[3.10] Volatile Dead NecroSlinger - 100% T16 & all contents - 10+kk DPS, 6k HP, max block, HPonBlock

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Kashi1988 wrote:
Adding the Whirling Barrier Notable seems like a pretty good one-pointer even without using a staff if you have no other means of power-charge generation. I'm block-capped and constantly running around with 3 charges. That's 120% inc. crit chance.

Also changed the helmet sockets a bit:
Flame Dash - Second Wind - Arcane Surge - Enduring Cry (bound to left click)


Thanks for your suggestions.
I think Whirling Barrier it's ok early on, but it's not really worth it in the long run. You can eaily have 100% power charges uptime while mapping and bossing combining Assassin's Mark (for general mapping) and the cluster jewel notable Mage Hunter (large spell damage wheel), which grants us the same power charge generation but also spell damage and spell block.

Flame Dash or Dash are pretty much the same, it's mostly a preference choice; I like the fact that Dash's cast speed cannot be modified even when I'm slowed by some annoying debuffs.
Enduring Cry it's a cool option I tried a bit, but I cannot stand the fact that every 2.5s my character stops and uses the cry, having no real control over it; the utility it provides it's pretty strong (even more when paired with Immortal call), but the clunkyness is a bit too high and more dangerous than beneficial in my opinion. It gets waaay better if you manage to grab the "warcries are instant" notable, but I cannot justify the travel points or the annoint.

Nevertheless I'm gonna add those options in the guide, since people might find those suggestions better suited for their playstyle.

Edit: the more I think about it, the more I kinda like the idea of sacrificing the annoint to grab "Battle Cry" to have instant warcries.. I'm gonna play with it for a bit and decide how I feel about it.
Abyssal Volatile Poet: https://www.pathofexile.com/forum/view-thread/2057243
MagicBlaster Deadeye: https://www.pathofexile.com/forum/view-thread/2115343
Fortifier Aurabot: https://www.pathofexile.com/forum/view-thread/2084465
Last edited by lallalaus#3590 on Apr 4, 2020, 3:12:26 PM
Yeah, kind of missed Assassins Marks Power Charge generation, the node itself doesn't really generate that much. So it's not as worth as I thought. Just tested around and also considered another curse, but Assa Mark is pretty good.

P.S.: I switched Enduring Cry to manual use now. And also got this beauty:
Last edited by Kashi1988#6297 on Apr 5, 2020, 11:32:12 AM
Hi

Why Herald of Ash and not 4l detonate dead - spellslinger - Inspiration - Elemental focus ? With DD whould be much better clear speed right ?
Last edited by davc1234567890#2226 on Apr 8, 2020, 4:51:00 PM
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davc1234567890 wrote:
Hi

Why Herald of Ash and not 4l detonate dead - spellslinger - Inspiration - Elemental focus ? With DD whould be much better clear speed right ?


Hello, with the setup I'm using Herald is giving me about 58% more damage to spells (the gem itself, Circle of Anguish and the Lone Messenger keystone), that's just the highest damage multiplier we can obtain.
First of all the 4l setup you mention reserve more mana than Herald of Ash, therefore you have to invest more points into mana reservation reduction; you also have to find 4 available sockets, sacrifing some utility gems (like mobility skills or cwdt setup). Let's also assume we can solve those problems, Detonate Dead (with the setup you proposed) would deal about 200k avg damage: sacricing Herald of Ash made us lose about 100k avg from each orb of Volatile Dead.
Essentially we would lose about 700k damage (+200k from DD, -900k from VD) per cast. DD doesn't even autotarget enemies like VD and cannot be pre-cast before bosses.
Therefore, in my opinion, there's no reason whatsoever to sacrifice Herlad of Ash to use another spellslinger setup.
Abyssal Volatile Poet: https://www.pathofexile.com/forum/view-thread/2057243
MagicBlaster Deadeye: https://www.pathofexile.com/forum/view-thread/2115343
Fortifier Aurabot: https://www.pathofexile.com/forum/view-thread/2084465
Last edited by lallalaus#3590 on Apr 9, 2020, 7:09:44 AM
Hi, I'm probably missing something obvious, but why Bone Offering if we're not running any minions?
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skylla05 wrote:
Hi, I'm probably missing something obvious, but why Bone Offering if we're not running any minions?


Hi, with the ascendency node Mistress of Sacrifice offering skills also affect the player (with a reduced effectivness); this way we gain a bunch of block, spell block and life recovery on block.
Abyssal Volatile Poet: https://www.pathofexile.com/forum/view-thread/2057243
MagicBlaster Deadeye: https://www.pathofexile.com/forum/view-thread/2115343
Fortifier Aurabot: https://www.pathofexile.com/forum/view-thread/2084465
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lallalaus wrote:
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davc1234567890 wrote:
Hi

Why Herald of Ash and not 4l detonate dead - spellslinger - Inspiration - Elemental focus ? With DD whould be much better clear speed right ?


Hello, with the setup I'm using Herald is giving me about 58% more damage to spells (the gem itself, Circle of Anguish and the Lone Messenger keystone), that's just the highest damage multiplier we can obtain.
First of all the 4l setup you mention reserve more mana than Herald of Ash, therefore you have to invest more points into mana reservation reduction; you also have to find 4 available sockets, sacrifing some utility gems (like mobility skills or cwdt setup). Let's also assume we can solve those problems, Detonate Dead (with the setup you proposed) would deal about 200k avg damage: sacricing Herald of Ash made us lose about 100k avg from each orb of Volatile Dead.
Essentially we would lose about 700k damage (+200k from DD, -900k from VD) per cast. DD doesn't even autotarget enemies like VD and cannot be pre-cast before bosses.
Therefore, in my opinion, there's no reason whatsoever to sacrifice Herlad of Ash to use another spellslinger setup.


No, you are wrong :)

I just loaded your PoB, Without flask, you have 350k dmg per hit VoD.
With unset Herald of Ash, and apllied DD setup, you have 403 dmg per hit.

DD also enable Vaal DD, which is a Boss melter. I know its hard to swallow, but you get more total dps with DD, then with boosting the Herald. That being said - you need good wand to begin with to support the Detonate Dead Spellslinger.
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Last edited by Velky_Kormidelnik#1715 on Apr 10, 2020, 9:16:36 AM
quote
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Velky_Kormidelnik wrote:
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lallalaus wrote:
"
davc1234567890 wrote:
Hi

Why Herald of Ash and not 4l detonate dead - spellslinger - Inspiration - Elemental focus ? With DD whould be much better clear speed right ?


Hello, with the setup I'm using Herald is giving me about 58% more damage to spells (the gem itself, Circle of Anguish and the Lone Messenger keystone), that's just the highest damage multiplier we can obtain.
First of all the 4l setup you mention reserve more mana than Herald of Ash, therefore you have to invest more points into mana reservation reduction; you also have to find 4 available sockets, sacrifing some utility gems (like mobility skills or cwdt setup). Let's also assume we can solve those problems, Detonate Dead (with the setup you proposed) would deal about 200k avg damage: sacricing Herald of Ash made us lose about 100k avg from each orb of Volatile Dead.
Essentially we would lose about 700k damage (+200k from DD, -900k from VD) per cast. DD doesn't even autotarget enemies like VD and cannot be pre-cast before bosses.
Therefore, in my opinion, there's no reason whatsoever to sacrifice Herlad of Ash to use another spellslinger setup.


No, you are wrong :)

I just loaded your PoB, Without flask, you have 350k dmg per hit VoD.
With unset Herald of Ash, and apllied DD setup, you have 403 dmg per hit.

DD also enable Vaal DD, which is a Boss melter. I know its hard to swallow, but you get more total dps with DD, then with boosting the Herald. That being said - you need good wand to begin with to support the Detonate Dead Spellslinger.


I honestly have no idea where are you gettin those numbers from, but they are totally different from the ones I'm using (I'd like to highlight the fact that my numbers are considering a 15% effect of shock, not the full 50% that PoB uses, since I'm using the LocalIdentity's PoB Fork).
Anyway, gonna post down here the screens and the calcutations. For the DD setup I also used the best possible damage setup (DD 21/23 - Spellslinger 21/23 - Concentrated Effect 21/23 - Awekened Elemental focus 6/23).

- Volatile Dead avg dmg per orb WITH HERALD = 289.5k -> 289.5k x 9 = 2.6kk damage per cast (9 orbs each cast)


- Volatile Dead avg dmg per orb WITHOUT HERALD = 185k -> 185k x 9 = 1.6kk damage per cast (9 orbs each cast)


- Detonate Dead avg dmg WITHOUT HERALD = 281k -> 281k damage per cast (only one DD explosion per cast)



Let's summarize those results, let's take the best case scenario, which is that I'm standing still and just attacking directly the boss, which stands perfectly still, and I hit the bosse with every single DD.

With my setup, therefore just VD + Herald, I have 2.6kk per cast.
Without Herald, adding a separate DD setup (with the best damaging support gems), I have 1.6kk from VD + 281k from DD per cast, which sums up to 1.88kk damage per cast. That's ONE MILION less overall damage from every single cast, in the absolute best possibile case scenario.
Let's even say that since we are not using a herald anymore, we can use a different ring and a different jewel (we don't need Circle of Anguish and Calamity Vision anymore); but I'm pretty sure you cannot find a ring a a single passive point that gives one milion damage.
Maybe I made some mistakes that you can highlight, but I do not see DD gettin even close to the damage potential that VD offers with this setup. And I'm not even talking about how much smoother is VD than DD (auto-chase targets). I'm also not even talking about the fact that you have to invest a bunch of points in mana reservation to be able to afford that additional spellslinger setup.
Abyssal Volatile Poet: https://www.pathofexile.com/forum/view-thread/2057243
MagicBlaster Deadeye: https://www.pathofexile.com/forum/view-thread/2115343
Fortifier Aurabot: https://www.pathofexile.com/forum/view-thread/2084465
Last edited by lallalaus#3590 on Apr 10, 2020, 10:51:32 AM
Detonate dead in is dmg per exploded corpse, so also x9

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