[3.13] Devon's Impale Barrage-RoA/TS/SA Deadeye | All content viable | 3.5mil+ DPS
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     Hey man I'm Loving the build so far! I finally got around to setting my boots up like yours but it won't allow me to use golem or steelskin ? Not sure what I'm doing wrong  
    EDIT - Just noticed it is because Cast when damage taken ? Last edited by Softmessage#6956 on Oct 7, 2020, 5:11:06 PM 
    
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    " Yep, it casts when you get hit. "Let your smile change the world, but don't let the world change your smile." -unknown 
    
"The Emperor beckons and the world attends." -Izaro "Shine boldly so that all may find you when the night falls." -Izaro  |  
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     Interesting. So everytime I get hit it wall Auto cast steelskin and my Ice golem ? And do they need to be skills active on my bar ? 
    
    
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    "One time steelskin, next time golem. Doesn't need to be active on bar. "Let your smile change the world, but don't let the world change your smile." -unknown 
    
"The Emperor beckons and the world attends." -Izaro "Shine boldly so that all may find you when the night falls." -Izaro  |  
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     OK cool I got that sorted. My boots weren't 4L hahaha 
    *** Ignore this. But Also, This Arborix I can't blink arrow.... so what's the move from there ? Last edited by Softmessage#6956 on Oct 10, 2020, 3:05:49 AM 
    
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     I cant import the pastebin to my path of building i just downloaded. Am i doing something wrong? 
    
    
The error is: couldnt resolve host name  |  
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    " NVM i fixed it, it was a problem about DNS  |  
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     @devon752 I saw one other post about the best alternative to Mirror Arrow because Arborix now disables all other travel skills. I just hit 88, love the build, but am definitely challenged by the squishyness. Anything anyone recommends would be greatly appreciated. This is my first tune and I'm loving POE.  
    
    
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     hi, i'm loving the build so far but there's something i don't quite get, why do you take the claw passive nodes on the skill tree? 
    
    
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     hi, i'm loving the build so far but there's something i don't quite get, why do you take the claw passive nodes on the skill tree? 
    
    
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