Development Manifesto: Delirium Improvements
" Acknowledging it and acting/learning from it are still two separate thing though ... " Plenty of feedback has been given in the appropriate section. Plenty has also been given in this very thread. To pretend that you are the only one giving actually feedback .... it's like being blind honestly. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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I don't mind the visibility, I didn't mind the (pre 3.1.0D) difficulty - watch and evade, keep moving : it helps...
What I don't like is the lackluster loot: you keep running and running, the mobs get stronger and stronger and pooof: 2 useless rares or 3 Jeweler orbs O_o At least it seems to get better from Act 6 onwards... And: loot vacuuming would be a decent qol improvement - it worked in other leagues... |
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GGG you broke the game with the 3.10 patch. Had almost 0 performance issues(minor fps drops here and there) and now the game is unplayable. And I am not talking about the worst league mechanic ever(even worse than Invasion oneshots), I cant even play in standart. Did you forgot that other people than streamers with high-end pc are playing your game and didn't even test on mid-tier PC's? Are you going to fix the issue or you will just cut everyone who doesn't have GG tier computer and count just on stream revenue. This patch is probably the biggest **** up since closed beta. Let me summarize it for everybody:
nerf, nerf, nerf buff monsters, buff bosses, because no-life streamers are getting bored(Sirius and UAtziri were too easy for them) Add a garbage league mechanic that causes screen freezes,invisible oneshotes and invisible on-death effects with garbage reward. Make performance 5 times worse without any visible graphical improvement. Thanks. My suggestion, delete the whole patch, reverse to 3.9 and make some 1 month legacy metamorph/legion league until you fix your stuff. |
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" Just pointing out the absurdity that a little visual clarity would ruin a game for someone. It could still be dark, just give effects enough of a glow or shimmer that they're visible. No one's trying to ruin YOUR vision, they're just trying to see what the everlasting fuck killed them. Grow up. For being 38, you act like an entitled 14 year old. |
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" When the game turned in a direction that alienated a large portion of it's player base. They're actively pushing people away that don't have a thousand hours a league to play. Worse, they're actively pushing away a group of people they actively catered to a couple years ago with the 3.0 update and leagues beyond. You can't un-do the accessibility of something and expect people to be happy about it. |
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Wow, thanks Grinding Gears for making it clear I will not be able to play this game soon since I already have issues picking out loot (often have to double click or more to get it) and you only care about racers and other people who are fast. So much for a game I have enjoyed since there was only 2 acts. Why would you be so insulting?
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" I mean, the only example of that is streamers. Those are the people we can see. 3 of the 4 streamers I regularly watch play PoE have quit already. Plenty of the bigger ones are FURIOUS with the state of this league, for multiple reasons (Ziz even felt the need to apologize to his viewers through Twitter for being so negative and unhappy, because he wasn't enjoying the game). So if you think even the die-hard "I play 500 hours a month" streamers who LIVE off this content being upset isn't some sort of sign...I don't know what'll sway you. We'll never know what % of the playerbase is sick and tired until we see concurrent numbers go down. The problem is that this game has turned into an unhealthy addiction for so many. I can't tell you how many times in the last few days I've seen posts/comments on this forum like, "I HATE THIS LEAGUE IT'S THE WORST EVER, I'M ONLY GOING TO TRY IT FOR TWO MORE WEEKS THEN QUIT IF IT'S NOT BETTER!" Sounds like a gambling addict at a slot machine, gambling away the last of their sanity, saying JUST ONE MORE, even though they're already miserable. |
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Problem of this league: The incentive structures do not work together but clash.
The timer and very deadly (silly) on death effects of delirium monsters give you the incentive to keep on your feet and go quickly but at the same time you get some splinter drops that feel very risky/punishing to loot. And in the end, the Similacrum encounter is NOT rewarding, even if the amount of items makes some feel it is. You get about 100c in bubble-gum (small) currency if you subtract the market price of the emblem. Divide by the time you spend in there and which you need to convert your million little things into chaos orbs and observe how unrewarding it is to a lot of the other content. Also, I am very disappointed by the new temple. The changes on paper made me cheer, though the rewards are still not on par with comparable content aside from the sacrifice room and the legion encounter. Please consider buffing the temple even further. So while I like the challange and the atmosphere of the league, I think you have unfortunately not managed to balance the risk/reward ratio (too little reward and contradicting incentive structures). |
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The one-shot mechanic when you get deep into a Delirium run is just absolutely ridiculous. Even on lower level maps its a problem. The one-shot mechanic, in general, is my least favorite thing about this game.
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