Content Update 3.10.0 -- Path of Exile: Delirium
" I knew it would get nerfed, but not like this. I will give it 1 week, if its still viable cool. if it isn't ill ply something else until they come back. the challenge rewards are shit anyways lol. |
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When you're used to play a stupidly absurd über godlike summoner build and you feel castrated when it becomes only great . . .
Try melee guys, try melee :p |
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" Just self curse occultist ascendancy to compensate and find a lucky legion jewel with an extra curse effect node. |
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???
Did they just killed fossils? Wat? |
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" Or literally try ANYTHING ELSE LOL |
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" No did you not read the patch, this only means early game crafting is a bit harder. Important delve mods are simply being moved somewhere else, this is only gonna encourage more crafting methods if nothing else. |
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RIP Mana Guardian.
Although I don't understand the Shaper's touch nerf back to version 2.6. Shaper's touch was powerfull because of it's combination with Radiant faith, right? I don't think it was nessecary to nerf this item as Radiant Faith was nerfed already. Nerfing Shaper's touch will make it vendor trash once again. Last edited by MyBallsOnYaChin#1241 on Mar 11, 2020, 7:44:02 AM
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Looks good, thanks GGG.
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"Balancing" gets progressively more ridiculous every league.
I'm all in favour of proper balancing, but this team seem to think that remodelling a wall involves knocking every brick out of it each time. They're like a bunch of painters who simply throw buckets at the canvas. Totally overdone yet again for the umpteenth league in a row. There's a distinct possibility for me that I'll be spending most of this league in Standard. Pretty much every type of build that I have enjoyed playing over the last few years has been decimated league by league, and yet the insta-death mobs increase and invisible ground effects are on the rise constantly. Sorry, I have enjoyed this game for a long time now, but it's rapidly becoming a complete mess. I loved Path of Exile.
I do not love Path of RNG. Bloom gives me migraines, the over usage of darkness strains my eyes. Save our game, remove all of the constant RNG and allow us to turn off Bloom or give us an in game brightness control! |
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On another note:
"Sirus now teleports away from the player before using his Corridor skill. He takes 80% less damage during the Corridor skill, and the projectiles he fires now pierce all non-player targets. The Shaper now takes significantly reduced damage at the start of each phase, which tapers off over 8 seconds." Glad to see they took that advice. It wasnt rocket science. When I suggested it some people lost their mind. Its far better than just increasing health every damn league. You wan't harder longer boss fights? Have damage mitigation that controls the length of the fight, making op builds need to actually use some form of skill and dodge a few things once in a while. Hope this gets implemented onto many more bosses (just bosses) and they revert the whole "we just added health" changes in this patch. Why x5 on Atziri mirrors? So op builds can do them from 3 seconds to 15 and more creative builds get rekt? Damage mitigation over time or during an attack, as close as it will get to my initial suggestion. And even better I would say. More of this. Less of "lets multiply this boss health and see what happens" edit: ps. thats another necro nerf btw :P Projectiles pierce all minions in other words :D No more using them as a shield. The more I think of how buff Necro is and the more I think how much I struggle to make other builds anywhere near as powerful for more effort, the more I am ok with these changes. Some people need to play more than just one build I think to get some perspective :D Last edited by HazaRdReborN#3855 on Mar 11, 2020, 7:51:25 AM
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