[3.25]The BLOCKMAN
" Hello! Sry for not answering the questions in the last pages, I left the league only a few days after making that post and, after that, I basically just invested in a FR totem build (gotta play with it before it gets nerfed) So, when I stopped playing i was with the following gear: 1 - A poison immune flask is totally reasonable, we have very few chaos resist and, even with the poison pantheon, it will hurt a lot. As for bleed, you SHOULD be running a corrupted blood jewel and regular bleed usually doesnt hurt that much, so I dont think a bleed immune flask is required. 2 - No, we dont have any power charge generation. 2.1 - It depends on your gear/passives. The more % inc critical chance you have, the better flat crit will be over power charge. Usually it will surpass power charge quite fast, especially because we have no sources of extra power charges. 3 - With that last setup, it will be fine (even an enlighten 2 will do the job, you just reduce a few levels from your precision). But, in my last setup before quitting the league, I was using an additional aura (dread banner), which is a considerable DPS increase. To do this, you need an enlighten 4. Last edited by reinaldo110#6993 on Sep 4, 2021, 7:40:51 PM
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Is there any merit to taking the "Blood in The Eyes" ascendancy instead of "Arena Challenger" for the blind and bleed if I am using The Stampede for movement speed? Or is it too much of a dps loss?
I know we sacrifice attack speed but the blind seems nice for defensiveness. Last edited by aeritath#2783 on Sep 5, 2021, 6:39:36 PM
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Is Wurm's Mault any good for leveling/early maps or should i prioritize the listed belts over it?
Last edited by Moloch1997#7820 on Sep 6, 2021, 6:08:46 PM
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Very nice and strong build but i got delete by chaos damage sometimes :/
So worth to get atleast 0% chaos resistance or go for more HP? |
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Well first time i did a cycloner on path of exile playing since the beta...i know i know... :p
I enjoyed the build this season i ended to try to min/max the build, i'm kinda inkillable even on +5del juicy map. " ty for the build idea <3 pob here => https://poe.ninja/challenge/builds/char/pOmaLoLz/pomatourbi?i=4&search=class%3DGladiator%26skill%3DCyclone%26sort%3Ddps Last edited by pOmaLoLz#1384 on Sep 15, 2021, 6:33:42 PM
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Interesting build.
Last edited by wotad#5967 on Sep 20, 2021, 7:43:45 AM
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I sure do love this build, it's a lot of fun. I am wrecking most T16 maps and some Maven maps but have yet to beat Sirus. I think that's just an experience thing. Anyways, the one frustrating part of this build is that I hit level 94 and can progress no further. I sure would like to go up a few more levels. I will be ripping through maps and out of nowhere I seemingly get one shot. Super annoying. Can anyone offer up some guidance?
My current gear: I've been running this helm occasionally to see if it helps, it seems to? But damage suffers obv. Here's my PoB: https://pastebin.com/S7NuGJpC |
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" This depends on whether you'll play teams or solo, as those are completely different strategies. It's important also if you play Trade and can buy certain stuff, or are you more like SSF? |
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" I play solo but not SSF. I've been trading over the last couple of weeks in stnadard and probably have between 5-10ex left to work with right now. |
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" Ok, so I have a mixed news for you then ;] If you want to get at least to lvl 98 with this char, you need to change your habits and strictly follow a certain strategy. If you won't do that no high levels for you anymore, maybe one or two max. Most of those builds in this game that leveled to 98-100 ran a specific (not over rippy) content to prevent one shots or shotgunning. Because getting to 98 and beyond for most builds is not about damage anymore, but not dying - e.g. one death at level 99 may cost you couple of days of playing or even more. So overall if you want to get higher ;] you rather need to avoid the content that constantly one shots you or may be dangerous - you need to learn to recognize such content and avoid it during your "leveling time". It means that you will probably have to stop doing end game bosses (Sirus, Elder, Shaper, Maven, Delve, Harvest, Synthesis, etc.), no Simulacrum, no delirium more than one layer, no rippy maps with many modifiers especially with more than one damage modifier (e.g. criticals + ele dmg, 2x ele dmg, vulner + some dmg, etc.). Actually it's easier to point out what works if you want to "peacefully" level to the end. 1) The most relaxing leveling of all it's Delve at depths 170+ to ~220. No many dangerous modifiers at a time, and all content easily predictable after running couple of dozen nodes. Sometimes you may even fall asleep ;] And Delve offers a relatively good xp too. The only downside of delving at those depths is rather a poor loot overall. 2) Heists + Grand Heists (both lvl 80+) but white or blue without nasty or "uncomfortable" modifiers. Some content may be quite intense thus slight dangerous (bunker, mansion, tunnels) some easy (lab or others). Depends mainly on your comfort, and mood. Also good xp like Delve, and quite profitable unlike Delve mentioned previously. 3) Unique Maps (easy maps or with increased XP mainly) - The Beachhead (T15) - Harbingers - Pillars of Arun (T15) - there's Poorjoy's Asylum as well, but this can be dangerous if not max block or not cautions. 4) Breachstones The more pure the better but eventually if you have no currency any can do - however at higher breachstones you may want to avoid bosses if there's a risk of being one shot (I wouldn't even try with abyssus ;p). 5) Maps - Zana's Untainted Paradise if you encounter (no loot, all animals, crazy exp) - Tirn's End with abyss passives (Lightless Legion) and Abyss Scarabs. - Valdo's rest with Harbinger passives, + Harbinger scarabs if your computer can handle (though these can be used for any map) - Lex Proxima with Sulphite Infussion passive, Sulphite Scarabs, Nico missions + Titanium watchstones with a chance for double Sulphite - all of these to get fast Sulphite for Delve. - if you have a chance run 20% delirium versions of maps if you feel comfortable. - the general rule for maps is chisel + transmute + eventually alter if nasty mod (alch & go may be too pricey in the long run as you want to avoid many modifiers - double damage, curses, reflect, etc. so after a while you notice that it burns too many chaos and scours). - avoid those maps that have uncomfortable bosses for you (e.g. harvest ones are nasty at Foundry or Bramble Valley) - if you find a map where boss is dangerous to your build, then write it down for future reference, on paper, excel, whatever - and avoid next time. 6) And last but not least - if you'll be dying still while running the content I mentioned then get rid of that Abyssus and try again ;p Those are probably not all leveling strategies but should do at the start. Anyway, you're not even a half way to the level of 100 in real time spent, so good luck, or not ;] Last edited by artisanix#4548 on Sep 22, 2021, 5:19:18 PM
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