Content Update 3.9.0 -- Path of Exile: Conquerors of the Atlas

"
FipsDieGrille wrote:
"
Sinan wrote:
Rockell must be ignorant to these stats, i cant see other reason why hes not understanding that poe player base in 2018 was like 50k average now its like 25-30k in average for 2019. easy maths mate


Kidding?

The average of March till November in 2018 is 24,310.
The average of March till November in 2019 is 22,904.

That is only 1406 less in average. That is like nothing.

I took these dates because January and February 2018 is not in the graph, but i dont expect them to change anything. What are you guys seeing?


GGG made changes they disagree with, so to support their own ego they've gone out of their way to cherry pick data that the game is failing because GGG turned away from the true light of the path.
"
Rockell wrote:
"
Olympiacoz wrote:
"
Rockell wrote:
That is true that me calling you a liar doesn't make your post less valid. But that's due to the fact it's completely invalid to begin with.

Why don't you compare the numbers 1 day before a new league and actually do something worth our time?


Another "Genetic statement" #321454, great. Everytime it's some lame whataboutism crap from you. 30 Day peaks are more than enough to see where it's going under the sacred cow tyranny balancing that nobody actually seems to apprechiate.

And sign up for a GGG marketing agent job, since surely GGG cannot be wrong ever right? Even when the stats say so? No use in pissing in the wind here my friend. It's not a good look.

[Removed by Support]



[Removed by Support] Many similar games with even lower all-time peak players do not have this issue. You cannot explain this, i guess that's why you are so angry.

Most games do not have this problem, because their players aren't i guess, forced into such things like achievement hunting for items a retention mechanism getting burned by that perhaps. POE's playerbase is already stretched out by it it seems, it is the most apparent because newbies want the easier builds so they can get well adjusted into the game and try to make their learning easier. In any case Sacred cow META bullshit eliminating player agency shits on new players and pisses off seasoned players. It's not a win for anyone especially not GGG but GGG doesn't understand or see the problem in their PvE (not PvP) game.

Here you see a comparable game that doesn't have this problem. You can find others that don't have this "magical poe only" game phenomenon. Don't need chris to explain how or why. People will keep playing if it's good regardless and if GGG was serious about their "poe only magical issues" they'd try to do a mass poll on what players really think to find and eliminate the issue. Build destroying and sacred cow meta seems like one of the biggest issues alienating newbie players who have to suddenly scramble for something else(they may not want) every leaguestart.

https://steamcharts.com/app/594570

Albeit not the same genre, even with a bit over HALF the alltime players you see it is stable ups and downs. Normal game stats. People keep coming back, not leaving. In the case of TWarhammer 2 it has concurrent players(unlike poe). And you can find more examples of what normalcy is in these stats, if you wanted to find out what's correct and not just go with the pettyness. But I'm sure you will just make up some more excuses and use more insults lmao. As if it makes any sense. Just makes you look dumb, which you quite honestly seem.
Last edited by Scott_GGG#0000 on Dec 12, 2019, 4:26:52 PM
"
Rockell wrote:

GGG made changes they disagree with, so to support their own ego they've gone out of their way to cherry pick data that the game is failing because GGG turned away from the true light of the path.


Yes, you are right. Still i dont get where their numbers come from.
www.twitch.tv/marloss_live
Guys i post it again!!
You know that you only see the Steam user on this site (https://steamcharts.com/app/238960). For my self i played 920.4 houers on Steam and nearly over 3k houers Vanilla client cze this runs smoother. and i think that the major Player base still play on the Vanilla Client
"
FipsDieGrille wrote:
"
Rockell wrote:

GGG made changes they disagree with, so to support their own ego they've gone out of their way to cherry pick data that the game is failing because GGG turned away from the true light of the path.


Yes, you are right. Still i dont get where their numbers come from.


Carefully selected points on the timeline.
If you Guyz cant calculate average player base for 2018 and compare with average of 2019 you shouldnt talk here. One thing is the stats other is seeing my friendlist isnt much active anymore and others told me the same, but thats maybe just me. Other factors might be shitty performance, lags, many bugs at league start etc...
https://steamcharts.com/app/238960

here the numbers for the guyz who still cant use google :D

steam player base is representative, like chris said before its approx. 30% of players so u can take these numbers to compare
"
Rockell wrote:
I also know not every game will last, but I have a feeling this game will do well, and the playerbase will spike again when POE2 comes out. Hell, it may stabilize quite a bit higher because a lot of the stuff that gamers actually hate about POE is being stripped out (gem linking, for one). Or it'll taper off and the game will disappear. Maybe D4 kills it dead.


Here we get to the root of the problem with this Rockell guy, his feelings. His feelings makes him not see sense and doesn't go with the facts. And he has to throw a tempter tantrum without arguments about it. Sad.

"
Rockell wrote:

But I'll never make a statement of such finality like the OP is making because I want it to happen because GGG isn't changing the game the way I want them to. Which is exactly what's happening. I've seen this gamer tantrum too many times to not know exactly what it is.


It's "not how i wanted it to be" It's how the game USED TO BE. It wasn't really about meta, sacred cow, nihilist kind of micromanagement of builds and removing content, removing player agency and cracking down on players except for the broken stuff. It wasn't like this. Nothing was so outright pushy like it is now. There is no point in playing like 60% of all the attack skills atm for what you get limited by the gem(s) itself compared to GGG's handpicked meta blessed pusher attitude they have now. It wasn't like that. Before it was more about picking a skill and going with the flow, it was balanced well enough that you'd be quite sure you could clear out acts without suffering without having to go POB nerding just by trial and error, it is just not like this anymore. What about other skills like melee? What about old multistrike that made 90% of melee work? Poe.ninja shows everything but cyclone as fucking straight up dead. Literal 0.X%. Because it's been made terrible even after the "melee meta" league they failed at. And we still get fortify nerf?? Ele hit, already nerfed hit with a bat again??? What is this????? You wonder if the devs actually play the game sometime and doesn't look at the 50EX ultra rich micromanaged dps build in the forum and think it's representative of "hey here's another skill to gut/nerf!!!"

And how about not introducing broken OP skills / support gems / ascendancy nodes so we're stuck whole season with a build that can run with 50c gear and rival the 10ex builds? How about some beta testing and common sense? I can get behind "broken" builds that require very specific gear to reach that state, like full shaper items eternity shroud setup or full dex stacking bow builds, they're expensive and time consuming to make. And well, those builds were limited by currency and now GGG likes to gut them instead of understanding. While there will be a new designated meta PUSHY 50c easy gameslammer good to go soon.

And these "1 season wonders" that will inevitably be nerfed, they trivialize the current league create a situation where people especially newbies are extremely drawn to these builds to complete their league objectives, but afterwards if they want to try another same build they get discouraged because nothing feels remotely close in power and ease of progress as the #currenleague "meta" build. It sucks. My ingame friendslist has dried up as well.

All this Instead of people just playing what they enjoy and like. It feels pointless to "play what you like" instead of "play what is strong", unless you love self-imposed challenges and restrictions. There's a handful of gamers like that but majority will follow the path of least resistance. This is why it makes no sense to keep overnerfing builds rinse and repeat instead of actually balancing them, don't want every skill to be equal but for gods sake GGG needs to have some common sense and competence in balancing of skill types. They need to know what's good or not before they touch it and weigh the scales. But they don't. Myself and people I know are just sick of it.

Last edited by Olympiacoz#0523 on Dec 12, 2019, 5:36:32 PM
as someone have pointed, it is hard to compare different leagues: some of them are shitty, some of them are not so shitty.

but we can compare drop rate per league (amount of ppl at the start/end) - this will be fair enough, at least for ones that wants to see general direction.

December 2017: 70314 > February 2018: 27843 (39%);
March 2018: 81781 > May 2018: 42316 (51%);
June 2018: 95824 > August 2018: 75364 (78% (some very good league?));
September 2018: 75484 > November 2018: 27484 (36%);
December 2018: 123462 > February 2019: 33488 (27%);
March 2019: 111114 > May 2019: 33842 (30%);
June 2019: 113258 > August 2019: 25500 (22%);
September 2019: 74653 > November 2019: 24832 (33%);

2018: 36-51% (78 is an anomaly, obviously) players at the end of leagues;
2019: 22-33%.
what does this mean? i do see 2 options: 1) new leagues sucks, players doesn't want to play them (bigger amount of underleveled characters in the ingame stats); 2) players have reached endgame content and got tired (the game is over; bigger amount of high-level characters).

i have no idea what the option is real, but ggg wants to "make the game slower", so it might mean something.
"
Olympiacoz wrote:
[
It's "not how i wanted it to be" It's how the game USED TO BE. It wasn't really about meta, sacred cow, nihilist kind of micromanagement of builds and removing content, removing player agency and cracking down on players except for the broken stuff. It wasn't like this. Nothing was so outright pushy like it is now. There is no point in playing like 60% of all the attack skills atm for what you get limited by the gem(s) itself compared to GGG's handpicked meta blessed pusher attitude they have now. It wasn't like that. Before it was more about picking a skill and going with the flow, it was balanced well enough that you'd be quite sure you could clear out acts without suffering without having to go POB nerding just by trial and error, it is just not like this anymore. What about other skills like melee? What about old multistrike that made 90% of melee work? Poe.ninja shows everything but cyclone as fucking straight up dead. Literal 0.X%. Because it's been made terrible even after the "melee meta" league they failed at. And we still get fortify nerf?? Ele hit, already nerfed hit with a bat again??? What is this?????

And how about not introducing broken OP skills / support gems / ascendancy nodes so we're stuck whole season with a build that can run with 50c gear and rival the 10ex builds? How about some beta testing and common sense? I can get behind "broken" builds that require very specific gear to reach that state, like full shaper items eternity shroud setup or full dex stacking bow builds, they're expensive and time consuming to make. And well, those builds were limited by currency and now GGG likes to gut them instead of understanding. While there will be a new designated meta PUSHY 50c easy gameslammer good to go soon.

And these "1 season wonders" that will inevitably be nerfed, they trivialize the current league create a situation where people especially newbies are extremely drawn to these builds to complete their league objectives, but afterwards if they want to try another same build they get discouraged because nothing feels remotely close in power and ease of progress as the #currenleague "meta" build. It sucks.

All this Instead of people just playing what they enjoy and like. It feels pointless to "play what you like" instead of "play what is strong", unless you love self-imposed challenges and restrictions. There's a handful of gamers like that but majority will follow the path of least resistance. This is why it makes no sense to keep overnerfing builds rinse and repeat instead of actually balancing them, don't want every skill to be equal but for gods sake GGG needs to have some common sense and competence in balancing of skill types.



So, exactly because the game is no longer how you want it to be. Like I just said.

Report Forum Post

Report Account:

Report Type

Additional Info