πŸ’€3.15πŸ’€ iLL3aT’s Cold Skeleton Warriors/Archers/Mages ❆ League Starter ❆ All Content ❆

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shaob wrote:


hows that robe treating u mate it seems pretty fucking good minus not having res


Resists and health can be collected enough, the problem is in the absence of armor and any protective mechanics (block, Dodge). You have to be a little careful at the top levels of maps with a large number of modifiers.

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Clan ‑Evil‑ (Discord) https://discord.gg/faVmKsP
Last edited by Lazer_Death#1838 on Oct 2, 2020, 2:06:20 AM
@shaob - I updated the crafting guide with how to make +2 wands - it's an expensive gamble though, keep that in mind.

@PadreBruxo - To be honest, I pretty much always buy my helmets - but it would be bound fossils (pristine fossill optional) on an i86 bone helmet base (elder optional if you want minion damage/life). You may have to do a risky annul if the last prefix slot is not empty.

Amulet - For a plain +1 int, you can either alt spam, or chaos slam an 82 hunter amulet on a good base. For the +1 int/+1 skeletons...really it's just jamming the two with only that specific mod together via awakener orb (click the bad one, then transfer it onto the "base" which is your good amulet (e.g. i84 turquoise base). Then you hope for a good one.

Hope this suffices for now - I'll update the guide this weekend probably - busy week.

@Vendetta -

Just for now. I'll look to upgrade to a better large eventually.

RE thread of hope - yep!

@ap0y - Spider is better than avian. Skitterbots is about twice as good as 3 stack spider, but that's only if skitterbots work. I think they fixed the issue, so skitterbots (w/bonechill) is the best of the three.

@shaob - Feeding Frenzy buff: Feeding Frenzy grants 10% more Minion Damage, 10% increased Minion Movement Speed and 10% increased Minion Attack, and Cast Speed

So you don't want to lose this - you can move spectres in place of the golem maybe.

@Lazer_Death - Nice! I'm 0/5 so far, but three plain +1s. Nice skin as well - potentially level 31 skellies!

@ad09min80 - It's an option - I'm leaning more towards frostbite on a ring myself and plan to update the guide for this - you "hit" when you use the spell that procs EE. Something like this (which I'm wearing now):
3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
Last edited by iLL3aT#4109 on Oct 2, 2020, 2:13:29 AM
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iLL3aT wrote:
@PadreBruxo - To be honest, I pretty much always buy my helmets - but it would be bound fossils (pristine fossill optional) on an i86 bone helmet base (elder optional if you want minion damage/life). You may have to do a risky annul if the last prefix slot is not empty.

Amulet - For a plain +1 int, you can either alt spam, or chaos slam an 82 hunter amulet on a good base. For the +1 int/+1 skeletons...really it's just jamming the two with only that specific mod together via awakener orb (click the bad one, then transfer it onto the "base" which is your good amulet (e.g. i84 turquoise base). Then you hope for a good one.


The elder bone helmet i already had figured out through craft of exile, what i mostly wanted to know was what you explained for the amulet on the helmet for the redeemer mods.

Safe to assume it's the same thing? Roll whatever mods you want on the elder bone helmet, get a redeemer one with freeze, use the orb on the reedemer one and transfer it to the elder bone?
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PadreBruxo wrote:
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iLL3aT wrote:
@PadreBruxo - To be honest, I pretty much always buy my helmets - but it would be bound fossils (pristine fossill optional) on an i86 bone helmet base (elder optional if you want minion damage/life). You may have to do a risky annul if the last prefix slot is not empty.

Amulet - For a plain +1 int, you can either alt spam, or chaos slam an 82 hunter amulet on a good base. For the +1 int/+1 skeletons...really it's just jamming the two with only that specific mod together via awakener orb (click the bad one, then transfer it onto the "base" which is your good amulet (e.g. i84 turquoise base). Then you hope for a good one.


The elder bone helmet i already had figured out through craft of exile, what i mostly wanted to know was what you explained for the amulet on the helmet for the redeemer mods.

Safe to assume it's the same thing? Roll whatever mods you want on the elder bone helmet, get a redeemer one with freeze, use the orb on the reedemer one and transfer it to the elder bone?


I’d say ignore the redeemer elder helmet nowadays. Need to edit that out, since the -9 used to not be a redeemer mos, but just fossils. It’s just too hard to get elder and redeemer together with good mods. If you want the -9 helmet, I’d say just redeemer, and then roll for -9 down bottom, and life , +3 and open prefix up top. Still a very hard one to hit though.
3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
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iLL3aT wrote:

I’d say ignore the redeemer elder helmet nowadays. Need to edit that out, since the -9 used to not be a redeemer mos, but just fossils. It’s just too hard to get elder and redeemer together with good mods. If you want the -9 helmet, I’d say just redeemer, and then roll for -9 down bottom, and life , +3 and open prefix up top. Still a very hard one to hit though.


So following up from your ealier answer i played with a couple of amulets, a base jade



is it ruining EE?

and a base turquoise



How good is it?

Edit: changed some stuff, added clusters like the ones you have, might be placebo but it doesn't feel as good as it did before. idk lol
Last edited by PadreBruxo#2637 on Oct 2, 2020, 1:13:20 PM
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PadreBruxo wrote:
"
iLL3aT wrote:

I’d say ignore the redeemer elder helmet nowadays. Need to edit that out, since the -9 used to not be a redeemer mos, but just fossils. It’s just too hard to get elder and redeemer together with good mods. If you want the -9 helmet, I’d say just redeemer, and then roll for -9 down bottom, and life , +3 and open prefix up top. Still a very hard one to hit though.


So following up from your ealier answer i played with a couple of amulets, a base jade



is it ruining EE?

and a base turquoise



How good is it?

Edit: changed some stuff, added clusters like the ones you have, might be placebo but it doesn't feel as good as it did before. idk lol



It's Fire damage to attacks, and even if it were to spells, you are still dealing fire damage with armagedon brand to actually trigger EE and lower cold / lightning.
Never invite Vorana, Last To Fall at a beer party.
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Vendetta wrote:

It's Fire damage to attacks, and even if it were to spells, you are still dealing fire damage with armagedon brand to actually trigger EE and lower cold / lightning.


I still haven't understood the whole thing. Gloves convert physical to cold. Armageddon triggers EE. Doesn't that mean that i would have to rush Armageddon before the skellies attack?
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PadreBruxo wrote:
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Vendetta wrote:

It's Fire damage to attacks, and even if it were to spells, you are still dealing fire damage with armagedon brand to actually trigger EE and lower cold / lightning.


I still haven't understood the whole thing. Gloves convert physical to cold. Armageddon triggers EE. Doesn't that mean that i would have to rush Armageddon before the skellies attack?


Your skele's don't apply EE. Only the player does. So you can still apply EE after your skele's have attacked the enemy.
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copsinyourcomputer wrote:

Your skele's don't apply EE. Only the player does. So you can still apply EE after your skele's have attacked the enemy.


Ohhh that makes a lot more sense. Thanks

I had already noticed that i really didn't need to rush and it would still work, i just didn't why.
Finally got decent belt and glorious vanity for about 7k ehp, so thinking of bumping up damage a bit. I'm not sure if +1/+1 wand is better than +2 implicit corrupted.

My estimation in crafting cost for corrupted is 20c for 3r/3b 6 link base with 90+ hp and 2 rez roll, and 5% chance to hit +2 duration corruption, so roughly 400c needed to successfully craft. I guess I can sell the ones I brick for a divine at least, so maybe after 300c investment?

For the +1/+1 wand, I have the odds at approximately 800c to finish 1 wand. (maybe a bit cheaper if you sell +1 failed rolls along the way)

Given this, which one does it make sense to go for first, since not sure how much better +1/+1 is compared to implicit corruption
Last edited by Nihilum12345#2173 on Oct 2, 2020, 9:47:11 PM

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