No big deal works fine with all the int nodes.
After i reached it my dps was even lower because i used 2 +add light to spells wands this far ... changed the wands got a DPS upgrade out of Avatar but nothing "ultra special"
The best thing about getting it early seems for me that you do like 80% of all the anoying pathing on the tree while skill points are rolling in every few minutes. So you can enjoy buy cool things from harder skill points later.
Reached level 50 almost - kind of "naked" (bought a 4 link and 2 wands- 3 alchs total cost) and the build destroys everything.
After you get minefield things get crazy....
Last edited by return33#2156 on Dec 14, 2019, 5:51:05 PM
Just remember that you must get AVATAR of FIRE node asap. This boosts up your dps more than anything. Follow node order shown in the "passive tree" on this guide.
Just to clarify - the build order has you pathing over to Avatar very early. This is about 20 mostly intel nodes to get there without respec...or ~15 if you take the shortest path with a respec later.
It's hard to imagine that any keystone is worth 15-20 points into intel just to get there early. Maybe I'm missing something obvious, or just not understanding?
Cheers!
I was worried about dps boost while you clear acts without no currencies at the early stage of the new league where mons are stronger than be4 and you have no currencies to boost your dps properly. By having AF early, you can get your dmg dps
boosted 100% from not only increased spell dmg items but also increased fire dmg mod items that get dropped early stages.
But, I have done through act 7 and confirmed that after you have mine field set, you don't really need to worry about dps to kill newly updated monsters.
So, like you said, you can invest passive points to other dps boost nodes first and then get AF before you start end-game maps.
im using arc in tremor and pyro mine in my boots for single target .. i wonder if PF mine whould be better
Pyro is one of the best single target mine abilities in game. It'd be hard to beat for Single Target, PF is and Arc are probably best for AoE clear now that Icicle got nerfed though.
Yeah I agree with the point that pyro is one of the best single target skill. If I add one more thing, PF mine generates also strong dps for a single target. So, faster mapping + a single boss dps = more effective than pyro.
No big deal works fine with all the int nodes.
After i reached it my dps was even lower because i used 2 +add light to spells wands this far ... changed the wands got a DPS upgrade out of Avatar but nothing "ultra special"
The best thing about getting it early seems for me that you do like 80% of all the anoying pathing on the tree while skill points are rolling in every few minutes. So you can enjoy buy cool things from harder skill points later.
Reached level 50 almost - kind of "naked" (bought a 4 link and 2 wands- 3 alchs total cost) and the build destroys everything.
Just remember that you must get AVATAR of FIRE node asap. This boosts up your dps more than anything. Follow node order shown in the "passive tree" on this guide.
Just to clarify - the build order has you pathing over to Avatar very early. This is about 20 mostly intel nodes to get there without respec...or ~15 if you take the shortest path with a respec later.
It's hard to imagine that any keystone is worth 15-20 points into intel just to get there early. Maybe I'm missing something obvious, or just not understanding?
Cheers!
I was worried about dps boost while you clear acts without no currencies at the early stage of the new league where mons are stronger than be4 and you have no currencies to boost your dps properly. By having AF early, you can get your dmg dps
boosted 100% from not only increased spell dmg items but also increased fire dmg mod items that get dropped early stages.
Also, I thought it would make you easy to approach all the dps nodes to take depending on your early item setting.
But, I have done through act 7 and confirmed that after you have mine field set, you don't really need to worry about dps to kill newly updated monsters.
So, like you said, you can invest passive points to other dps boost nodes first and then get AF before you start end-game maps.
Just remember that pf miner's dps in early stage of the league (without currencies) comes mostly from gems, not passive tree. Passive tree order does not really affect dps boost, but having mine field, for example, makes a dramatic change. Please focus on upgrading your armor to 5L, 6L if possible.
Thanks!
Last edited by bluewelkin#7586 on Dec 14, 2019, 7:38:24 PM
I TOLD YOU TO BRING MY OLD MINE BACK BUT YOU DID NOT EVEN NERF NEW MINE MECHANICS!?
I consider this a war declaration and I am telling you clearly now:
I WILL MAKE YOU NERF MINE in 3.10!
If you make monsters stronger, I will make my mine build absurdly strong enough to one-shot most of them. Then, you will finally realize how pathetic new 3.8 mine mechanics.
This build can clear 3.8 t16 maps very fast (one-shotting monsters and decent speed of bossing) only with 6 link tabula. Yeah, I said ONLY with tabula, which means WITHOUT ANY WEAPONS...YEAH BARE HANDS. (refer to vid attached here plz)
Also, 4 link armor with purifying mine related gems put, this one can clear t16 maps very fast and does OK-Speed Bossing.
Since many of you already know how strong my build, 3.8 Durimon's BL Miner,is, it'd be best understood by comparason: PF Miner has about same or slightly higher dps when compared to BL Miner.
One thing you should notice is that shaper mod weapons got nerfed badly, which means you will find a hard time to maximize BL Miner dps when you reach a certain dps level.
Contrarily, PF Miner does not rely on "extra chaos" shaper mod. Instead, it plays well with "% of physical dmg as extra fire dmg" which did not get nerfed at all. You can still look for shaper based sceptre/wand/dagger to maximize dps.
Other than shaper weapons, there are so many weapons and rare mods that boost up PF mine's dps without any difficulties.
Honestly, I do not know how strong updated monsters are gonna be in the new league, but PF miner is one of the highest dps build when in low budget. So, If this one cannot one-shot most of monsters, that means other builds also cannot.
I am sure I will update this build guide after the league starts and I see how the updated monsters and bosses go. Please keep checking this guide if interested.
Video
1. Tabula + No Weapons (bare hands) Fast T16 Minotaur Run:
1. It's all dumb new mine
2. Yeah, new mine
3. PF itself has high dmg and it's every easy to scale (phy, fire both)
Pro
Spoiler
1. Insane DPS
2. Cheap (30 chaos is enough for 3.8 t16 maps)
3. A bit safer to run map than BL Miner due to consecrated ground PF mine creates - Thinking of Miner's HP rely solely on regen, this one is huge + (hack machina gloves...)
4. very easy to upgrade dps, then defense.
Con
Spoiler
1. No regen maps -- NO!
2. Sudden Unlucky One-shot - Don't be greedy, it's the beginning of the league without a single chaos.
Gem Setting
Coming Soon (Refer to POB for now)
Gear
Coming Soon (Refer to POB for now)
Passive Tree
Ascendancy
Bandit
Alira
Pantheon
Lunaris - Gruthkul or Shakari
Level Up Guide
UPDATED:
Icicle mine turned out to be still pretty ok for clearing act in 3.9. Choose one that suits you best.
Final Gem Link: purifying flame - blastchain mine support - added fire damage support - mine field support - trap and mine damage support - Combustion (I will decide which one is better for newly changed monsters and bosses, Fire Penetration vs. Combustion, after the league starts. But, for clearing act you simply need more dps, so combustion is better)
Get or Buy these gems through quests while clearing acts, and put somewhere on your gear to lvl up even though you don't use it yet.
-PF mine Version-
Confirmed : Monsters are not so strong as I thought be4 the league started. Invest Passive Tree Point to Avatar of Fire is not necessary anymore, although it does not change much in early stage of the league when you have no currencies.
Just get nodes in 3 instead of 2 (AF) in the picture of passive tree above, but make sure you get AF be4 you start end-game maps.
After caged and enemies at the gate quest: purifying flame - blastchain mine support - added fire damage support - onslaught or added lightning/cold damage
Act 2
purifying flame - blastchain mine support - added fire damage support - trap and mine damage support
Herald of Ash
Get skitterbots and don't turn it on. Just lvl up because your mana is low.
Act 3
skitterbots - infernal legion support
Turn off herald of ash if you cannot handle low mana problem, but leave it in a socket to lvl up.
When done with Fixture of Fate quest, grab or buy fire penetration support gem
Act 4 - 5
cast when damage taken - immortal call
purifying flame - blastchain mine support - fire penetration support - mine field support (make sure you upgrade quality of blastchain mine support and minefield support first. It will lessen the delay after one throw.)
Keep trap and mine damage support in a socket so that it gets lvled up.
Act 6
If you get 5 link armour : purifying flame - blastchain mine support - added fire damage support - mine field support - trap and mine damage support
6 link : purifying flame - blastchain mine support - added fire damage support - mine field support - trap and mine damage support - Combustion (I will decide which one is better for newly changed monsters and bosses, Fire Penetration vs. Combustion, after the league starts. But, for clearing act you simply need more dps, so combustion is better)
Act 7 - 10
No skill gem change.
-Icicle Mine Version-
Spoiler
Since icicle mine is very convenient and fast in clearing acts, you will use it until the end of all acts and you reach lvl 70 to change gear and gem setting for my build.
Also, for maximum speed, those who do Ice Shot Miner will spend refund passive point and a few orb of regret if needed after you reach lvl 70. (Don't worry about Refund Passive Points because you will naturally get about 10 points and more than 10 orb of regrets while clearing acts. You don't need to do extra quests for that.
Finally, you will ignore all other quests except for main quests and Lynth. trial quests for ascendancy until you finish clearing all acts. It's faster and safer to do quests that give you skill points and for ascendancy when you are in higher lvl. Clearing act with icicle mine does not require extra buff from ascendancy passive skills because it is strong enough.
To check the important extra quests you should get after clearing acts, type the below on the chat box and enter:
/passives
And then, press U to find the name of needed quests and do it.
Spoiler
Act 1
1. Receive Storm Blast Mine from Nessa for the reward of killing Hilcok
2. Start clearing MAIN quests until you reach lvl 8. Don't forget to pick up items with 3 links.
3. When you reach lvl 8, find any 3 link wand, scepter or any items (either from vendor or from drops) with 3 links and put Storm Blast Mine as follows:
Storm Blast Mine - Added Lightning Damage Support - Swift Assembly
Defense Items: Just pick up drops with high hp and res and wear them. What is important here is weapon. Don't worry about defense gear.
Unique Defense Items that help:
4. Get Quicksilver Flask from drops (or Mercy Mission Quest reward) and Flame Dash (Quest Reward: The Caged Brute, or buy it from Nessa after the CB quest) This will boost up your moving speed.
Act 2 - 5
Spoiler
1. When you are done with Act 1, go back to Nessa in Act 1 and get icicle mine for reward. Change Gem setting as follows:
3L: Icicle Mine - Swift Assembly - Trap and Mine Damage Support
If you have 4L item,
4L: Icicle Mine - Swift Assembly - Trap and Mine Damage Support - Pierce
If you are rich enough to have Tabula,
6L : Icicle Mine - Swift Assembly - Trap and Mine Damage Support - Pierce - Added Cold Damage Support - Hypothermia
Required Gem Setting other than Icicle Mine:
Summoning Skitter Bots and Herald of Ice (Act2, Intruders in Black Quest reward and verdor)
Other gems you should be equipped with for final BL, FB, or Ice Shot Miner:
Refer to "Gear" above and check the gems required.
As you clear acts, check vendors or pick up those when dropped and be equipped with them in empty socket. Then, you will save time lvling up those gems later when you change your setting to one of my builds.
2. As you clear acts, keep upgrading weapons(wand/scepter) with following mods:
% Increased Spell Damage
Add # to # Cold Damage to Spells
% increased Critical Chance for Spells
% Increased Cold Damage
(The more number of mods and higher number of each mod it has, the better dps it generates)
Defense Gear:
Don't worry too much about it. Just get high hp and res ones. Without those, you can still clear act 2 - 5 fast.
Flask:
If the following flasks get dropped, pick it up and get the required mod on it by using orb of alternation:
Diamond Flask (mod: immune to freeze)
Sulphur Flask (mod: immune to curse)
(the mods do not have to be on the flask listed. Just make sure you have those two mods in any of two flasks you use. Also, you might not get the mod easily by rolling one or twice. In Act 2 - 5, it is not urgent to have those flasks. Just check drops and roll when you think plenty of orb of alternation. You can also buy them from trade if you cannot stand freeze and curse.)
Act 6
Spoiler
1. Now you need to care about defense gear a bit. Check your resistance number and get fire/cold/lightning resistance near 75% maximum + high hp from your defense gear.
2. Talk to Lilly and do her quest. You will be able to buy all gems in poe from Lilly after getting reward from her. Buy all gems needed for one of Durimon's Miner builds you would like to play later and lvl up while you do act 6 - 10.
3. Buy Immortal Call and Cast When Damage Taken from Lilly and put them in linked sockets. This will help you survive.
4. Do not forget to upgrade your weapons when you feel a bit slow. The higher dps you have, the faster you clear all acts.
Act 7 - 10
Spoiler
1. You definitely need a mod on your life flask:
Immune to bleeding
Either roll it or buy it from trade for safer run.
2. Flask Setting:
Life Flask, Mana Flask, Diamond Flask, Sulphur Flask, Bismuth Flask (assuming that you are lazy changing gear with high res. :) )
3. Sorry to repeat, for faster act clearing, don't forget to upgrade your rare wand/scepter with the mods I listed above.
I've tried both Pyro and Purifying flame now currently 76, I've tried them both in a Tremor rod. I got to to say tho that Purifying flame like Duri~ says seems to be alot better. It has really good clear speed, you don't need 6L leaves room for more utility choices and bosses melt, not to mention the "healing" that goes on all over the screen that benefits you. Pyroclast is kind of clunky and projectiles need to land while Puri~ just bombs
"
bluewelkin wrote:
"
reciprocate wrote:
"
rotheee wrote:
what about tremor rod for a 7L?
dont u have suvival errors? :D
im using arc in tremor and pyro mine in my boots for single target .. i wonder if PF mine whould be better
Pyro is one of the best single target mine abilities in game. It'd be hard to beat for Single Target, PF is and Arc are probably best for AoE clear now that Icicle got nerfed though.
Yeah I agree with the point that pyro is one of the best single target skill. If I add one more thing, PF mine generates also strong dps for a single target. So, faster mapping + a single boss dps = more effective than pyro.
Thinking about replacing CWDT - IC - ID with something like Cyclone - Infused Channeling - Fortify - and maybe even Maim.
This is obviously personal preference but I found this worked nicely last league. There is a lot of damage reduction along with the benefits of phased movement and stun immunity from Cyclone, which can be really nice for delving in particular. EDIT: Ok - this definitely does not feel smooth in this type of build!
Need an off color 4L for this. RRBG in evasion gear is more chromis than feasible in starter acts, so either needs evasion/armour or forgetting about the maim for now.
Love to hear thoughts on other defensive options.
Last edited by GreyLensman#5323 on Dec 15, 2019, 5:14:47 PM
I've tried both Pyro and Purifying flame now currently 76, I've tried them both in a Tremor rod. I got to to say tho that Purifying flame like Duri~ says seems to be alot better. It has really good clear speed, you don't need 6L leaves room for more utility choices and bosses melt, not to mention the "healing" that goes on all over the screen that benefits you. Pyroclast is kind of clunky and projectiles need to land while Puri~ just bombs
"
bluewelkin wrote:
"
reciprocate wrote:
Pyro is one of the best single target mine abilities in game. It'd be hard to beat for Single Target, PF is and Arc are probably best for AoE clear now that Icicle got nerfed though.
Yeah I agree with the point that pyro is one of the best single target skill. If I add one more thing, PF mine generates also strong dps for a single target. So, faster mapping + a single boss dps = more effective than pyro.
When did PF get good for you? I'm only Act4 but it feels awful compared to last time I did Pyro mines (Legion)
That said my RNG has been rather shit, but still feels lacking.