[Archived] Moosseolini's Holy Relics Guardian

how does this build do in blighted maps?
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Exxxiled665 wrote:
how does this build do in blighted maps?


It does about average. We need help from towers to clear out all the monsters on the map, but blighted bosses go down well enough.

If you're looking to solely run blight, there are definitely better builds. If you just care about completing the occasional blighted map, this build should do okay.
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Moosseolini wrote:
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Exxxiled665 wrote:
how does this build do in blighted maps?


It does about average. We need help from towers to clear out all the monsters on the map, but blighted bosses go down well enough.

If you're looking to solely run blight, there are definitely better builds. If you just care about completing the occasional blighted map, this build should do okay.


i just care to do some occasionally when they drop. looks like this will be my starter then
With the new intuitive link skill, you could run a 5 link spell in a body armor for potentially more damage or clear speed. Triggers ever .5 seconds on hit. Not sure how valuable it would be without scaling spell damage on the tree.
It looks like Awakened Brutality will be an even bigger deal than Awakened Minion Damage: -15% to Phys Red is more damage than +1 SHR level...

We will see when PoB is updated, but I think we lost some survivability while gaining damage.
Personally I think that we do not know yet how tanky we can build with the new changes to armor & talent tree. I think the fortify nerf only is noticeable during early mapping.


How do we feel about swapping out Predator for max lvl Enhance support gem in our 6L whilst using divergent version of holy relic for that 0,1 sec CD? Ill personally go that route this league.
Last edited by Weatherboy420#4481 on Oct 15, 2021, 4:54:01 AM
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Teschioz wrote:
It looks like Awakened Brutality will be an even bigger deal than Awakened Minion Damage: -15% to Phys Red is more damage than +1 SHR level...

We will see when PoB is updated, but I think we lost some survivability while gaining damage.


I was under the impression that not many enemies have physical damage reduction, just a very tiny amount of armour. PoB is telling us we'll do more Sirus DPS, so I'm not complaining.
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Weatherboy420 wrote:
Personally I think that we do not know yet how tanky we can build with the new changes to armor & talent tree. I think the fortify nerf only is noticeable during early mapping.


How do we feel about swapping out Predator for max lvl Enhance support gem in our 6L whilst using divergent version of holy relic for that 0,1 sec CD? Ill personally go that route this league.


That was always a decent option for the build, but it became even better with the 3.15 support gem changes. If you look over some of the older replies here, you'll see some people crafting insane staves to max out the enhance/empower levels and thus getting very good damage, but at a decently high cost. I should probably talk about this in the guide somewhere.
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Fairstrider wrote:
With the new intuitive link skill, you could run a 5 link spell in a body armor for potentially more damage or clear speed. Triggers ever .5 seconds on hit. Not sure how valuable it would be without scaling spell damage on the tree.


I'm sceptical that a 5-link spell without any spell investment will do enough damage to be worth considering. However, a more interesting possibility is running utility spells with the link, something like desecrate + bone offering perhaps?

Protective link could also be a cheap & easy way to make the relics extremely tanky, as sometimes they can die to more dangerous monster abilities that a player would never stand in but relics would sit inside.

Bear in mind that we die if relics die, and the minion AI can be very suicidal sometimes!
There's also 3 more link skills that we don't have the details on, one of them might be a better fit too.

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