[3.10] Stone Golem Golemancer Build -DELIRIUM-BALANCED- ALL CONTENT -Everything Dies-Huge Damage

A cheap option for your second curse can come from a pair of Windshrieks btw. Just make sure you can cover your resist elsewhere if you go this route but they do have a nice +15% to all resist which helps a bit. Of course you will want a lvl 5 awakened curse on hit when you can afford it.

Last edited by Sinxar#5588 on May 12, 2020, 2:21:25 AM
need advice for what to get next please



https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAMCAADuAQIEBwSzCPQLYREPEzUXpBhWGjgc3CLiIvQo-ipNKlMs6TWSOw07PzwtPydBh0WdRnFH4krITLNRTFNSVK5VxlnzWpFfsGBDYShmVGhYaGVodGjyakNqrGvbbAttGW49bqpvO2-ecg9yqXaseA17w30YfVt90oLHguSDCYNfg8yD24TFhTKGs4bKidiKr48akBGQVZD6kyeUb5rgm7WhL6IApDmofaxHrKqvbK-nsHeycLQMtfK3PriTuwG86r6Avoq_l8AaxPbGrsk9ykrK089-0B_T-9QH15bYvdpi3I3fbd-K37DqGOvu7-vwH_Ie8933Mvjr-ej-Cg==?accountName=HannahJacob2015&characterName=GolemGolemGolemYes

this is my skill tree
I have been following the all physical version, and was wondering how you craft a good sceptre. What do I use? Fossils, alts?
Last edited by Hamrfall#1757 on May 14, 2020, 10:07:18 AM


any ideas on upgrades? im thinking elder bone helmet and rolling it for %increased phys damage taken but that'll be real fucking expensive
hey guys, i'm following this build and I'm currently lvl 86. The problem is that I'm lacking dps a lot....

Here is my current PoB, if someone can look at it and tell me what's wrong. Thanks

https://pastebin.com/160qiLXP
Running a diffrent build that is way better in my eyes.
5.25 MIO DPS Default Attack per Golem x 7 = 36.75 MIO DPS
8.41 MIO DPS Slam Attack per Golem x 7 = 58.87 MIO DPS

90% Physical Damage Reduction
88% Chaos Resistance
50% of Elemental Damage goes to Chaos Damage
4.500 Life
28.000 Armour

Build:
https://www.pathofexile.com/forum/view-thread/2852934

Pastebin:
https://pastebin.com/3YZLvpCL

Items:


To be fair the original build is not really " delirium balanced " as

you'll die a bit in semi-juiced t16, so the leveling process is tedious past lvl 92
you can't farm simulacrums very well (not enought dps/survivability to feel great in 17-20)
you can kill a8 sirus deathless, if u good, so thats nice


Overall I feel like this build needs cluster jewel love to improve
but really hard to compete against the build posted above with abusive dps and mitigation


Just sharing, got Chaos golem lvl 32 in my build for 6% resist
wich grants 49% flat physical damage reduction.
Probably goes nowhere X)
2 * wands (+4lvl)
On the helm:
+3 lvl of minion
+1 lvl of strengh (or intel) gem
+3 from empower

21+11=32


First build I ever read, super interesting writing & comments. Great community!
Gratz from france for the OP!
Last edited by Promaore#5998 on May 18, 2020, 8:19:42 PM
Can you AFK T16 Blighted Maps?
"
Noogi75 wrote:
Running a diffrent build that is way better in my eyes.
5.25 MIO DPS Default Attack per Golem x 7 = 36.75 MIO DPS
8.41 MIO DPS Slam Attack per Golem x 7 = 58.87 MIO DPS

90% Physical Damage Reduction
88% Chaos Resistance
50% of Elemental Damage goes to Chaos Damage
4.500 Life
28.000 Armour

Build:
https://www.pathofexile.com/forum/view-thread/2852934

Pastebin:
https://pastebin.com/zk1fkKHX

Items:




I've been looking for ways to improve my own build and didn't consider taking the conflux ascendancy nodes but then again I am a bit of a noob. Does it require a player skill like leap slap to activate or can your minions do it? I don't really understand how it works.

Your Shaper DPS is around 5.5M(38.5M) DPS per stone golem which is how most people calculate damage. Mine has lower but similar DPS(34M) but more life and minion life , though I have two less Renewal nodes than you which I could potentially add to boost DPS. You may actually be getting less DPS because your Stone Golem cooldown for the Slam ability is not optimal and will instead use its default attack meaning you'll have to add more Harmony jewels.

"
phirefor wrote:
On PoB, select Stone Golem as main skill and choose slam as its attack. PoB will show the SG's attack/cast rate, as well as its skill cooldown. As long as 1 divided by attack/cast rate multiplied by 3 (or 4 if using awakened multistrike) is ever so slightly greater than the skill cooldown, then the attack speed is optimal.


This is it's behavior



"
skyscan wrote:
In the above scenario our Stone Golem is attacking too fast. This is causing the Slam move to happen less often than if its attack speed was worse (0.34). This is because it takes 0.9s to complete 3x slams, but has a 1.0 CD. When the 3x Slams complete, instead of immediately Slamming again, it will default attack 3x because the CD is not ready. The default attack delays our slam by how long it takes to complete the default attack. To fix this, we swap our 1x Eminence and replace it with 1x Harmony.

The general rule for Stone Golems is 7x Harmony and 2x Eminence. This may change if you have minion attack speed on gear, in which case you want more harmony jewels.



https://pastebin.com/azjVfTHa




Might need to try your version next league purely because of the mobility.
Last edited by MidgarTheMarauder#4942 on May 21, 2020, 9:46:13 AM

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