Cold ANIMATE WEAPON Summoner | League-Start & Leveling Guide

working towards end game gearing with +2 level on amulet, +2-3 on helmet and body armor... this gonna be a lot of currency

btw are we using any unique jewel in place of ghastly?
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baaarty wrote:
Hello,

i started on comparing my setup in PoB with Moloks.

There is a huge difference in DPS of my AW's even though i did all the configuration steps and added the custom weapon (Shank).

Also i checked my EE, the mobs get the vulnarability to cold.

Am i missing something?

Also i imported my char to Moloks PoB, same result.

Help appreciated :=)


You seem to be missing a lot of jewels in your tree when I look at your passives online. He is using some really good jewels and a lot of dmg comes from there.
Hey guys, I was wondering, just got this chest piece, seems pretty nice but it means that I cant use minion damage. Should I use this (replacing melee splash for ruthless on bosses) or is a regular 6-link skin of the loyal straightup better (with correct socket colors)



Also, if you could take a look at my gear and suggest upgrades(apart from gems, working on that) i would be very thankful =)

Love the guide, btw. Killed Sirus at Awakening 5 super easily. Keep up the good work =)
Could you also check up on my build? Both my clear dps and boss dps seem too low for what I should have. Also, I have ~3ex available for upgrades so I'm looking for recommendations
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gvarph wrote:
Could you also check up on my build? Both my clear dps and boss dps seem too low for what I should have. Also, I have ~3ex available for upgrades so I'm looking for recommendations


- Wand could be significantly better
- Amulet needs to be anointable for Ravenous Horde (I'd put currency toward that and the wand)
- Rings that can have minion speed crafted on them
- What's up with your flasks? Wise Oak isn't doing anything, and the 2 life flasks have bad affixes on them
- The abyssal jewels are quite bad, you could be getting a lot more DPS with good ones.
Hello! Quite enjoying this build. Sunk a bunch of currency to experiment with a block version using a "%# maximum life gained on block" shield instead of the Surrender. Combined it with Glancing Blows so I could hit high block but still use Flesh Offering. It's seems to be working pretty well for Simulacrum at the moment.

I know pretty much what to do gear wise, but I wanted some opinion on the tree. How essential do you guys think nodes like Sacrifice are? I ended up cutting them for the life wheel + Indomitable Army and it currently feels sufficient with some minion leech and regular resummoning. What's everyone else's experience with minion survivability at high tier maps? With the playstyle of summoning 2-3 weapons per pack, dropping defensive minion nodes for Blessed Rebirth seems like a viable alternate plan.
Last edited by TheWull#6835 on Mar 26, 2020, 7:23:52 PM
Ok, I might be crazy, but I could swear that up until today I was not receiving frenzy/power charges -- my minions were, but I was not.

Today, I am -- was it always this way and I just didn't notice? The only things I can think of that I changed on my character between yesterday and today was I anointed Grave Intentions on my amulet, and GGG did the 3.10 patch.
You were receiving power and frenzy charges before. Nothing changed with that.

Hello! They often kill me on maps, I do almost everything according to your leadership, until I have collected all the things. Will it be easy for you to look at my tree of skills and the things that I use? Thanks in advance!
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Denirvan wrote:

Hello! They often kill me on maps, I do almost everything according to your leadership, until I have collected all the things. Will it be easy for you to look at my tree of skills and the things that I use? Thanks in advance!


Go into your profile and make your character public. When you do that people can see your tree and gear and give some advice.

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