EA 3.9 Ignite -- Cap Your Damage

I see you've changed the jewels in your skill tree, should I follow your character or stick to the pob.
Also noticed you changed skirmish quiver with a rare one.
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DennysRO wrote:
Whats the final pob ? This build feels great for bossing, i was melting all conquerors in under 5seconds but mapping sucks for me. I randomly die to packs of mobs. How do you get fortify ?


Amulet anoint and flask. The flask suffix is a Catarina modifier, "Sabro" has the craft if you PM him. Bring baubles.
Undisputed best alpha tester since Awakening beta.
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AceN1 wrote:
I see you've changed the jewels in your skill tree, should I follow your character or stick to the pob.
Also noticed you changed skirmish quiver with a rare one.


I will update the guide when I feel I have reached a stable point which should be in 1-2 days. Right now a lot of things are being tested and discarded.
Undisputed best alpha tester since Awakening beta.
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Rhaegar_G wrote:
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AceN1 wrote:
I see you've changed the jewels in your skill tree, should I follow your character or stick to the pob.
Also noticed you changed skirmish quiver with a rare one.


I will update the guide when I feel I have reached a stable point which should be in 1-2 days. Right now a lot of things are being tested and discarded.


You're not running the Skirmish anymore? Because of its price or the rare quiver is better?
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Brenovisky wrote:
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Rhaegar_G wrote:
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AceN1 wrote:
I see you've changed the jewels in your skill tree, should I follow your character or stick to the pob.
Also noticed you changed skirmish quiver with a rare one.


I will update the guide when I feel I have reached a stable point which should be in 1-2 days. Right now a lot of things are being tested and discarded.


You're not running the Skirmish anymore? Because of its price or the rare quiver is better?


Price, lol. I sold it for like 8 exalts, not worth the cost. Rare is almost comparable but can get life roll in as well. Maybe 5% less damage on the spike-point I have.
Undisputed best alpha tester since Awakening beta.
Last edited by Rhaegar_G#4953 on Dec 31, 2019, 9:56:16 AM
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dyh135 wrote:
From the pob and video it looks quite promising, wonder if cheiftain will work with the same setup? thanks


Just theorcraft something like this, will this work similary with pf? since I havent try marauder for a longtime and play pf for a few before?

https://pastebin.com/0YGJ0PKG

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dyh135 wrote:
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dyh135 wrote:
From the pob and video it looks quite promising, wonder if cheiftain will work with the same setup? thanks


Just theorcraft something like this, will this work similary with pf? since I havent try marauder for a longtime and play pf for a few before?

https://pastebin.com/0YGJ0PKG



I'll take a look when I'm back to my desktop, POB crashes on my laptop right now. There will be a few glaring issues, like how you manage ailment immunity, flask uptime, and mobility... but it should be possible if you adapt a lot. I'll give it a shot but I really need some rest.
Undisputed best alpha tester since Awakening beta.
i still miss good ring and amu in order to reach max dmg, but something is not working ...

I don't figure out how this can be reliable, sometimes bosses just melt down sometimes not, and other times they go down but not THAT fast, it looks like the damage is halved .

I've noticed that when the explosion procs, it takes a chunk of the hp bar the degen starts slowly and then it spikes up .
I think this is due to EE, explosion-> +50 fire resist -> -hit -> -50 fire resist, rinse repeat.


I still don't have a second 6L and i swap gems for clear / bosses.


Also i'm thinking about using an other unique bow for clear, maybe xoph norture in order to have a 7 link with built in proliferate...
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Piddu wrote:
i still miss good ring and amu in order to reach max dmg, but something is not working ...

I don't figure out how this can be reliable, sometimes bosses just melt down sometimes not, and other times they go down but not THAT fast, it looks like the damage is halved .

I've noticed that when the explosion procs, it takes a chunk of the hp bar the degen starts slowly and then it spikes up .
I think this is due to EE, explosion-> +50 fire resist -> -hit -> -50 fire resist, rinse repeat.


I still don't have a second 6L and i swap gems for clear / bosses.


Also i'm thinking about using an other unique bow for clear, maybe xoph norture in order to have a 7 link with built in proliferate...


Xophs has conversion which applies fire damage to EE ruining everything. Build also has 0 base fire damage, its all from gem. You'd have to go Nuro's Harp and I doubt it'll be proficient.

Ignite does not care about hit size, which is the only thing that gets downscaled from EE, a single follow up arrow will lower the enemy's resistances and then scale the DOT. The disparity in ignite size is due to number of fuses on target before explosion, which can vary based on enemy movement, player error, or server lag due to the reported bug with the calculation getting stuck.

The big issue may be that having slightly worse internet means doing drastically less damage because of the latter. My suspicion is that the server side checks the integrity of data packets for corruption more often when the client has a less stable connection.

This is most likely either due to the complexity of the damage calculation (which seems unlikely since it calculates hit damage immediately, ignite isn't that much harder) or due to the fact that if the server didn't check to see if a packet saying a player is going to be doing 140m total damage with an ignite, the boss could die moments later before the game used some type of error correction (like a hamming code) to ensure the integrity of the packet. So damage is "paused" and this pause can in rare circumstances (for me, at least) can be longer than the duration of the ignite.

GGG just needs to write a little blurb of code that makes the negated damage simply deferred until after the integrity is ascertained.

If your ignite chance is 100% with flasks up and you sometimes don't do damage for a while, this is why.
Undisputed best alpha tester since Awakening beta.
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dyh135 wrote:
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dyh135 wrote:
From the pob and video it looks quite promising, wonder if cheiftain will work with the same setup? thanks


Just theorcraft something like this, will this work similary with pf? since I havent try marauder for a longtime and play pf for a few before?

https://pastebin.com/0YGJ0PKG



Okay so problems:

1. You've taken attack leech, Dyadian dawn has leech against chilled and you have skitterbots, cut the nodes.

2. Resolution of ailment immunities through flasks. You gotta give up flasks to obtain at minimum warding, staunching, heat.

3. Anoint Arsonist for a cheap option or anoint Growth and Decay if you're going for big damage as your endgame option.

4. Mana sustain, you'll need to either go blood magic cutting skitterbots and putting the leech node back in, or use an Enduring Mana Flask, probably of warding. Move staunching or heat to a magic silver flask and the life flask, which should probably no longer be a hybrid.

5. Go back to this. Projectile damage does nothing. Make sure you know how to scale ignite so you dont waste points!


6. This cluster is not point efficient. Don't take it.


7. You'll have to actually find a socket for Skitterbots.

8. Mobility may be a slight concern, maybe go acrobatics and elusive boots to resolve if you have the money.


Rest seems fine?
Undisputed best alpha tester since Awakening beta.
Last edited by Rhaegar_G#4953 on Dec 31, 2019, 3:27:29 PM

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