[3.13] Doomfletch Split Arrow Mines - Starter Viable - End Game Capable - High Damage, Low Budget

The Admiral might be an interesting damage chest item.
IGN: PurTurtle
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PurplePudding wrote:
The Admiral might be an interesting damage chest item.


Most endgame bosses have the same value to all 3 res so not much since the build doesn't pen a particular res.

On the other hand, replica loreweave is insane but make a huge hole in your defenses.


Edit : I bought an Assassin's mark ring to replace the Elemental weakness one and the mark doesn't work at all for now (works when not using mines). Not sure if it's a bug or an intentional nerf but avoid buying such a ring for now. Posted a bug report.
Last edited by ploxirion#7934 on Sep 23, 2020, 4:18:53 PM
I'm in love with this build. buying your endgame 6L for 12c on day 2 of the league is an absolutely amazing feeling.

Just hit 92. Havn't hit a wall yet. Atlas progression has been slow as ive been mostly heisting, but I'm now pushing t14-16 for my final stones for my first sirus fight.

Spoiler









Last edited by Goresplattered138#5299 on Sep 23, 2020, 11:21:30 PM
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ploxirion wrote:
Weapons can roll "Physical Modifiers have 8% increased Effect" which is HUGE on the doomfletch prisms since BOTH the flat phys and extra elem damage have the physical tag. It means you now have 108% extra damage. (6% if you aim for an easier enchant)

I can't find this mod on https://poedb.tw/us/mod.php?cn=Bow
What am I doing wrong?
What gem setup can be used on bossing except of Split arrows+Barrage support?
Hi, I got another question. How about helm enchantment?
If we use 3 more arrows we have 12/3 -> 25% more dmg. Why not use the 40% more damage entchantment?
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Vehs wrote:
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ploxirion wrote:
Weapons can roll "Physical Modifiers have 8% increased Effect" which is HUGE on the doomfletch prisms since BOTH the flat phys and extra elem damage have the physical tag. It means you now have 108% extra damage. (6% if you aim for an easier enchant)

I can't find this mod on https://poedb.tw/us/mod.php?cn=Bow
What am I doing wrong?


It's an enchant you can get with Tempering Orbs : https://poedb.tw/us/mod.php?type=enchantment&an=HeistWeapon
Last edited by ploxirion#7934 on Sep 24, 2020, 10:43:32 AM
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the_s0urce wrote:
Hi, I got another question. How about helm enchantment?
If we use 3 more arrows we have 12/3 -> 25% more dmg. Why not use the 40% more damage entchantment?

3 more arrows gives us more comfortable clearing and +25% dps on bossing with barrage setup.
+40% increased damage gives us +5.5% dps all the time.
It's good also.
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ploxirion wrote:
Just found a few fun things to do with the new enchant orbs.

Body armor can roll %life effect which is huge for Kaom's. But it can also roll a 40% reduced attribute requirement (I got it on my current kaoms). It means we don't need strength on boots anymore and pickup another suffix such as dodge attack / spell. Also makes it easier on the amulet.

Weapons can roll "Physical Modifiers have 8% increased Effect" which is HUGE on the doomfletch prisms since BOTH the flat phys and extra elem damage have the physical tag. It means you now have 108% extra damage. (6% if you aim for an easier enchant)


Whoa, that weapon enchant is nuts.
So I got an answer for the Assassin's mark mod on ring, since GGG changed it to be a trigger, it won't work with mines anymore. It really hurts the crit chance.

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