Price fixers on trade market ruining game

This game need a lot of improvements, especially on consoles, beginning with performance ones.

With that being said...the idea that the developers of a game who has been raised from 0 to the top of its genres and lasted for 7 years, constantly growing and improving, should be listening to a bunch of entitled kids (I'm not talking about you) who want this and the opposite of this at the same time, is just hilarious.
Luckily they do what they think is better, not what that person or the other person says.
What they think is better not necessarily is better for me or for you as well, of course. But let's say that we should trust more the devs of a game with 7 yrs history than a random kid on the Internet.
As long as I like playing I'll do it, the day I'll stop having fun playing I'll quit. This is a game, nothing serious or vital.
The fact that I've spent hundreds of dollars (thousands more likely) supporting them doesn't mean I can feel entitle to ask for this or that change to THEIR game.

If they were listening to all the bullshits that has been asked on Reddit or on this forum, now exalted orbs would drop every 30 sec, Sirus would explode at the press of one button and 90% of the people would have already quit the game out of boredom.

What I've wrote has nothing to do with this war on price fixers as I can see the point and is objectively something that can be improved like many other things in the game. Just saying.
Last edited by Asra101010#9694 on Apr 7, 2020, 8:42:17 PM
Gaming in MMO space for 25 years here, and can legit tell you no matter what controls go into place, a public market will always get buggered up. It's like Communism, looks good on paper, but not so much in practice. Cause that's how we do, people screw it up.

People pricing things like they paying rent with exalts. How many chaos is needed for a dozen eggs? Christ people, it's a damn video game. Take something that's supposed to entertain and challenge and turn it into work.

GGG provided this amazing game, and have outlined their philosophy behind trade. Cool, that's fine, but it's US that screwed up the market. Just like in real life, we watch greedy ass bastards wreck the world and we sit back and go awww, wish it weren't so.

Call to action here is to do something. Really if we're all playing on console, there's many reasons, but I bet you for many of us it's just casual. Playing for fun, for comfort, kick back, run a map and chill. We all got stashes full of trash in a "oh maybe I'll use that for something". Dump it, dump it cheap. Save it, and dump it into standard next league as part of a collection? Why??? Disrupt the market, cause why the hell not.

Or forget the market entirely. Matches the spirit of the game that way anyhow. How many us flesh out your build and it's like...ok, I'm bored. Use all that chaos instead to remake items, improve them.

Like, really, if we can't band together on a video game, how in the hell are we going to band together anywhere else...that actually matters. Maybe flooding the market isn't the trick, but something is. If the public made this monster, we can unmake it.

Then maybe get to work on some gameplay issues, like desync, cause I really would love to try out a chain hook build...
It is a issue for sure. I don't think it is a easy fix like many people do but I believe the benefits of it were to be fixed would be quite substantial. As for those who counter with " it's just a game why take it so serious" or "dude it's on console" I feel don't get the point. For some it is a hobby, maybe even a passion, one which they clearly feel strongly about or we wouldn't be here discussing it now would we. A platform does not invalidate ones opinion or desires for improvement. As for the solution, I think a buyout would likely be the best option though it would in some ways conflict with ggg philosophy in regards to trade.


@Sinwithinus, I agree with the commentary on console players. Truth, the bar for learning PoE is substantially higher than most games. Anyone who continues to play long term, is indeed passionate. That said, I do believe it's easy to go a bit far, and to lose sight of why we may invest our energy into the game in the first place.

Personally, this topic in particular is a culmination of decades of watching this same argument, and not solely directed at PoE. On top of that, the argument for the current system is a philosophical one, so, perfect. Let's break it down...

Blacklisting: Say any of us can blacklist a player on the market, for whatever reason. That blacklist isn't shared. YOU might not see their trades, but that doesn't mean the price fixing has been negated. Additionally, the anonymous nature of trade would be exposed. Does this have consequences? Benefits? Probably both. Either way, a can of worms is opened without actually solving the original issue.

Instant Buyout: Personally I like this as well, and for a console platform I do believe it is appropriate. However, it still doesn't fix artificial price inflation or skewing the market based on whatever the top 20 builds in the class forum show each season. While this may be an issue on PC, especially when leagues first start, it's exponentially worse on console and hardly improves over time. I'd guess because console players don't have readily available tools to alt tab into or something. *shrug* I dunno, maybe there's just more asshats. Either way...

Pretty sure those are the two biggest requests, other than just better ways to search, but GGG already addressed their philosophy there. So what's the takeaway, because of RMT's, ignorance, greed, or whatever, the problem doesn't get fixed. The few DO inflict aggravation on the many. Because the many...don't...work...together. In this game, another game, or in RL, same behavior, same results. So any change to the system that is designed, always will be circumvented by the few as it always has. Even GGG has struggled with this as people made tools to circumvent the in game systems.

Every single one of us who participates on game trade, plays a part. Ire directed at GGG is not entirely fair. Adjustments to any system are without end, that's fine, but any system with a significant social behavior component must also be addressed as well, else, we just go round this circle, again and again. Or...we just accept it, shuffle around and choose to believe it'll just get better next league in some magical way.

If there are 200 exalts on the trade market and 199 of them are being listed by price fixers and you have to sit there and spend an hour trying to figure out which one of the 200 is actually for sale for chaos orbs. Don't you think there is a problem? And maybe do something about it?

We already have it so bad on console with the performance and low population (cross play with xbox sure would help, but nah right?).

Why not do something with this trade market to make it less terrible for us console plebs? It's awful.
Last edited by Anton__Chigur#9285 on Apr 13, 2020, 6:09:52 PM

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