Cold ANIMATE WEAPON Summoner | League-Start & Leveling Guide

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dexxx69 wrote:
What would be the dps loss if we were to use a G-G-G-R Triad Grip?




Not sure how he got 2% dps loss (he probably forgot switching to the cold setup next time), but it's quite far from it. The dps loss is quite huge, and shouldn't be underestimated. At this point, Hatred alone and 4G > Hatred + generosity + 3G1R.

So, no, it's not a possibility.
Last edited by Keyen#4575 on Mar 10, 2020, 2:14:43 PM
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LeeBee wrote:
Ever since I saw the new interaction with blade skills I've been thinking about great this will work with ssfhc. Probably not going to go with triad grip because of the defense loss of 100+hp/armor, hoping that the new stats for aw make up for the dps lost. Would the increased damage as cold still be enough of a reason to get ee just by itself?


Yeah you almost certainly still go EE. Although if you're determined to not use Triad Grip it's possible that going phys instead is better, and EE is a non issue. I'll let you crunch the numbers on it yourself, please do report back how it goes!

"
(but that taunt was on point, good job. Try to remember switching to the cold setup next time),


Taunt not directed at you, but whatever. The damage loss obviously depends on what the rest of the gear is doing. In either case, it's better to adjust the gem sockets around instead of tinkering with Triad Grip colors. It shouldn't be too hard to make all the gems we want fit in.

Right now I'm thinking that Feeding Frenzy gets moved to AW links but we'll see in a few hours when patch notes are here.
Last edited by ThanatoZGaming#6817 on Mar 10, 2020, 2:16:35 PM
so what do you guys think of the patch notes? Does it change the direction of the build guide?

Here are the AW changes

Animate Weapon

Animate Weapon has been reworked and undergone some cosmetic upgrades as well.
The damage multiplier on Animate Weapon was not applying to the minion's damage at all. Whoops! Because of this, the skill has been rebalanced.
Can now be supported by Unleash and Spell Echo.
Now has a base duration of 40 seconds (from 37.5 seconds) at all gem levels.
Now allows a maximum of 5 Animated Weapons at gem level 1, up to 14 at gem level 20 (from 50 at all gem levels).
Now has a base cast speed of 0.6 seconds (from 0.8).
Now costs 4 mana at gem level 1 (from 7), up to 12 at gem level 20 (from 26).
Now grants your minions' attacks 5 to 8 additional Physical Damage at gem level 1 (from 4 to 6), up to 126 to 184 at gem level 20 (from 38 to 56).
Minions now deal 10% more damage at gem level 1, up to 48% more at gem level 20. Note that there was previously similar (but numerically higher) bonus listed on the skill gem that, as it turns out, did nothing.
Now grants your minions 10% more attack speed at gem level 1, up to 48% more at gem level 20. Previously the gem granted increased attack speed rather than more.
Now gains 2% increased Minion Movement Speed per 1% gem quality (from 4% increased Minion Movement Speed).
"
AndyLovesHisBge wrote:
so what do you guys think of the patch notes? Does it change the direction of the build guide?

Here are the AW changes

Animate Weapon

Animate Weapon has been reworked and undergone some cosmetic upgrades as well.
The damage multiplier on Animate Weapon was not applying to the minion's damage at all. Whoops! Because of this, the skill has been rebalanced.
Can now be supported by Unleash and Spell Echo.
Now has a base duration of 40 seconds (from 37.5 seconds) at all gem levels.
Now allows a maximum of 5 Animated Weapons at gem level 1, up to 14 at gem level 20 (from 50 at all gem levels).
Now has a base cast speed of 0.6 seconds (from 0.8).
Now costs 4 mana at gem level 1 (from 7), up to 12 at gem level 20 (from 26).
Now grants your minions' attacks 5 to 8 additional Physical Damage at gem level 1 (from 4 to 6), up to 126 to 184 at gem level 20 (from 38 to 56).
Minions now deal 10% more damage at gem level 1, up to 48% more at gem level 20. Note that there was previously similar (but numerically higher) bonus listed on the skill gem that, as it turns out, did nothing.
Now grants your minions 10% more attack speed at gem level 1, up to 48% more at gem level 20. Previously the gem granted increased attack speed rather than more.
Now gains 2% increased Minion Movement Speed per 1% gem quality (from 4% increased Minion Movement Speed).


"The damage multiplier on Animate Weapon was not applying to the minion's damage at all. Whoops! Because of this, the skill has been rebalanced.
"
LOL
I wonder if the massive improvement in minion attack speed should point in a specific specter direction instead of the normal frenzy and power charge specters....

Probably not I guess...
AW just became the most played skill in Delirium.
From the build guide:

Unveil weapons from Jun's missions to unlock the craft “cast triggered spells whenever you use a skill”, and then apply that to a wand (this requires an open suffix mod). Then socket Bladefall into the wand, plus other spells such as Desecrate, Flesh Offering, a golem or a curse and it will cycle through casting all of them.

=================

What skill should we be using to proc the skills (Bladefall, Desecrate, Flesh Offering) that are placed in the weapon?

@AndyLovesHisBge any skill you use procs that mod. So flame dash, animate weapon, curse, anything you cast. It just has a cd
Last edited by Xdoctor#3026 on Mar 10, 2020, 9:35:07 PM
so anyone knows a variant of the build with guardian since necro suck now?
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Xdoctor wrote:
@AndyLovesHisBge any skill you use procs that mod. So flame dash, animate weapon, curse, anything you cast. It just has a cd


Ok, so general game play is something like this?

1) Enter zone (assume AG, specters, and Golem are already raised)

2) Use skill to proc first blade fall

3) Use AW to summon max blade count

4) Movement skill to get around map

5) Curse when encountering pack

6) Cast AW as needed to keep max blades

7) Repeat 4-6
Last edited by AndyLovesHisBge#5265 on Mar 10, 2020, 10:02:14 PM

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