Content Update 3.10.0 -- Path of Exile: Delirium

Could have just deleted necromancers. It would have been faster and more efficient.
Nice "Temple improvements" you got there guys. Now I won't bother doing a single temple in the entire league.
That salty thread is amazing. I guess everybody focuses only on the bad news.
Y'all need to focus on the bright side guys!

Totems have 50% more life! (yeah that's the only buff I found ^^)
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darkforce1985 wrote:
GG Necromancer

Nerfed to the ground hahaha


How so? Whats so big that u think its nerfed to the ground?
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xriegg wrote:
I read all 40+ pages of feedback just to check if there is something major I missed when reading notes myself. I will join the crowd - I am mystified. Nobody reads long posts so I will keep mine short and temper low
I can understand if GGG wants to keep power creep under control and while introducing new (obviously stronger to have any impact) elements at the same time nerfs those at the time above average. I could even imagine such an approach could level the board releasing underpowered skills and mechanics from utter oblivion. Still, it would imply some analyzing on GGG side…. and here is where my curiosity spikes. It seems to me than rather than analyzing data and correcting when imbalance is clear, GGG team just watches streamers and reads some redditers, following with blind nerf hammer … and then every aspect of given skill/ mechanics is gutted. Pretty often nerf hammer hits not where imbalance is apparent… or its non-surgical characters wrecks landscape in areas that were far from meta before giving nothing in exchange.
Moreover, the gap between meta and virtually unused skills is so big, even after nerfs noone but the current fans will use those underdogs
I, along with most ppl complaining in this thread, will join the new league on Friday. I will do it hoping, that the league mechanics will not be overtuned and jewels drops and RNG will compensate for the nerfs in notes… And, what is most important, when asked about best games to play, I will rather say ‘well, I play POE because I found no better alternative even though I don’t like the direction it follows in the last several months’ than ‘I play POE, it’s a great game, you should try it’. Hardly something that will attract new players. With little ambassadors and mechanics increasingly catering for no-lifers, I have no idea what is GGG business model. I can well imagine genre purity is important and even that no-lifers have deep coffers but with limited inflow of new no-lifers candidates and attracting broad micro-payers audience, game growth potential is limited.


agreed. well just wait until better games are being released. im already bored of items wich i accumulate wich never sells in mostcases for flipper dream come true.
fk archnemesis.
Imagine being a necro main watching while others are killing stuff for you. It's time you guys toughened up and played a real build.
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BEX_GGG wrote:
Elemental and Physical Damage Reflection modifiers can no longer appear for these areas.


Finally.
~ I have selective hearing, and today, you have not been selected.
like alwes u nerf to much.... that Fa.... guy who dont heave time to play go change job plis !!!!! if u wana play poe 2012 then use teleporter to that days :/ damn every league u kill me rly...

yea heate speach........
First time i reply to patch notes, but i will be short :)

TL;DR: welcome to Incursion 2.0.

Summoners were broken and they got nerfed, as expected.
Played near all flavors of summoner builds in past 2-3 leagues and i can say that most of them(well, the 5-6 archetypes at least) were too much powerful for the investment needed( my fav was the Chains of command for the massive minion capacity and buffing).

Really hoping the new Animate Weapon(with both minions number nerf and damage buff) is still viable for a summoner build.


The thing I am really SAD about is seeing Bottled Faith wasn't nerfed in this patch.
C'mon, huge damage build enabling no drawbacks-flask even if you're holding a stick? Wasn't GGG against this kind of thing, was it?

Where is the difficulty in making a really working build if you have this flask?
( and i know a lot of you got on the hype train in seeing "*insert fav weapon/skill* gazillion of damage build" just to come to the realization it works only if you use that flask)


"
TheQoogle wrote:
"
Mas7erBroda wrote:
Don’t mind this comment, I’m just a pissed off Necro player who doesn’t understand how my enjoyment playing necros effects anyone else. The people who took those builds to the max were a minority. I had a baron geofri/victario build and people were slaying bosses faster with double strike and saviors faster than me... I don’t get it. I’m sure someone who is happy about the nerf will be happy to explain though.


How dare a 100ex endgame melee build with a 20ex boss drop weapon outdps a 5ex zombie build.


and this is an example of someone who doesn't know what hes talking about!

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