EA 3.9 Ignite -- Cap Your Damage

well, went the tankier way with Divine Flesh and fixed 86% chaos resist, dropped a smidsge of Life and maybe a little dps to get another layer of defense but sometimes it feels like a i actully take more damage? then i did before using Divine Flesh or do i maybe need to change the playstyle ?also having problems finding similair modded items "outisde multi craft" or im just having problems understanding how to search the trade API :)
how u have 0/0 mana on maps?
"
max49191349 wrote:
sry i think added fire damage to ignite enemies is ruin all, isnt it?


It is. Look at the mana flask in the build. It solves mana. There are a lot of other parts missing but those are the answers to your questions.
Undisputed best alpha tester since Awakening beta.
Would Maloney's Mechanism with Frenzy + Awakened Curse On Hit + Flammability be a better choice?
"
Valikaze wrote:
Would Maloney's Mechanism with Frenzy + Awakened Curse On Hit + Flammability be a better choice?


No. You aren't even taking advantage of the second curse in that setup, but even if you were it'd be a lot worse. +1 arrow, wed, fdot multiplier and chance for life roll is a too much to give up.
Undisputed best alpha tester since Awakening beta.
mmm alright. Also, saw this guy's build on GFL deleting sirus. Thoughts on his tree/build?

https://www.pathofexile.com/account/view-profile/zOliveira/characters
Yo!

Guys, I would like to talk about the jewels:

1 - Transcendent Mind is Really necessary? Right now im at 94/96% hit chance, but still have 3 slots for jewels, so, I was thinking about the abyss jewels, with Acc Rating, life and, maybe, chaos res or ele flat dmg (cold/lightn).

Whats best in this case?

2 - The rare jewels, what combinations is the best? Burn dmg + Life its for sure, but what third mod?

3 - Im at 20% chaos res, its realy necessary to get more? I didnt have any trouble with chaos dmg since its positive.

Thanks!
"
Brenovisky wrote:
Yo!

Guys, I would like to talk about the jewels:

1 - Transcendent Mind is Really necessary? Right now im at 94/96% hit chance, but still have 3 slots for jewels, so, I was thinking about the abyss jewels, with Acc Rating, life and, maybe, chaos res or ele flat dmg (cold/lightn).

Whats best in this case?

2 - The rare jewels, what combinations is the best? Burn dmg + Life its for sure, but what third mod?

3 - Im at 20% chaos res, its realy necessary to get more? I didnt have any trouble with chaos dmg since its positive.

Thanks!


1. Tempered mind works fine as well, as long as you're at 3000 accuracy I suppose you can cut it. I like having no need for any accuracy on gear, so I use it.

2. Life, Resist, Burn Damage/Burn Dura/Ignite, Attack Speed.

3. More chaos resist is for Divine Flesh, so you can get more EHP from the build.

Undisputed best alpha tester since Awakening beta.
"
Valikaze wrote:
mmm alright. Also, saw this guy's build on GFL deleting sirus. Thoughts on his tree/build?

https://www.pathofexile.com/account/view-profile/zOliveira/characters


Looks fine. Microvariations like this are an indication that a player has a good enough understanding of the build to get away with it. I don't see him missing very much with his setup. I still prefer mine, but I genuinely enjoy seeing things like this that indicate he has mulled over the idea for himself.
Undisputed best alpha tester since Awakening beta.
"
max49191349 wrote:
how u have 0/0 mana on maps?


Older setup, wasn't as good so changed build. Roll the mana flask and you'll do fine.
Undisputed best alpha tester since Awakening beta.

Report Forum Post

Report Account:

Report Type

Additional Info