[3.11] Spellslinger VD Necromancer. All content. Easy and fast Sirus A8 kill. Wave 20 Simulacrum.

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T40K_Unnamed wrote:
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ZYZZRAVIC wrote:
Can someone make a tutorial of how to craft a helmet with fire penetration?

Which iLvl does the helmet need? I read smt that it needs a warlord's exalted orb

If there's already a guide, I'm totally blind!


have you tried to expand gear section in a very first post of this topic?



it only misses that the head gear has to be ilvl 85 or poedb is out of date


e: and thanks to the guide.

switched to this and now atleast when i die i know to what..

its fun
Last edited by Rehbock#5684 on Apr 4, 2020, 2:25:49 PM
this build is great, only downside = ping spike and lag as hell

for anyone having DMG promblem bought Awakened Spell Cascade it's *2 your dmg

i'm clearing all content with this build thanks! ancine

but i have to move on to another build cause i'm laggy

Spoiler
Last edited by DecorousPATz#0298 on Apr 4, 2020, 2:56:12 PM
he mentioned as a cluster juwel:

Sadist, smoking remains and Doryani's lesson

i guess smoking remeains is for safety

but there is also

Sadist, Doryani's lesson and Master of Fire

which gives -10 Fire Resistence to nearby enemies

e: as crafting the one he suggested is painful and buying it is around 20ex the other one is 2ex
Last edited by Rehbock#5684 on Apr 4, 2020, 3:00:53 PM
Should I craft:

-Flat fire damage to attacks
-%increased spell damage?

I'm about to craft the helm and I'm wondering what opinions there are on the different enchants.

40% volatile dead dmg
volatile dead consumes 1 extra corpse or
30% spellslinger increased cooldown recovery speed.

this is with CDR on boots and belt already if that changes anything
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Siza1337 wrote:
Should I craft:

-Flat fire damage to attacks
-%increased spell damage?



why?

its cheaper to get a 100% spell dmg with 60 avr fire dmg for 20c

and craft trigger on it

e: spell dmg if you go throught imo
Last edited by Rehbock#5684 on Apr 4, 2020, 4:20:54 PM
I'm not asking what's cheaper, this is the wand I have. Gem levels add a lot of damage and seeing as VD has a 120% damage effectiveness I wondered if crafted flat damage would be better than %increased spell damage.
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Siza1337 wrote:
I'm not asking what's cheaper, this is the wand I have. Gem levels add a lot of damage and seeing as VD has a 120% damage effectiveness I wondered if crafted flat damage would be better than %increased spell damage.


i mean, you can just pob everything you have currently, and add either stat to the wand to see the average damage of volatile dead. This is one of the things that pob is useful for, seeing whats better between 2 choices

Without doing anything, i'd say spell damage

Anyhow, i say your profile and i saw a big mistake. Why are you using blood magic in your frenzy setup? Why not just have -9 mana cost to skills on one of your rings and get curse on hit elemental weakness, it gives MUCH more damage
Last edited by ancine#4913 on Apr 4, 2020, 4:49:36 PM
I understand ele weakness would be a big damage boost but I don't have the craft right now.
Also, the craft would take the mana cost of my frenzy down to 6 or 7, depending on what roll I hit. I currently have 9 total mana - wouldn't that limit me from using frenzy permanently?


Edit: Nevermind, I'm very stupid. The default attack also triggers spellslinger and as long as I have >2 APS i should be fine. Can you craft the mod for me? :P
Last edited by Siza1337#0333 on Apr 4, 2020, 5:31:39 PM
Hey there!

Could you maybe add some insight into leveling with this build? Ty!

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