[3.11] Spellslinger VD Necromancer. All content. Easy and fast Sirus A8 kill. Wave 20 Simulacrum.

Hi Guys,

at first, let me say it's a great read here, all these crafting advise and little tips around the Necro are incredible.

Something that wasn't clearly covered over the last many pages was the use of "Glancing Blows".

Is it worth it? or differently asked: under which circumstances is it worth it?

I'm currently at 54%/48% block chance, with Rumi's 70%/58%. Room for more through anointment/better crafts.

I see the benefit of GB when you don't want to push the block rate further and/or don't want to depend on Rumi's Flask. Is there any other benefit i miss? whats the general opinion on this?

--

side question, probably making an extra post to this thread:
im runnning T14 without problems, T16 with occasionally dying, but currently im not able to kill sirus on my own. Crafting priority for Gear is Helmet>Amu>Rings. Does any1 notice a fundamental mistake i have made, or is just further gear improvement needed? Still unsure for skill gems:
- add vDD to 6-link
- Defensive Skill (molten shell? steelskin? Immortal call?)
- Curse Elemental weakness vs Flammability)

that said, its my second league an i don't have too much experience with this fight, this could be a problem as well ;-) nevertheless i'm far off from 'facetanking' any big bosses.


thanks a lot and best regards :-)
"
Meikser wrote:
Hi,

Im currently trying to craft a helmet, i have 3 good prefixes locked in, but i have a suffix wich is: "Increased rarity of items found" is there anyway to remove this in harvest without gamble? I had someone talk about you could do something to remove it safely, but cant remember, anyone know?

That does not have a tag, so I think you would have to annul it.
"
dreadking_ wrote:
Hi Guys,

at first, let me say it's a great read here, all these crafting advise and little tips around the Necro are incredible.

Something that wasn't clearly covered over the last many pages was the use of "Glancing Blows".

Is it worth it? or differently asked: under which circumstances is it worth it?

I'm currently at 54%/48% block chance, with Rumi's 70%/58%. Room for more through anointment/better crafts.

I see the benefit of GB when you don't want to push the block rate further and/or don't want to depend on Rumi's Flask. Is there any other benefit i miss? whats the general opinion on this?

--

side question, probably making an extra post to this thread:
im runnning T14 without problems, T16 with occasionally dying, but currently im not able to kill sirus on my own. Crafting priority for Gear is Helmet>Amu>Rings. Does any1 notice a fundamental mistake i have made, or is just further gear improvement needed? Still unsure for skill gems:
- add vDD to 6-link
- Defensive Skill (molten shell? steelskin? Immortal call?)
- Curse Elemental weakness vs Flammability)

that said, its my second league an i don't have too much experience with this fight, this could be a problem as well ;-) nevertheless i'm far off from 'facetanking' any big bosses.


thanks a lot and best regards :-)

Well, you are missing some enchants or have space for more mods, like your Helm. Are you chaos capped? The ammy anointment would be helpful. Did you use POB to make your character?
Last edited by jrockenstein#1403 on Jul 16, 2020, 7:45:04 AM
I come from Kelza`s VD build and adapted it a bit with the help of POB. I love the program, though its a bit tricky to use for our VD builds with so many damage sources (spell/corpse) and hidden mechanics (cdr anyone? :D).

Helmet wasnt touched since i found a bone helmet with Life, next thing will be a CDR helmet which i'll craft (- mana reservation and - fire res to enemies).

Im Happy with boots/belt/gloves/Inpulsa, shield and Wand are on my list, but will have less priority.

Im not totally sure about including herald of ash to the build, i have to check if it can fit in mana-wise and also it requires a few items which are pricy - and i'm broke after inpulsa :)

Chaos is not capped, its barely positive, im working on that too. is this one of the more important points towards dealing with sirus? with the rest of my equip, i have the feeling that i can gain power, but not necessarily survivability.

Another problem i have is, that its very hard to get that much good crafts (removes, augments, remove/add) to keep crafting. spent already like 200c to buy T1 seeds, still i have only had a few aug life for instance.
"
dreadking_ wrote:
I come from Kelza`s VD build and adapted it a bit with the help of POB. I love the program, though its a bit tricky to use for our VD builds with so many damage sources (spell/corpse) and hidden mechanics (cdr anyone? :D).

Helmet wasnt touched since i found a bone helmet with Life, next thing will be a CDR helmet which i'll craft (- mana reservation and - fire res to enemies).

Im Happy with boots/belt/gloves/Inpulsa, shield and Wand are on my list, but will have less priority.

Im not totally sure about including herald of ash to the build, i have to check if it can fit in mana-wise and also it requires a few items which are pricy - and i'm broke after inpulsa :)

Chaos is not capped, its barely positive, im working on that too. is this one of the more important points towards dealing with sirus? with the rest of my equip, i have the feeling that i can gain power, but not necessarily survivability.

Another problem i have is, that its very hard to get that much good crafts (removes, augments, remove/add) to keep crafting. spent already like 200c to buy T1 seeds, still i have only had a few aug life for instance.


Honestly with everything in spellslinger there really would be no practical way to add a herald. Yes, with the minus cost to cast it will help, but still too much reserved otherwise.

The whole build is really dependent on the Glorious Vanity Jewel and Chaos res capping. This makes you EXTREMELY tanky along with the block and life from your blocking. You will reach a point where you without it that you feel a bit vulnerable.

The single most important thing on Sirus is the Corrupted Blood jewel IMO. Without that the last phase becomes a ton harder.

As far as gearing, I'm a big get it yourself, craft it yourself kinda person. So, it just takes time. I'm working on my shield and have 2 more steps.

If you follow the guide exactly in POB it puts you on the path. After that it's all about min/maxing.
"
dreadking_ wrote:
Something that wasn't clearly covered over the last many pages was the use of "Glancing Blows".

Is it worth it? or differently asked: under which circumstances is it worth it?

I'm currently at 54%/48% block chance, with Rumi's 70%/58%. Room for more through anointment/better crafts.

I see the benefit of GB when you don't want to push the block rate further and/or don't want to depend on Rumi's Flask. Is there any other benefit i miss? whats the general opinion on this?



Taking Glancing Blows now would put you permanently @ 75% / 75% block.

GB doubles your 'Chance to Block Attack / Spells. So you only need a base of 38% on each to hit cap once you take GB.

You take 50% damage from each blocked hit.

The purpose of this is to hit Max Block with less points invested, and to flatten the incoming damage spikes into more frequent, smaller hits. These are easier to manage with things like Bone Offering, Leech, and flasks.

Here are a couple example calcs from PoB, the "x 2.00 (more/less) is from GB node:



Last edited by Evernothing#0584 on Jul 16, 2020, 10:34:34 AM
ha, i wasn't really aware of the importance of Glorious Vanity - still i don't really see the massive importance here?

Assuming 1k ele-dmg
Normal res 75%: (1-0,75)*1000 = 250dmg
Chaos res 85%: (1-0,85)*1000 = 150dmg

This means - if i am right - splitting 1k ele dmg in 500 ele and 500 chaos:
0,25*500=125 + 0,15*500=75 = 200 dmg

so i gain a 5% dmg reduction (80% instead of 75%) for elemental damage only, still getting full phys (besides armour etc), have to invest 2 skillpoints (incl jewel slot) and losing all my energy shield (ok, not too much). are these 5% ele red that important? i completely missed that point :-)

---

also, thanks tho your insights on the herald. i have not yet calculated it in PoB, to see how much i would have to sacrifice to get te mana level to a usable point.

is this VD Necro still capable of doing Uber-Elder (with better/endgame gear)?

thanks a ton mate! best regards
"
dreadking_ wrote:
ha, i wasn't really aware of the importance of Glorious Vanity - still i don't really see the massive importance here?

Assuming 1k ele-dmg
Normal res 75%: (1-0,75)*1000 = 250dmg
Chaos res 85%: (1-0,85)*1000 = 150dmg

This means - if i am right - splitting 1k ele dmg in 500 ele and 500 chaos:
0,25*500=125 + 0,15*500=75 = 200 dmg

so i gain a 5% dmg reduction (80% instead of 75%) for elemental damage only, still getting full phys (besides armour etc), have to invest 2 skillpoints (incl jewel slot) and losing all my energy shield (ok, not too much). are these 5% ele red that important? i completely missed that point :-)

---

also, thanks tho your insights on the herald. i have not yet calculated it in PoB, to see how much i would have to sacrifice to get te mana level to a usable point.

is this VD Necro still capable of doing Uber-Elder (with better/endgame gear)?

thanks a ton mate! best regards


Going from 75 to 85% chaos resistance is a basically 40% reduction in chaos damage taken (per 100 chaos damage, you take 15 instead of 25).

So it's a great chaos reduction. Then you take 50% of ele as chaos instead of ele. Say 120 ele damage, with normal 75% you'd take 30. With divine flesh, you's take 60 x 25% = 15 and 60 x 15% = 9, total 24. So 6 less...6 divided by 30 = 20%.

TLDR = Divine Flesh, assuming you're appropriately rez capped, means you take 40% less chaos damage, and 20% less elemental damage = Pretty Good.
IGN - Ziddyroc
If Glorious Vanity is not in your budget currently, you can buy Peaceful Moments div cards for about 5c - 8c each.

This gives a 20% chance to receive Glorious Vanity for 35c - 40c investment.

If you get the wrong name on your Glorious Vanity, you can Divine Orb it to Xibaqua. This roll is a 33.33% chance.

A relatively cheap gamble to save 1.5ex
Hi so ive leveled this build to lvl 70 now and it was a breeze. my question is this . This is my 3rd character for the league sofar and ive made quite a bit of currency ive got about 50 ex i can spend on this build what would the best high budget items be to get for this build ?
Last edited by MrBonde#3009 on Jul 16, 2020, 12:06:57 PM

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