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They should be back up in approximately .3.9| DEADITOR |Elemental Hit w/ Ballista Totem Support| Use Any Gear! (Need a Big Investment Though)
Hey Everyone,
Leagues launched in December are always difficult for me to find good amounts of time to play PoE. So I'm sorry it's taken me a long time to properly test this build out after the 3.9 changes to Elemental Hit. Unfortunately, this guide does not meet my satisfaction for the standards I have with my guides. It's not good for SSF. It requires too expensive an investment for it to be successful both in damage and survivability for anyone to just pick up and play. So I won't be supporting this guide any further this league :(. I'm sorry to those that spent their time on this build and expected the same quality of gameplay as my other guides. I honestly didn't think the 3.9 changes to EH (decrease in damage) would be this harsh. But coupled with the new monster defences and the new swarms of enemies that appear in Conqueror maps, this build is inadequate without significant investment. Please feel free to start/keep playing the build! Make any changes you want and use whatever equipment you think is best! It's not a bad build, it just needs lots of money, which isn't the point of my guides. Thanks for understanding.
My New Podcast!
Hey Everyone! My friend Tagz and I have started a new podcast called Forever Exiled - A Path of Exile Podcast! (The term "friend" is a bit generous though. I don't really like him honestly. I'd rather be friends with anyone else...but his parents pay me a lot of money to befriend him. Plus, he bought me some Celestial Cat Socks from ExileCon which means I'm now bound to him until the next ExileCon. (May it be soon so that I may be free of this wretched bond.)) ;-)
Seriously though, we talk all things Path of Exile. One normal PoE player (though he's way better than me at PoE which is another reason I don't like him) talking to another normal player about PoE. If you're interested, you can subscribe from our website https://foreverexiled.com/ with any medium OR Follow us on Twitter @ForeverExiled82 where we'll post our newest episodes when they're ready. Sorry for the "self-promo" but if you listen, we'd love your feedback. Thanks! With this build, we will be placing Ballistas that fire multiple Elemental Hit projectiles. We'll Ignite, Freeze, and Shock enemies from a distance. Everything else is automatic. It's so automatic that the game chooses which element you hit with! I know, I know, it's not really fair to kill enemies before they've experienced each elemental ailment, but that's the burden of dealing so much damage :). But that's it! Game passed. Atlas cleared. (The character name is just a portmanteau of the two ascendancies I suggest choosing.) Anyway it's easy 1 button fun! The build doesn't require any specific items or mods to play so you can just pick up and play like a good old fashion "dungeon crawler". Pure RNG fun :).
SHUT UP Wrecker! I JUST WANT TO PLAY!
**For those with similar limitations to mine, I can play this build on both PC and Console. (Thanks Tagz for always being willing to figure out the Wiki with me.) Here's 3.9's VIDEO EXAMPLE of gameplay and here's what MY GEAR looks like. (My character name doesn't match my build anymore...too many respecs. I play on Standard but I refuse to use Legacy Items/mods. My builds will always be just as the guide states unless I'm trying something out and forgot to switch back to the guide's setup prior to signing off.)
The Guts (Gems/Gear/Tree/Attributes)
Gem Links
PoE restricts which gems are available to each class until Act 3. Until then you can get some gems for free from quest rewards, purchase some from specific NPCs in each town, or find them as loot.
There are two NPC's that sell all purchasable gems: the first one is Siosa in the Library in Act 3 (you have to do his quest first (the Library is connected to The Imperial Gardens)), the second NPC is Lilly Roth in Act 6. *If I have a level next to a gem, stop levelling that gem at that level. For example, Cast when Damage Taken (Level 1). Don’t level Cast when Damage Taken beyond gem level 1. 5/6 Link - Main Skill (Socket in your Bow) -Elemental Hit - Our main skill. It's an Attack that can be either Melee or Ranged. I chose Ranged. This skill really picks up when you're done your second ascendancy. This skill is complex in the background but all we do is shoot :). It'll do no physical damage, it randomly chooses one of the three elements (Fire, Cold, Lightning) to shoot, and it never choosing the same element two times in a row (perfect for Elemental Equilibrium). It also has a much higher chance than other skills to apply the ailments of each element (Ignite, Freeze, Shock). Once your arrows start piercing or you're shooting more than one arrow at once, you'll see the big defensive perk to ailments :). -Ballista Totem Support - This support makes this build a "Ballista Totem" build. We won't be able to use Elemental Hit ourselves. Our totem will now fire it for us. Our totems are placed within melee range of ourselves. They'll fire Elemental Hit with less damage and attack speed, but that's ok because we'll have 4 totems in total that will more than makeup and surpass the DPS difference of using EH on our own. -Elemental Damage with Attacks Support - You'll never guess what this does. But if you guessed that it increases elemental damage on attack skills, you win :). -Increased Critical Strikes Support - This greatly increases our skill's Critical Strike Chance. I focused on Crit chance quite a lot with this build. Of course, it's big damage, but it's awesome to constantly apply ailments too. -Increased Critical Damage Support - This increases the amount of damage to our Critical Strikes. (It'll do nothing for our Hits that are not Crits.) -If you get a 6 link bow use whatever you want. There are a wide variety of bow preferences out there. I prefer -Faster Attacks Support - Any guesses? Yup. It increases your attack speed. 3 Link - Bonus Damage (Socket Anywhere) -Cast when Damage Taken - Automatically casts linked spells. Linked spells can't be self casted. (For this build, gem order doesn't matter when linking spells to CwDT.) -Summon Ice Golem - When this golem is alive, it'll increase your accuracy and crit chance. -Blood Rage - This is a tricky skill. It's a buff that gets refreshed with every kill (if it's up when you kill). The buff actually hurts you for 4% of your life per second. The big perks to this buff is the HUGE increase in attack speed along with the chance to gain Frenzy Charges with each kill. (I'm curious to see how this works with Totems. I may remove it if it's not worth the life degen.) 4 Sockets (2 Linked) - Auras (Socket Anywhere) *You may want to hang onto a mana flask with your auras turned on until your mana regen is strong enough to cast totems anytime you want. -Precision - This increases your accuracy and crit chance. It doesn't reserve a % of mana. It reserves a flat amount of mana that increases as the gem levels. It won't be an issue. It's just good to know. This skill doesn't need to be linked to anything. -Blasphemy Support - Reserves 35% of our mana to make a curse an aura instead of an AoE spell we have to cast. The gem level of Blasphemy determines the size of the aura. Unlike normal auras, enemies must be inside Blasphemy's area of effect to have the curse applied to them. It's not a buff for us, it's a curse on them. -Assassin's Mark - This is the curse to link with Blasphemy. It a busy skill; it does lots. For the enemies within Blasphemy's range: they'll take more damage from Crits, they'll be more likely to be hit with a Crit, and they even might give us a power charge if they die. -Clarity (Level 11) - Clarity is like It doesn't reserve a % of mana. It reserves a flat amount of mana that increases as the gem levels. Level this slowly, only as you need the extra regen for your totems. As mentioned, don't level it past level 11. 2 Link - Escape (Socket Anywhere) -Cast when Damage Taken (Level 1) - Automatically casts linked spells. Linked spells can't be self casted. (For this build, gem order doesn't matter when linking spells to CwDT.) -Phase Run (Level 3) - When Phase Run is active, we'll be able to move through enemies (not obstacles) with "way too fast for me" movement speed :). It's an automatic "getaway card". Sooooo, you'll notice that there's lots of space for more gems. Do whatever you want! I prefer to have everything automatic. I like the "one-button" builds. So here's what my setup looks like if you're looking for ideas or just feel like copying.
Gear
ANYTHING YOU WANT!
If you’re new to PoE, check out the Tips for New Players link. It gives lots of help and tips on gear, mods, currency, levelling, and endgame mapping. Some good to know stuff that you'd hate not knowing. - Weapon - Any bow you like. - Quiver - Any quiver you like. - Head - Anything you like. - Chest - Anything you like. - Hands - Anything you like. - Feet - Anything you like. - Amulet - Anything you like. - Ring - Anything you like. - Ring - Anything you like. - Belt - Anything you like. - Jewel - Anything you like. - Flasks - Anything you like. I simply use 4 health flasks (that remove bleeding) and a Quartz Flask that removes Chill/Freeze. Weapon Mods: EH benefits from: - Increased Elemental Damage - Increased Crit Chance - Increased Crit Damage - Increases to Damage - Increases to Area Damage - Increases to Attack Speed - Penetrating Elemental Resists - "More" of any of the above. In PoE, the term "More" is much stronger than "Increased". So choose "More" over "Increased" when you can. EH does NOT benefit from: - Increased physical damage. Your goal on the rest of your gear is: - Maximum life - Resists - Movement Speed (typically on Boots) - Ensuring you have high enough attributes for your skills. - Any suggested mod you want on your weapon would be welcome on gear too. - Here are my customized loot filters for all platforms. They will make looting a lot more relaxing for those that play my builds. Just click the "Follow" button next to the filter(s) you want (make sure you choose the correct platform). The filters will automatically be added to your game! They auto-update with any changes I make too! Whaaaaat!?!?! I know right?! (For this build I suggest Following filters made for Everyone.) This is my setup if you're interested. I play the same as the guide unless I'm testing something out.
Passive Tree
Here's 3.9's Passive Tree:
3.9's PasteBin - https://pastebin.com/WZfk9LMa - Pastebin for Path of Building. (Copy the link, open Path of Building, click on “New”, then click “Import/Export Build”, click “Import from Pastebin…”, paste the link.)
Scion Specific Levelling Path
This is the same picture as above. 1) Get all the nodes Around the Scion's starting point. 2) Then select the nodes I beautifully circled (These are the nodes we will remove from the passive tree once we earn the ability to have a second starting point on the tree.) 3) Get to the Ranger's starting point as quickly as you can so that you'll be ready to respec the circled nodes as soon as you've completed the appropriate ascendancy.
Passive Tree Explained
This passive tree is a little more tricky than my other guides but still easy to follow. We'll start as the Scion. The Scion only has one ascendancy (subclass) (all the other classes have three to choose from) so we'll obviously be choosing that when the time comes. After you've completed your third ascendancy, the Scion actually gives you the option to have a second starting point to your passive tree. We'll be taking advantage of that, so unlike my other guides, I'll have a suggested starting path for you to take as you level.
Tree Focuses (in no particular order): - Damage: The biggest focus I had with damage was Crit Chance and Crit Damage. But you'll see a bunch of with a good amount of Accuracy, Projectile Damage, Attack Speed, and whatever else was close that gave the most damage per node. - Health: My favourite thing about going Scion with this tree is that we'll have 184% to maximum life. Along with great damage. I couldn't get close to the same life AND damage with the Deadeye starting as a Ranger. - Dodge: I'll explain the mechanic itself in the section where I explain Mechanics ;)...but it's an excellent amount defence for a build that can't use Fortify Support, or anything of that sort. - Elemental Equilibrium: Again, I'll explain mechanics elsewhere, but EE is a HUGE part of this build. Elemental Hit is made for EE, even after it gets it's eventual nerf. - Jewels - Jewel slots are amazing. Jewels are items you can find that you can actually allocate on your tree. They can give almost anything from health, damage, resists...anything. We will only have one jewel slot selected :(. As great as jewels are, I find managing them and remembering what I have exhausting. So I typically only have one or two jewel slots per character. The Passive Tree I have for you takes you to level 90. That'll be really easy to get to. Pick what you want after that. You can't go wrong (unless it doesn't apply) so have fun! Don't forget about attributes. You'll pass some nodes on the tree that give +30. If you don't have items to cover what you're short in as you're levelling, feel free to select some of these as you pass them. You'll get respec points that will let you remove them later once you have better gear. Now, feel free to modify this is anyway. This is just my preference for easy Solo Self Found. Take your time to look at each skill as they come along. Some of the nodes are pretty dramatic. Some quests earn you respec points in case you regret any decisions you made on the tree. You can also use Orbs of Regret for the same thing. Save 6 for when you finish your third ascendancy.
Ascendancy
As you go through the game you'll come across Trials of Ascendancy. Starting in Act 3 you'll see their value. Once you have completed all 6 of the first set of trails, you'll get to attempt your first Labyrinth (lab). Good luck! Upon completion choose your only option, Ascendant. You get two ascendancy points per lab. There are four labs for a total of 8 points. (Redoing the same lab difficulty will not reward you with more ascendancy points if you've already completed it.)
The Scion's ascendancy is unique compared to all the other starting classes. You only have one ascendancy to choose from, but you can choose between "compressed" versions of every other classes' ascendancies. Out of the 8 ascendancy points you get, you'll get to choose 2 major nodes that represent other classes. You can honestly choose any you two you prefer but I've found the ones that I suggest to be a GREAT for both clear speed and single target damage without any gem-swapping. You can spend your points in any order you like. My preference is as follows: - 1st Two Points - We're heading to Deadeye, but we can't reach it yet. So take the Dexterity and Passive Point that leads to it. - 2nd Two Points - Select Deadeye and the Passive Point after it. If you've been having a hard time levelling, this is where your troubles end. You get more Accuracy, your arrows pierce 2 more targets, you now shoot two arrows at once, you won't take extra damage while moving while bleeding, and you get bonus damage the farther away enemies are. - 3rd Two Points - Select the Path of the Ranger node and then the Strength and Intelligence node on the way to Inquisitor. Path of the Ranger is the node that lets you start building your tree from a second location, in our case, the Ranger's starting location. You can now "un-spec" out of the "brown diamonds" nodes (as long as you reached the Ranger's starting point as previously suggested) and put them where you like. - 4th Two Points - Take the Passive Point and then Inquisitor. Inquisitor is awesome. It gives our critical strikes more damage almost all the time, more damage with extra Elemental Penetration, enemies that are close to us take extra damage, when hitting a rare or unique enemy we have a good chance (with fast attack speed) to create consecrated ground, AND we're immune to ELEMENTAL ailments while on that consecrated ground. Busy hey? Good job! You did it! :)
Pantheon
Choose any you like as they come across. I personally like physical damage reduction and movement speed but there are no make or break options here. Just preferences. I find I standstill with this build more than my other builds, so I keep that in mind when I pick.
Bandits
Help Alira for the Mana Regen and Crit Chance.
Attributes
You'll get most of the attributes that you require to use your gems from the tree. You'll need a little bit more Intelligence.
You'll Be Short: Strength: 0 Dexterity: 0 Intelligence: 11 Getting 11 Int. on your gear is really easy. But the natural attributes you will EVENTUALLY get on the tree may not come in the order you want. Amulets and +30 nodes on the tree are great temporary solutions until you have what you need on the tree. From the Tree You'll Get: Strength: 100 Dexterity: 275 Intelligence: 100 Your Gems Need: Strength: 70 Dexterity: 155 (more for a sweet bow) Intelligence: 111
Media and Extras (Videos/Tools/Filters)
Videos? 3 options:
- 3.9's gameplay video example - My DEADITOR, "EH"? playlist showing my most recent sessions with the build. - My broadcast channel. Mixer keeps the last 14 days worth of broadcasts. I don't always play awake, but I'd rather play than not :). - Software: - PoEMate - The mobile planner I use (if the link doesn't work in your area, just search PoEMate in your mobile store). - Path of Building - The desktop character planner I use. - 3.9's Pastebin - https://pastebin.com/WZfk9LMa - (Copy the link, open Path of Building, click on “New”, then click “Import/Export Build”, click “Import from Pastebin…”, paste the link.) Loots Filters: - Here are my customized loot filters for all platforms. They will make looting a lot more relaxing for those that play my builds. Just click the "Follow" button next to the filter(s) you want (make sure you choose the correct platform). The filters will automatically be added to your game! They auto-update with any changes I make too! Whaaaaat!?!?! I know right?! (For this build I suggest Following filters made for Everyone.)
For New-ish Players (How I Play/Build Mechanics/Newbie Tips)
How I Play This Build/How it Functions in Gameplay
This build is really easy to play. Sooooo easy.
Quick Version: Stand and shoot. That's it! Honestly! Everything else is automatic!
Detailed Version
So you honestly just place your Ballistas and move around (to be safe). That's it. One button. But here's what happens in the background:
Elemental Hit is fired from your Ballistas and the skill randomly rotates between Fire, Cold, and Lightning attacks as it shoots (never shooting the same element two times in a row). So Elemental Equilibrium coincides perfectly with this skill. EH has a bonus chance to apply the ailments of each element it shoots, and Critical Strikes are guaranteed to apply the element's ailment. So you'll find your enemies are almost always Burning, Frozen, and/or Shocked. Even though we dodge lots, we'll still get hit as we go mapping. We have (unless you put on more like me) two Cast when Damage Taken gems. The one that's going full level has both Blood Rage and Ice Golem linked to it. Those two skills will likely be active almost all the time, but it's of course not guaranteed. When they are active you'll notice you'll lose some health if you're not attacking anything. That's from Blood Rage. It's mindless to deal with. It's just not something you want to forget about. The other CwDT gem is a low-level one that is only meant to give us Phase Run's Phasing and really fast movement speed if we need it. It's meant to go off often in-case we need an escape. We'll also be running to auras. They are simple enough as explained in the Gems sections. They just increase our accuracy and crit chance. Precision, of course, impacts us, while the curse impacts enemies. So enemies have to be within the curses radius (controlled by Blasphemy) in order for us to gain the perks. Clarity is for mana regen. You'll also notice that you'll have charges spinning around you sometimes. We have the chance to get Frenzy Charges when we kill while effected by Blood Rage. We have the chance to get Power Charges when we kill enemies effected by our curse. That's really it! Really strong, really simple. Place Ballista, keep moving...place ballista, keep moving...place ballista, keep moving. (See the Build Mechanics Explained for New Players and Gem Links sections for further details.)
Build Mechanics Explained for New Players
Charges
We'll be earning two types of charges with this build: Power and Frenzy charges. We won't have them up ALL the time, but we might :). We have a chance to get Frenzy Charges when we kill an enemy while Blood Rage is active. We have a chance to get Power Charges when we kill an enemy within the radius of Assassin's Mark.
EACH Frenzy Charge gives us: - 4% increased Attack Speed - 4% increased Cast Speed - 4% more Damage EACH Power Charge gives us: - 40% increased Critical Strike Now you know.
Consecrated Ground (from the Inquisitor)
Normal Consecrated Ground is an area on the ground (not something that follows you around) that gives you and allies 6% life regen. The Consecrated Ground we get from the Inquisitor Ascendancy node we chose, gives us the 6% life regen when we're on it, but it also makes us immune to Burning, Chill/Freezing, and Shock.
It's something to keep in mind if you can see it.
Critical Chance & Multiplier
Critical Strike Chance is the % chance you have to make a Critical Shot each hit. Critical strikes do two things, they cause the ailment of the element you hit with, and they deal Critical Damage instead of normal damage. The amount of damage done by a critical strike is determined by your critical strike multiplier. Most of the build's damage revolves around Critical Strikes.
Dodge and Evasion
Evasion only evades Attacks (both melee and ranged). Not spells. By Evades, I mean that it has a chance to have an Attack completely miss us and we take no damage. This stat is based on the amount of bonus Evasion we pick on the Passive Tree and the gear we have equipped. If we have very little Evasion on our gear, no amount of Evasion on the tree will be helpful.
Dodge isn't based on gear at all. It's a flat stat...we always have it. With the nodes we chose, we have a chance to dodge both Attacks and Spells. Dodge is the same as Evasion in the sense that, if the game "rolls the dice" in our favour, an enemy's hit will miss us completely. Both of these mechanics only apply to hits. So watch out for Damage Over Time.
Elemental Equilibrium
Elemental Equilibrium (EE) is a node on the passive tree. It gives enemies negative resists to elements you don't hit enemies with...if you've hit them with an element.
So if I hit an enemy with lightning, the enemy now has 25% extra lightning resistance and -50% to both fire and cold resists. If my spell or attack hits an enemy with lightning and fire, the enemy is only now susceptible to cold damage. So since the effect of EE changes with every elemental hit against an enemy, Elemental Hit (the skill) is a perfect combo with EE as EH never uses the same element two times in a row.
Phasing
Phasing is a mechanic I love to incorporate when I can. Phasing on its own lets you walk through enemies (not obstacles). Phasing from the skill Phase Run (which we use) gives you bonus movement speed while phasing.
Piercing
Pierce is a mechanic that shoots through enemies (in a straight line) to hit the next enemy behind the first. The skill you fire will (with some exceptions) "do its thing" with every enemy it hits. SO for example, with Elemental Hit, when you hit an enemy, a small explosion happens around the enemy that was hit. If you're piercing, it will do that explosion on every enemy that was hit.
Tips for New Players
Loose Ends (Map Mods/Gem Locations/Bandits)
Endgame Mods to Avoid
At the end of the game, the levels (maps) you try and clear will have random modifiers (mods) allocated to them. There are A LOT of mods that can go on a map.
There is only one mod that we shouldn’t run: -Elemental Reflect - Elemental Reflect would kill us instantly. No Mana Regen Would be fine to run if you wanted to carry around mana flasks. But I don't, so I avoid it. Some mods will be inconvenient, but they won't be impossible to run. You'll learn your personal preferences over time as well.
Quests and Gem Locations - Quick Reference
- I suggest doing every quest in the game. It doesn't take long. If you're too eager to get to mapping in the endgame, here is a link to all the quests that give Skill Points as a reward.
Bandits - I help Alira for the Mana Regen and Crit Chance. You, of course, do what you like. **Remember to prioritize. You may not be lucky enough to get the gear that'll let you play with all your gems as soon as they are available. So do what works best for you until the gear comes (don't be quick to sell your old gear in case something doesn't work out).
List of Gems in Order of Story Acquisition:
Act 1 - The Caged Brute - Purchase - Level 8 - Ballista Totem Support
Act 1 - The Caged Brute - Purchase - Level 8 - Increased Critical Strikes Support Act 1 - The Caged Brute - Purchase - Level 10 - Precision Act 1 - The Siren's Cadence - Purchase - Level 12 - Elemental Hit Act 2 - Root of the Problem - Purchase - Level 16 - Blood Rage Act 2 - Sharp and Cruel - Reward - Level 18 - Elemental Damage with Attacks Support Act 2 - Sharp and Cruel - Purchase - Level 18 - Faster Attacks Support Act 2 - Sharp and Cruel - Purchase - Level 18 - Increased Critical Damage Support Act 3 - A Fixture of Fate - Purchase - Level 10 - Clarity Act 3 - A Fixture of Fate - Purchase - Level 24 - Assassin's Mark Act 3 - A Fixture of Fate - Purchase - Level 31 - Blasphemy Support Act 4 - Breaking the Seal - Reward - Level 34 - Summon Ice Golem Act 4 - Breaking the Seal - Purchase - Level 34 - Phase Run Act 4 - The Eternal Nightmare - Purchase - Level 38 - Cast when Damage Taken Support x2
List of Gems in Order by Level:
Level 8 - Ballista Totem Support
Level 8 - Increased Critical Strikes Support Level 10 - Precision Level 12 - Elemental Hit Level 16 - Blood Rage Level 18 - Elemental Damage with Attacks Support Level 18 - Faster Attacks Support Level 18 - Increased Critical Damage Support Level 10 - Clarity Level 24 - Assassin's Mark Level 31 - Blasphemy Support Level 34 - Phase Run Level 34 - Summon Ice Golem Level 38 - Cast when Damage Taken Support x2 - There are two NPCs that sell all purchasable gems: the first one is Siosa in the Library in Act 3 (you have to do his quest first (the Library is connected to The Imperial Gardens)), the second NPC is Lilly Roth in Act 6 (Do her quest in Act 6). Replies: Feel free to respond to other players' posts! The more that's out there, the more we learn. Please be kind, respectful, and theoretical (not a Know-It-All) when helping others out. I will happily respond to questions but please note that I have multiple guides and I'd like to respond to each equally. I’ll do my best to get back to you as quickly as possible but set your expectations that I'll respond to each guide once a week. (Too much time responding to guides makes an unhappy spouse...an unhappy spouse means less time for guide replies...less time for guide replies makes an unhappy me...Unhappy spouse + unhappy me = an epic hockey fight with sweet uppercuts which I would obviously lose...a lost hockey fight against my spouse = busted hands that I can't type with, no teeth to voice type with, and black eyes that I can't read with. So one build a day, m'kay? K.) Here's a list of my OTHER GUIDES if you're interested :). OH! Don't forget, to support GGG by buying a skin for all your favourite skills you use. They last forever, you look rad, and it keeps PoE going too :). Double OH! I make a new thread every league for every guide I do. So all the comments, questions, and answers you read are all relevant for this current expansion. (At the end of a league I post links in the previous guide to guide players to the newest rendition of the build.)
Build History
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast Annnnnd Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875 Last edited by Wrecker_of_Days on Jan 29, 2020, 10:56:22 PM Last bumped on Feb 11, 2020, 6:43:00 PM
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Glad to see you already updated this for 3.9.
I had a real blast with your Necromancer build last league, and I'm eager to try this one on this new league. Thank you for your awesome work! |
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The loot filters are done! Here's the copy and paste I put in the guide:
- Here are my customized loot filters for all platforms. They will make looting a lot more relaxing for those that play my builds. Just click the "Follow" button next to the filter(s) you want (make sure you choose the correct platform). The filters will automatically be added to your game! They auto-update with any changes I make too! Whaaaaat!?!?! I know right?! https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Annnnnd Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875 |
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"Hey Marcus_Thorne! Thanks! I stayed up late, got up early, but got it done before launch. Simply adding a Ballista made me need to reword lots! But I hope you like it! It's a big change coming from Minion Land ;). Thanks for your kind encouragement! I appreciate it :). https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Annnnnd Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875 |
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Thanks a lot for the guide!
One thing you need to make people aware is that if, like me, they start using any of your loot filters when starting a new character, they will not be able to see any gem drops or even the weapon that you start with on the first NPC talk by the beach. So please make a note about it because it is not showing any items at all for early levels, including the starting weapon you need to progress to the first NPS talk and the first skill gem you use as well as the first support you find by the beach. Also, why Scion and not Ranger? Last edited by m3lt on Dec 13, 2019, 9:06:09 PM
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Hey Wrecker!
After playing largely Necromancers for the last year I decided to change it up and this build looked like a lot of fun to try, so I made it my league starter. RNGsus smiled upon me and around level 11 or 12 I had a Storm Cloud drop. I'm now level 36 and have yet to find a bow that's even close to an upgrade over this, and it has me curious - with the combination of pure elemental damage and the crazy attack speed modifier, is there a point where I'll eventually find or craft a better bow, or are this thing and I destined to be best friends forever? I've found a couple bows that come out a bit ahead in total elemental damage, but losing the attack speed drops my tooltip DPS like a rock and I'm trying to figure out where the balancing point is. | |
Question, how can you have 10 points allocated in your Ascendency?? never played a scion before do they get extra points??
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Hey guys, been trying this build. I find it really lacks damage early game, I switched to bladefall for lvling. How do you guys get damage early game?
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" I just picked another bow skill to focus on until I got EH started. It was a little slow but not terrible. Even once I started using EH I kept split arrow as a backup to add a little damage and it seemed to help. Not sure if this is the "right" advice but it's what worked for me so far. | |
This looks really fun! I may try it for my first scion.
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