[3.12] Hasunic's Toxic Rain / Caustic Arrow Trickster | Leaguestarter | Ailment Immunity | SSF

Was the TR setup used solely for Endgame bosses... Watched the speed run to Act 10 never saw TR used
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Viktranka wrote:
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Hasunic wrote:
I'm unsure if you lose the elusive as fast as u get it.
I played with the cluster that gave it last season and it's a decent burst of movement speed, felt more impactful than onslaught procs from the abyss jewel. Value of dodge hard to rate, but I remember doing 1 map with unsocketed cluster that gave me elusive cuz I had culling strike cluster in that socket for some boss challenge, and damn, it felt horrible, so I'm planning to 100% spec it again.

If it doesn't cancel itself, it is worth.

Contrary to withering step that explicitly says it cancels itself when you use any ability, it the no witness version stays with you for the whole duration, just with diminishing power.

I think it's great on non crit specs that can't get good value from elusive boot mod.


In the speed run I think I used TR balista totems :D
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
Still good at 3.11? I dont have enough time to check all balance changes, but really like how looks this build
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kabytos wrote:
Still good at 3.11? I dont have enough time to check all balance changes, but really like how looks this build


Yeah it will work
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
Dont know why, but after entering your pastebin in pob have a InFront error tab
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kabytos wrote:
Dont know why, but after entering your pastebin in pob have a InFront error tab


Are you using the PoB community fork?

https://github.com/PathOfBuildingCommunity/PathOfBuilding
So I did a few testruns till mid A3 and watched some of your latest practice runs, Hasunic.

Quick question: Do you recommend GGG CA and GGG TR for leveling, or would you go for the GGG CA and TR on a spell Totem GGR (later A3 then GGGG & GGGR)?
It felt like CA was better for clearing and running with Mirrage Archer & Void Manipulation and using the TR with Spell Totem & Void Manipulation for bosses or essence monsters.

Never played TR/ CA before, so sorry if this question is kinda stupid :)
Last edited by morfer#3102 on Jun 18, 2020, 4:25:09 AM
Im making a small change. There's no need to get the act 5 jewel. You can get 20% projectile damage + 1 pierce from the passive tree for 2 points :)
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
So the 3.11 tree for fork is the way to go tomorrow ? with 2 clusters? Dayum I'm so excited to see if the nerf was so harsh o just smoke and the combo TR - CA will be better than in 3.9
Personally i think Harvest League will be easier than Delirium. We won't need to push extreme speed for clearing maps and GGG wants to slow things down. Doing T16 or higher 100% Delirium maps will be much rarer and the new crafting options will make up for the damage loss from clusters being nerfed. So overall This build will be just as good as it was in Delirium.

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