3.10|Stress-Free PoE| ENDURING FIRE (RF) |Use Any Items U Want|1 Button Play|Easily Customizable SSF
"Hey pncurry99! Yup, you missed it. But that's ok. There's lots of talking in the guide. It's in the "Gameplay (How the Build Functions When It's All Setup)". Just Ctrl+F "Charges" and you'll find it quick. Here it is: "- We have a 35% chance to gain an Endurance Charge when we use a Fire Skill. Our Fire Spells that we have linked to Cast when Damage Taken count as US casting. Also, using Incinerate obviously counts too. But only the initiation of the skill. Continuing to channel Incinerate does not count as casting over and over. You have to stop and start Incinerate to get a new 35% chance. That's not important though. We'll always be full on charges. - Every time we get Hit we have a 20% chance to gain an Endurance Charge on Hit. - Each kill we make has a 5% chance for us to gain an Endurance Charge." https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
|
|
"Hey zellbest! I use 7 charges. I'd love more but I too choose life over more charges. Did you just put in Bodyswap? Trying playing without it. Also, remember that RF is the primary skill. Only use Incinerate when it's safe to be still for a bit. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast Last edited by Wrecker_of_Days#7691 on Apr 13, 2020, 4:47:16 PM
|
|
"Hey Malik1412! Unfortunately someone else will have to inform you of unique. I don't pay attention to them at all. Rise of the Phoenix is an obvious suggestion. Maybe even some Kaom's Ways? You'll have to Ctrl+F on the wiki's unique pages for Endurance Charges, Fire Damage, DOT damage...Sorry. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
|
|
"Hey SirSpiffyy! I think I remember a DOT multiplier when using Malevolence. If that still exists, I'd do that. But I don't focus on unqiues so I'm not too sure. But DOT Multi's are really strong. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
|
|
"Hey Klaptafeltje! Nice changes to the build! It looks great! Sweet gear. Hinekora is nice if you don't need the life regen of Valako. I didn't take a look at your tree so I'm not sure how much you spec'd out of charges. I revolved my build greatly around Endurance Charges so I'm not sure how much impact removing Valako would impact you. It's only 20 Regrets in total if you don't like the change. Let us know how it goes! https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
|
|
Would you use anything besides incinerate? I'm not a fan of channeling.
|
|
" Are you certain that you gain a charge off of CWDT here? I ran CWDT with Wave of Conviction and never noticed gaining a charge at all. I can confirm that it does not work with Cast While Channeling, which I ran with Cyclone. I ended up changing to having Enduring Composure in a small cluster jewel to generate my endurance charges. I've also started manually casting Immortal Call a lot, as it consumes 5 endurance charges (of which I gain 1 every second while getting hit) and gives me 15% more damage thanks to ascendancy. |
|
Hey Hey,
thanks for the build, I realy enjoy playing it. I am now level 92 and grinding the endgame. I got around 8,3k life but I am permanatly dying... no Chance at Sirius, or any delirium Bosses that spawn. Is something wrong with my equiptment? Or am I just a noob ... or feel too much like a immortal flaming HULK!
Spoiler
I got the suggested Passiv tree. thanks |
|
Loved the guide so far man, been having alot of fun till act 5 rn, I watched some of your youtube videos on the build and I wonder why and how you use cyclone in them when you don't mention the skill at all in your guide. Today i'm gonna try and take it to maps and see how it fairs out. Thank you for the guide.
|
|
Actually, I liked this build until I acheived Awakening level 3. After that I was able to defeat only Baran and only after switching RF off.
The statement about arbitrariness of weapons, armour, flasks, etc is nonsense. Just try to finish Atoll, Park or Plaza maps at highest levels. You will dance, you will run and you will at last die. My opinion that this game actually starts after epilogue and at this point I cannot agree with topic starter about advantages of this build. The two main drawbacks: 1. You cannot cast Incinerate because you should always move or otherwise die; 2. You haven't any high-damage skill you may cast on bosses. Therefore every boss is torment. Last edited by CyberWind#1472 on Apr 15, 2020, 12:41:51 PM
|
|