[3.24] Frostbolt/Ice Nova Hierophant | 100m DPS | All Content
thanks for the guide Arcinde! I leveled over the weekend and had a lot of fun steam rolling through the story.
i jumped into red maps yesterday and no problems clearing but i occasionally get one-shot and my metamorph dps is lacking. what should i prioritize next? here's what's on my list... -6 linking pledge is my top priority. i spent around 2.5ex trying to and I want to get more quality on it before trying again. -definitely need better jewels -enchanted helm craft -will try cold snap out tonight -respec enigmatic defense into divine judgement -cinderswallow -watcher's eye / doryani jewel -tailwind boots - what's the best way to handle stuns w/o skyforth? also, what cast speed should i shoot for? gear
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Hello.
I've been playing this build for some time now and been really enjoying it. I'm looking to get my hands on the Glorious Vanity now but I can't seem to comprehend and mechanic of that jewel as I've never used it before. What is the seed number that I am aiming on it ? |
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" No need to post another image but can you confirm that frostbite is not removed after you use ice nova on a target after applying both curses with your frostbolt? Sorry if it sounds like a repeat but this is the specific scenario we'd like to know. |
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" Seed number you're buying doesn't matter*, what you want is the one with Doryani in the description. But you can also buy one with another name and divine to Doryani as long as it's a Glorious Vanity. When you socket it, all nodes around it will change, hopefully you get good ones but if not you just don't take any extra skills in the radius. *Seed determines how the nodes change but no one understands the formula and it's very tough to buy specific seeds and know what you're getting. Better to just roll with divines and hope you get something good. |
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" So that's not 100% correct. You can't use base shock effect for shocking hits unless you're an Elementalist. It's calculated off the hit's damage. The new damage formula in 3.9 is: 1/2*[Damage % of Ailment Threshold]^0.4. The problem is it's unclear what UE/Sirus's Ailment Threshold acutally is, they just said it's lower than the boss HP. Our maximum hit is going to be about 1 million accounting for Pledge of Hands' last echo. Assuming Shaper's HP is 74 million, if ailment threshold = HP then our shock effect = 9%. If ailment threshold = 20 million then our shock effect = 15%. Still very respectable so definitely worth considering. By the way, although it's true that you have more DPS than I do, I don't think it's fair to say your EHP is the same. It looks like you have 4k Life/2.7k Unreserved Mana/2.6k ES, for a total of 9.3k EHP. I have 4.6k Life/4.6k Unreserved Mana/2.9k ES for a total of 12.1k EHP. |
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" Not sure if I can get an image of that anyways because of just timing it properly, but I can verify that it always works. It will not overwrite the ice nova assassins mark, because the frostbite is applied as the "extra curse". This means that it will always act as the "additional curse". You cannot however, have 2 rings that have curses on them, eg; Assassing mark and elemental weakness and run Awakened Curse on Hit. |
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" Thanks, I actaully forgot about that change in 3.9. And yes, You have more EHP then me. I base my EHP around if I can tank a hit from Sirus or UE. My EHP is more then enough right now sitting at 9.3k~. But having that extra 3k is definatly nice. I also swap out my ring for an essence worm for bossing, which gives me an extra 1.5k. But, its all what feels comfortable to you. Youve made a fantastic build and I've got nothing but respect for you. Thanks agian! PS. Have you looked at Awakened Curse on Hit yet? |
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" Thanks for the update. Here is the scenario I'm thinking of (which is the most common one people would likely see.) I think you might have confirmed it but I'm still not sure from your wording: 1. Frostbolt is cast. Frostbolt applies Assassin's Mark from ring and Frostbite as the "extra curse" with Awakened Curse on Hit linked to Frostbolt/Frostbite. These apply simultaneously and you've confirmed that it works. 2. Now Ice Nova is cast on the target. Ice Nova would apply Assassin's Mark to the target, and this hit would see two curses currently on the target when your natural curse limit is one. What happens now is my question: a. Frostbite remains on the target, Assassin's Mark duration is refreshed from the hit. Mob is still cursed by both curses. b. Frostbite remains on the target, Assassin's Mark remains on the target but duration is not refreshed. Mob is still cursed by both curses. Ice Nova doesn't apply anything because Assassin's Mark can't overwrite the stronger curse in Frostbite and since you have a curse limit of one the curse application does nothing. c. Frostbite remains on the target. Assassin's Mark is removed from the target because you have a curse limit of one and tried to apply a curse against a stronger curse. d. Frostbite is removed from the target and Assassin's Mark replaces it because you have a curse limit of one. (a.)/(b.) These are functionally identical and both really OP. (c.) Shouldn't exist under PoE logic but who knows. (d.) This is standard PoE logic and how I fear it works. Thanks again for testing this. |
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Is "chilled enemies" mod any good? Havent seen anyone using it, im guessing its not that good? |
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" Those gloves are very good. Different people pick different things. You can get the mana temple mod gloves (mana/%mana) for extra defenses, unnerve/culling strike gloves for damage, gloves like yours for damage, or whatever you want really to fill your resists and dex/str needs. |
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