[3.13] Doomfletch Split Arrow Mines - Starter Viable - End Game Capable - High Damage, Low Budget
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     when i swap to barrage for boss kills i throw mines super slow and i die.  
    
    
:( Is it because i dont have the mine speed enchants?  |  
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    " Flat +200 damage, 3k Evasion, and 10% both dodges... vs small amount of damage and some crit, +2-3 max resists, 60 life? I feel like the dodge and evasion are gigantic. But then, I haven't played many Eva-based characters before.  |  
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     This build saved mines for me, I wasp playing ball lightning miner and was no feeling it, i shifted my passives a bit and this build is a lot of fun!  
    
    
Thank you!  |  
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     Hi, might i ask why would we want to convert physical damage to Cold damage ? 
    
    
Wouldnt it be a lost since we use doomfletch ?  |  
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    " Hey, i play this build and currently at lvl 89 with Kaom's, i have 5407 HP, when i tried to change it to Hyrri's Ire (in PoB) it dropped me to around 4100 HP. While i feel the evasion + the 10% dodge & dodge spell is great, i dont feel the loss of 1300 HP is not sustainable, mainly for Red maps. Last edited by MercoRS#3772 on Mar 21, 2020, 8:22:02 AM 
    
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     Why the need for two bows, when the only difference between the setups is a gem of the same color? 
    
    
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    " Luxury QOL. Personally I just keep trap and mind damage in inventory when barrage is in and quickly swap it if the fight isn't a one shot.  |  
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    " On the tree we take winter spirit we gives a nice boost to cold damage and imo it's also another layer of defense as we freeze everything on contact buying us more time to lay more mines and survive.  |  
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    " I see. I also just cannot deal with the ridiculous mine throwing speed reduction from minefield. I chose to use swift assembly.  |  
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     Please tell me how u run t15+ without dying... 
    
    
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