Content Update 3.9.0 -- Path of Exile: Conquerors of the Atlas
So uhh, does the reworked Ranged Attack Totem (now Ballista Totem) still work with wands or are wanders just SOL for this one?
It's not like I had a build with an extra 4L to fill or anything... |
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yeah, a bunch of nerfs & some buffs - not so terrible. actually, more of the usual. did not turn out to be as bad as all the quackers were making it out to be. looking forward to caffeinated friday.
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Really looking forward to this league! :)
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" I'm sure. I usually do a minion build as a starter because femur of the saints is cheap and 6 link vaal skellies completely melts bosses. I'm sure it still will. |
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Path of hate melee....
WHY....................... This is unfortunate.. might wait till melee is actually viable again |
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I will be taking a look at all these tomorrow. Holla at me @beats4president
Holla at me on twitch, youtube, tiktok, X, and Rumble @beats4president
Always trading :) Thank you GGG for the Great Game |
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must say very boring patch notes as a melee player especially lancing steel only a small numbers buff the skill wont be used still as its just baddddddddddd
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" YES, appears to be a big nerf, BUT not really so big - unless I'm missing something, you did the calc & came up with .42 vs .295 e-dps per totem comparing a 3-link (skill,RA-totem,MT) with a 2-link (skill,ballista-totem). to be fair, you must add another support gem to the latter example. do that and see how big the difference is. |
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Spell Damage modifiers for one-handed weapons can now reach up to 109% increased Spell Damage (from 79%).
Spell Damage modifiers for two-handed weapons can now reach up to 164% increased Spell Damage (from 115%). Spell Damage modifiers granted by Essence of Woe have been updated to be consistent with the above changes. The increased Fire/Cold/Lightning Damage prefixes have also been raised to match the above Spell Damage modifier changes. This! And arc buff as well... now i know what i'm start leasgue... Arc Mines) I think many people do same. |
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