0.10.3c Patch Notes
So the new patch offered a few changes. I would like to provide feedback.First and foremost, let's take a look at them and analyze which ones are better than the previous system and which aren't. -Magic items are no longer allocated to specific players when they drop. The only items allocated are: Uniques, Rares, Gems, Currency and Maps. This is definitely better overall. It should stay. No problem here. -Increased the base duration of the item allocation timer from 1.6 seconds to 2.6 seconds. There is still a bonus allocation time for characters that are a distance away (travel time +10%). Same at the above change. Nothing wrong with this one too. It should stay as it is. -Allocated items no longer show a countdown timer or player name. They are still dimmed out while they are allocated to someone else. ^ This is really bugging. While it's a change in the right direction, it still goes into a wrong direction as well. Problem with this change is, once the timer expires, you still don't know who this item belongs to. So in public parties, you cannot really tell if somebody ninja'd something from a 3rd person or if it was theirs in the first place. My suggestion is, just let the items be dimmed forever, even after the timer expires, and show the name above the item, just like in the last patch. You can even revert the timer removal change as well, since you fixed the overall chaos, and mass items with timer, by making blues non-shared. This way you will know if somebody is ninjaing things in public games, and when you're playing with friends that you trust and vice versa, be more enjoyable. Even if somebody missed their items, you will still know who they belong to, even after the timer expired. Well that was just my 2 cents. Hope you like the suggestion. IGN - SMURT_TO_BEYOND @ Beyond
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An 850 page thread & an internal discussion & the best you could come up with is add a few seconds to the timer...
Just a band-aid on a shitty system. If you want tension & cut throat then just make the loot have no timer & let players pk each other for drops but this wishy washy, half one way half the other serves neither camp. Fail patch IMO. |
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The increased timer and removal of magic items from allocation are both steps in the right direction. Thank you.
However, the removal of player names from allocated items is going to play havoc with the group of friends I run with. We clear maps rapidly and someone will keep an eye out on loot, alerting others if they missed an item. We don't waste time dallying over every single loot drop. Now we will have no way of telling who items dropped for. This will slow down our entire group, as we will now have to all pause and check each allocated drop. This change wasn't necessary and is just a psychological tactic to soften loot drama. It won't help since the person who the item was allocated to still sees it as pick-upable on their screen, and if someone else takes it, they'll still say, "You ninja'd my item!" This could actually cause MORE loot drama, because now only the person the item dropped for knows it was originally allocated to them. Imagine this scenario: - A unique item drops. - Someone loots the item when the timer expires. - Everyone says "That dropped for me!" - No one knows who it was actually allocated to except the person it was actually allocated to. Please revert this change, or add it as an option the party leader can enable. We use it to implement our round-robin system, because the game doesn't provide one. Last edited by Villainelle#7304 on Mar 18, 2013, 11:30:16 AM
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" Yes! The clutter problem is not really about the size of the item boxes)[/quote] Yes again, the font and box are both too big. |
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Last edited by Goaste#4800 on Jan 15, 2021, 10:26:08 AM
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Yay, more 6S/5L+ (now in blue) that ranged chars won't have a shot at. :/
I like the changes overall, though. I personally would love to see 5L/6L/6S get assigned, no matter the color. How Fusings Work: http://www.pathofexile.com/forum/view-thread/38585/page/3#p1451934
IGN: TheHammer |
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" Have you not played a summoner/totem/trap build? it's EXTREMELY easy to fight off-screen and contribute a TON to the battle. The safest place for summoner/totem/trap builds is AWAY from the monsters. Not necessarily a "glass cannon", but plays by controlling the battle instead of taking melee hits. |
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" YOU obviously don't know how to read, or selectively read. Here's a memo: GGG acknowledged that players can stand on loot to prevent people from getting it. How do you know that didn't happen to me? you know what happens when you make an assumption? I would value a non-paying customer's opinion as much as I value maggots. Last edited by JMacker#0362 on Mar 18, 2013, 11:40:47 AM
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" These items are extremely valuable and should fall under the same guise as currency. I'm BACK :)
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" teh fuak u talkin ?? This patch just sucks and nerfs good players. Last edited by HEMI#4292 on Mar 18, 2013, 11:41:22 AM
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