[3.10] Aziire's Kinetic Bolt Elementalist - Thor and the Golem Gang! | League Starter

"
Uebermutter wrote:
Does anyone have any endgame experience (Maps) with this build yet?


I'm progressing through maps now and it is pretty enjoyable. I enjoy the challenge of the league mechanic, but this build will take a little bit of reading to fully understand. Author has done a great job, I've modified for my particular play style but you should be fine if you choose this.
One quick question, how do you guys deal with elemental and physical reflection maps? i get kill in both types of maps.

my current gear is

Spoiler
"
thx for the build although i have a question I have a question, when im using energy leech, i don't feel like im actually leeching anything, my Es just basically go down till its 0 i get a bit back but i thought it would be fast and constantly top up, im i doing anything wrong?

Thx in advance
"
aca3lus wrote:
One quick question, how do you guys deal with elemental and physical reflection maps? i get kill in both types of maps.

my current gear is

Spoiler
"


You won’t be able to do those maps . Gotta re-roll them buddy
Last edited by ImTheories#0812 on Mar 17, 2020, 8:17:42 PM
i feel much more confortable with Mind over matter + edrich battery,

picked up left side of the tree for the golem to survive they almost don't die now

i need better rings / wand but imo the best wand has atkspeed/crit/critdmg and huge lightning damage base, spelldamage doesn't matter that much if you don't have the important base stats (well maybe hube + spell dmg is better than crit damage)


-also its a thing but if u don't rely too much on spelldamage, then you can swap out to power siphon for boss killing

also i tried playing without spellsinger + arc and it's just mandatory in my opinion, the value of arc clearing trash u wouldn't hit is priceless

Last edited by reskone#1014 on Mar 17, 2020, 8:52:29 PM
I'm sort of confused as to why the build uses barrage support instead of remaining with volley support all the way through. Volley feels like a major QoL improvement in regards to clear speed and overall damage output. I also feel like Fork support is underrated here in terms of clear speed since it adds damage while also increasing effective overlap of effect, although this is mostly felt while leveling since a lot of the time it felt like monsters were just slipping between the projectiles even with the increased coverage from volley. I'd be interested in trying out awakened fork just to see how much that improved the feel.

TL:DR: Why barrage over volley support?
My game says Kinetic Bolt can't be supported by Barrage(support).

Is that correct?
"
Uebermutter wrote:
Does anyone have any endgame experience (Maps) with this build yet?


Been chugging in high-yellow and low-red maps today, still is a blast.

The only downside of the build is that scaling life is very hard and sometimes you just get one shot no matter what you do, especially if you do the league mechanic.

I'm a bit confused as to what exactly we are trying to scale with the spell damage modifiers the weighted sums take into account as KB is not a spell, and heralds do practically irrelevant amounts of damage (compared to flat lightning anyway).

Also a big downside of Incandescent heart is the light radius being based off of ES... That's been a huge pain for me anyway, and it makes me think I might need to go Shroud of the lightless instead just for that QoL.

Very fun build overall, but as always with wander-based characters, it does actually require quite a bit of investment to make work nicely.

General gear details:

Spoiler




"
Tristan971 wrote:


Spoiler






what is your ingame kb dmg (map clearing) with dual wands?
24.1.2018 [quote="Dro28"]wheres my fragment tab?[/quote]

(I thought that was a joke)

25.1.2018: GGG- Introducing the Fragment Stash Tab!
Decided to up my game a bit with two clusters



and



Thoughts?

Report Forum Post

Report Account:

Report Type

Additional Info