Development Manifesto: Delirium Improvements
Instead of vacuuming all items maybe just cluster jewels, simulacrum splinters and any delirium orbs that drop.
|
|
Man, I don't even know how to react to a post that corrects all the things I wish would be fixed. Thanks GGG! Thanks Chris Wilson from Grinding Gear Games! Thanks Mountain Dew: Code Red! Thanks Ricky Bobby! Thanks COVID-19 for 2 weeks of remote work from home! Thanks Cutedog_ for the Bane Gem! Thanks Baby Jesus (Special thanks to leading vocals for lynyrd skynyrd tuxedo t-shirt Jesus as well)! Thanks Bubblegum Princess! Thanks C-3PO! Thanks Claptrap! Thanks Triple Exalted Orb Drop! Thanks Headhunters! Thanks 100% Delirious Maps! Thanks Stash Tab Sales! Thanks 10 Cent! Thanks Small Indie Studios! Thanks Forum Moderators! Thanks ridiculous supporter pack icons that break the page sometimes! Thanks Albino Rhoas! Thanks whatever the hell a weta is! Thanks Bex! Thanks Eminem! Thanks Rage against the Machine for reuniting! Thank you tacos! Thank you democratic socialism! Thanks Vaccines! Thanks Flamin' Hot Cheetos!
Last edited by Xolve on Mar 16, 2020, 10:25:53 PM
| |
" Yikes. A lot of these things are improvements but they really just aren't enough from what is explained here. Also dead monsters being more of a threat than alive monsters is just garbage. Edit: Please never add drop vacuuming to this, it doesn't belong. But please make it possible to pick up items without getting smashed by On-Death effects R.I.P. Harvest crafting. You were amazing for one league Last edited by Icewave21 on Mar 16, 2020, 10:25:46 PM
| |
While I appreciate the transparency, the gateway instability at launch had a far greater impact on my ability to enjoy or even play the game than any of the issues addressed here. I really hope you can find a solution to increasing player numbers and DDOS prior to 4.0.
Too. Much. Clutter.
|
|
BLIGHT!
Cassia keeps ignoring me in Maps and it makes me very sad :( |
|
I don't like anything that sets the pace for me. The fog feels like an escort mission. I really want to set my own pace. I'd prefer a system where the fog has no timer, starts as X stacks, and lets me click a button to drop one stack at a time (or stop the whole thing). That way I could vary the difficulty based on my current progression / character.
| |
" This I really don't like as it would make the game more 'toony' and d3/disneyish. Please GGG - never cave to these 'epic-fantasy' nerds. I personally LOVE your artstyle no matter what league and if you applied mor 'color theory' (lmfao) I will feel like I'm to old to play the game and quit playing. PoE is a DARK FANTASY game and as such should not have alot of contrast and 'colors' - it should be dark, grey and menacing (just as it is). I'm 38 years old and if this game were to take a 'brighter' art direction a la Wolcen/D3 I'd have to quit because I'd be to embarrassed of myself to play it. | |
16 pages of rage sofar, Race basically off, GREAT LEAUGUE...
|
|
""Sense of pride and accomplishment" excuse, GGG? They are instakilled because otherwise they instakill players because of how you made the game work -- and you know it. Adding invisible ondeath effects just f-s players for no real reason. Of all the ways you could have done it, you've chosen the worst one. Also, your loading system is busted and a lot of things on screen are just plain invisible, including some effects. Courtesy of asyncronous loading, I guess -- but it was broken in the previous update. "Another load of "pride and accomplishment". Players are forced to backtrack through an empty map to pick stuff up -- what an exciting way to play this game like a walking simulator. Hello? You're not Kojima studio and this is not Death Stranding! There's no game mechanic in walking and alt-clicking items, no gameplay and no sense. Whatever game mechanic loop you're talking about, it's dull, uninteresting, non-gamey and generally not working. |
|
You know that something is very wrong when GGG has to release a dev manifesto less than a week into a new league ..........
*sigh* " The worse in all that is that they ARE trivialized by clear speed heavy builds, as they blow up everything and keep running to avoid those explosions ... GGG cannot make fair and interesting encounters anymore, so they add that kind of crap, and it eventually only makes everything works ffs. It's really about time that the game designers at GGG take a step back and realize the massive fuckups and the situation it led to, seriously :/. " Oh come on, testing has been LACKING, clearly superficial for YEARS now ... There is barely any proper testing done, that's not a surprise, that what you people have been doing at GGG for a while, pushing an aggressive 3 months schedule without properly making sure that everything is ready for league lauches, which is why you even need to release such a manifest couple of days after the launch .... " No, GGG have always been "good" at releasing untested content with GLARING bugs. Yeah, glaring bugs get fixed quickly, no shit, but that's probably because those bugs should never have made it live to begin with. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz on Mar 16, 2020, 10:40:01 PM
|