EA 3.9 Ignite -- Cap Your Damage
" New is better, old is just for people who started with that setup so they still have the resource available to them. Use the 6L for clear, swap gems for Awakener and thats about it. Undisputed best alpha tester since Awakening beta.
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" EE works because any arrow hit will re-apply the EE which makes enemies vulnerable to fire. Ignite scales dynamically with monster resistance. That means when resists update on the target, the ignite does more damage. Boss reduced curse effect makes second curse quite weak on this build, plus negative resistances beyond a certain point do nothing. I was perhaps misleading in my earlier statement about fire penetration as a link, sources of hit based penetration like that gem do nothing in scaling ignite, but EE + Curse + Combustion already sets the tankiest targets to 0 or sub zero resistances. Last I checked +1 curse was 11% more damage for like 3 points, which sounds appealing for some builds, but is abysmal for this one. Undisputed best alpha tester since Awakening beta.
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" I would opt for maybe a quiver with fire damage over time multiplier if you can spare resistances. Quality belt is also a nice upgrade. Consider swapping to the newer version of build if defense is still an issue. Crystal Skin is a nice EHP boost. Undisputed best alpha tester since Awakening beta.
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I play the build right now and so far i have big problems wit Rare/Unique mobs i'm making like -1000 dmg but i don't know why. Thats my items and i don't have any arrows Pierce targets, i don't get it^^ Hope someone can help me :)
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" 5L, uncapped ignite chance, and no second 6L setup for single target. Undisputed best alpha tester since Awakening beta.
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Got now single target setup.. and i did a try without EE and yee what should i say it works insane better.. getting now a ring with ele dmg on it that EE works i´m just retarded xD
Nevermind after Changing that still cannot kill an T5 Guardian i don't know what i´m doing wrong Last edited by Nudelbrei1#3675 on Jan 5, 2020, 8:41:13 PM
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So after killed the Mastermind and self crafted a Foreboding Hallowed Hybrid Flask of the Order i gotten up to this gear now with abotu 6.9k HP and pretty much only life passive to still take for everyone coming level.
What would be the biggest upgrade to go after not talking about gems due they are not juiced up with Quality yet been slacking a little with leveling a trapper on the side but i will try get this to the complete endgame atleast and thanks for a great build guide |
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" Besides gems, amulet/quiver need a little touch up. Rest looks okay, just keep looking for resist upgrades if you have a goal of DF one day to be super tanky. Undisputed best alpha tester since Awakening beta.
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" ah ok thanks will check what i can get im prolly not going to go complete Hardcore into DF i guess if its not going to be complete gamebreaking to have it been doing some T13 Metas with 500-600% life and still wreck them w/o them barely touching my HP so im guessing Shaper/Uber and Siruis and snakeboy will show where my toon stand :P *edit* did you mean both quivers or only the "clear" quiver since it doesnt have a fire damage over time multi on it? im guessing the one that has it is missing additional arrow but yeah gonna takes some time gather the ammount of currency to get that mod :P Last edited by nothingtoxic#2095 on Jan 6, 2020, 7:21:04 AM
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Spoiler
Thats currently my gear and the only reason i am dying is my own stupidity, Softcore lul. Still can change a lot of gear to minmax but its more than enough atm |
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