EA 3.9 Ignite -- Cap Your Damage

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ILIAS wrote:
Maybe i did not see, but you dont have stun immunity and what doing against chilled/frozen?


Any flask active grants all elemental ailment immunity. 8000+ life means stuns are obscenely rare, but the build also has 88% stun avoidance anyway. Check the wiki for more information on stuns.
Undisputed best alpha tester since Awakening beta.
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max49191349 wrote:
i really dont need 100% accuracy for this build?


Probably not, but I can't really tell the difference between small upgrades at this point. If you find accuracy to be a problem, there is still the slot at the top of the tree available to you.
Undisputed best alpha tester since Awakening beta.
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redslugah wrote:
did you swap elemental damage with attack skills on the clear setup and burning damage on single for unbound ailments?


Current setup I never gem swap, only weapon swap. I could, but there is never a need to.
Undisputed best alpha tester since Awakening beta.
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Energetic92 wrote:
Isn't GMP missing in your new Clear gem setup?


After obtaining a +1 quiver and reaching 54% flask effect, you can still fire 5 arrows. Before then I would recommend GMP (due to a deadzone when firing even numbers of projectiles) but when firing 5, it is adequate for clear and has a little more single target without need for swapping. Ultimately against weaker enemies I think having GMP or Mirage in is better, but this is great for T19 maps and maps that roll a lot of monster toughness modifiers like life and resist.
Undisputed best alpha tester since Awakening beta.
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Deadlyshine wrote:
I searched about half the whole forum and read whole guide, but 2 things on the skilltree I don't understand:

- why minion instability? Did I overlook any minion?
- why crystal skin? You overcapped resists easy and are immune to ailments due to being pathfinder?


1. Read up on Timeless Jewels. They convert Keystones.

2. Read the last line of the last node in the cluster.

5% = 0.05
For instance let n = 8550, my current hp and let k = 0.05 reduced elemental damage taken.

n / (1 - k) = x

8550 / (1 - 0.05) = 9000

450 ehp against elemental damage and 10 all resist for 3 points. Very efficient.
Undisputed best alpha tester since Awakening beta.
And could you let us to know what stats to look for on this timeless jewell in the nodes?... Thanks.
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Vyr75 wrote:
And could you let us to know what stats to look for on this timeless jewell in the nodes?... Thanks.


Best are Maximum Chaos Resist, Life and then Damage.
Undisputed best alpha tester since Awakening beta.
Hey man was looking for it but didn't really see any info on it. Why do we need at least 6 cold/lightning damage ceiling on hit on a piece of gear? I have a 1-2 cold damage to attacks currently on gloves and figure it'd proc EE but don't want to take a chance swapping gear around w/o knowing for certain.
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Kernan117 wrote:
Hey man was looking for it but didn't really see any info on it. Why do we need at least 6 cold/lightning damage ceiling on hit on a piece of gear? I have a 1-2 cold damage to attacks currently on gloves and figure it'd proc EE but don't want to take a chance swapping gear around w/o knowing for certain.


Damage penalties on gem links can reduce the top end to 0.
Undisputed best alpha tester since Awakening beta.
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Kernan117 wrote:
Hey man was looking for it but didn't really see any info on it. Why do we need at least 6 cold/lightning damage ceiling on hit on a piece of gear? I have a 1-2 cold damage to attacks currently on gloves and figure it'd proc EE but don't want to take a chance swapping gear around w/o knowing for certain.


Damage penalties on gem links can reduce the top end to 0.

edit: ah nice to see the double submit bug is still unfixed, true to ggg form as always
Undisputed best alpha tester since Awakening beta.
Last edited by Rhaegar_G#4953 on Jan 12, 2020, 6:23:18 AM

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