💀3.15💀 iLL3aT’s Cold Skeleton Warriors/Archers/Mages ❆ League Starter ❆ All Content ❆

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Silksmith wrote:
Hello, I am planning to start Heist with this one. I did some test runs and it feels good through leveling (did only till Act 7/8). How is the experience during T1 to T5 maps? Can it be done on a 4L or 5L with decent clear speed?


I did a test run of it on SSF through ~T6 maps and it was working fine on a corrupted 5L from Vaal side areas. However, I was using only physical skeletons/zombies (on SSF, can't go cold until I get Triad gloves.) Decent clear speed, good bossing.

Used Skeletons / Impale / Minion Damage / Brutality / Melee Splash.

The balance manifesto just announced that a lot of the cluster jewel notables this build uses are getting nerfed, so I'm curious to see how much of an impact that will have.
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anomander82 wrote:
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Silksmith wrote:
Hello, I am planning to start Heist with this one. I did some test runs and it feels good through leveling (did only till Act 7/8). How is the experience during T1 to T5 maps? Can it be done on a 4L or 5L with decent clear speed?


I did a test run of it on SSF through ~T6 maps and it was working fine on a corrupted 5L from Vaal side areas. However, I was using only physical skeletons/zombies (on SSF, can't go cold until I get Triad gloves.) Decent clear speed, good bossing.

Used Skeletons / Impale / Minion Damage / Brutality / Melee Splash.

The balance manifesto just announced that a lot of the cluster jewel notables this build uses are getting nerfed, so I'm curious to see how much of an impact that will have.


So I ran this build in harvest. But I didn't use cluster jewels because I crafted them for profit instead. It was still my boss killer. I was getting 800k sDPS per skellies with 11 skellies. It was my league starter and I don't invest a lot of currency into my league starters. They're to kill A8 awakaner reliably. When I can do that I stop investing and save up for a clear speed build.

The only downside is you don't get that small window of invulnerability for the skellies. But it wasn't too big of a deal. I was still doing A8 awakener deathless without clusters.
I can't stand still not having any info about the archers even with the patch notes out, how is one supposed to choose a leaguestarter :p


All in all it seems like skellies are still in a good position after this patch...


Although I don't understand how mark works now....our only option is to self-cast mark skills?
https://www.pathofexile.com/forum/view-thread/1462987
Last edited by azamantes#2847 on Sep 16, 2020, 5:03:51 AM
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azamantes wrote:

All in all it seems like skellies are still in a good position after this patch...


Although I don't understand how mark works now....our only option is to self-cast mark skills?


Marks are op, no restrictions on bosses dude, our dmg just went nuts
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azamantes wrote:

All in all it seems like skellies are still in a good position after this patch...


Although I don't understand how mark works now....our only option is to self-cast mark skills?


It looks like it's still possible to trigger mark skills:

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Items which Trigger a Mark on hit now only do so when hitting Rare and Unique enemies.


Frostbite hex now has 25% chance to freeze which looks nice.
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iLL3aT wrote:
(2) Cons
Spoiler
-Zombies, carrion golem, and Animate Guardian do not stay summoned upon re-log


Fixed in 3.12.
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Vetrinus wrote:
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iLL3aT wrote:
(2) Cons
Spoiler
-Zombies, carrion golem, and Animate Guardian do not stay summoned upon re-log


Fixed in 3.12.


This is a buff.
https://www.pathofexile.com/forum/view-thread/1462987
Are those harvest crafted wands?
Im talking about starting summoner alrdy 5 league and somehow i always skip it...so this is it, im gonna go with this one, even doe im more into higher mobility fights and boom boom effects but im gonna try it now.

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