Host/Tul/Arena Master) to hit the carrion 10 other minions. Went into a map and Oh My Dawg, my jaw dropped. I guess I'm going to have to craft some gloves because I don't need gentle touch gloves now, these beasts kill everything before I can curse them. I was happy, and then I fought Sirus.

Surely the stones will be better at bossing? Well I guess not. These carrions phased the hell out of him.

Tried a T16 blighted map. Didn't build one tower, didn't lose any pump health.

This build is amazing! I want to thank not only the creator, but all the people sharing their versions as well. I really enjoyed reading all the post the last few weeks, and I think this build saved the league for me. I started playing a build I played a lot in the past and was getting bored fast, but stumbled onto this guide and got excited to try it out.

I'll end with my gear. I'm still working on it and plan to change a few things as I get the crafts. All rares are just garden crafted, never bought anything besides the base items to work with.



Flasks


Can you share your pob?
"
Olimar1899 wrote:

Can you share your pob?


His profile is public, so you can import it if you want.
I just switched to 7 stone 1 chaos and 1 lightning and it is absolutely imo way better than carrion unless you are trying to spam white maps as fast as possible.

Stones offer life refen, higher single target and still have pretty good clear.

I currently dont have the cluster jewels but dont see any problems with any red maps or bosses. Most of my gems have no quality too. Def sticking to just stone golem setup
"
MeneXCIX wrote:
I just switched to 7 stone 1 chaos and 1 lightning and it is absolutely imo way better than carrion unless you are trying to spam white maps as fast as possible.

Stones offer life refen, higher single target and still have pretty good clear.

I currently dont have the cluster jewels but dont see any problems with any red maps or bosses. Most of my gems have no quality too. Def sticking to just stone golem setup


So I switched from carrion to stone, have 2 clusters and several harmonies, the stones are WAY better than the carrions.

Question: How much of a difference would Craiceann's Carapace be instead of Brass Dome?
Hi all

Trying hard but still confused about the cluster jewel crafting.
Got these 2 jewels socketed now.





The way I understand it,
1) strength don't have tag and cannot be Harvest-removed, so try annulment?

2) Not sure what to do with the "maximum mana".
It has a mana tag, but is it under caster mod?
Scouted info on poedb and craftofexile but no enlightment there.

Would appreciate any advice on how best to fix these 2 cluster jewel,
or perhaps scour and redo, or chaos spam?



Also for this 3rd jewel,


if augment with attack, get "rotten claw (RC)" 100%
if augment with fire, get "raze and pillage (RnP)" 100%
if augment with physical, it is RC or RnP 50-50 ?

Thanks in advance!

I'm a bit confused about flasks and molten shell. Do we use both soul ripper and soul catcher? Or just one?

I tried running molten shell / vaal molten shell with just soul catcher, and if I run 100% uptime on soul catcher, I never get any mana back. Eventually I run out and can't cast the regular molten shell any more. Should I only run the soul catcher while vaal molten shell is active?

Second thing. The timeless jewel - my guess is that should wait until my chaos resist is at least positive numbers. Can anyone confirm that?

Now if only I could get the garden to cough up all the crafts I need...

Build is silly fun to play though, content melts and I'm really not pushing out all the DPS yet, gems are still leveling, and gear is getting incrementally better as crafts come up in the garden.

Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
"
suitto wrote:
Hi all

Trying hard but still confused about the cluster jewel crafting.
Got these 2 jewels socketed now.





The way I understand it,
1) strength don't have tag and cannot be Harvest-removed, so try annulment?

2) Not sure what to do with the "maximum mana".
It has a mana tag, but is it under caster mod?
Scouted info on poedb and craftofexile but no enlightment there.

Would appreciate any advice on how best to fix these 2 cluster jewel,
or perhaps scour and redo, or chaos spam?

Also for this 3rd jewel,


if augment with attack, get "rotten claw (RC)" 100%
if augment with fire, get "raze and pillage (RnP)" 100%
if augment with physical, it is RC or RnP 50-50 ?

Thanks in advance!


all your jewel prefix is full tho
actually most important is get Renewal (prefix) first

he posted this crafting method here
1. Obtain an ilvl 50+ Minion Damage with 8 passive base
-Note if your ilvl is 68+ only augment attack twice, as the physical mod pool has other notables now
2. Alteration for renewal
-we do this because there's a lot of life-tagged mods in the pool
3. Regal
3b. If regal mod isn't removable (i.e. no tag on mod), scour and go again. Or take the 50/50 to annul orb it
4. Augment Attack - it will be either Call to the Slaughter or Rotten Claws
5. Augment Attack (again) - it will be the other CttS or RC notable
5b. NOTE: if you have ilvl50-67 Renewal is the only PHYSICAL mod, so you could aug phys to get it instead
6. Augment whatever you need - Chaos resistance is good here.
Last edited by duabijitelur#2717 on Jul 25, 2020, 12:04:05 AM

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