0.10.3c Patch Notes
I would still prefer that there would be a party leader option that decides the loot rules and timers.
On some parties I wish there wouldn't be a timer on others I would hope for a 10 sec timer because they even block your path. " First world problem. Pick rare up drop it->Timer gone. |
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A big reason that party loot options should be available is because even players like me are being permeated with the "My timer, my item" mindset.
Back when there was no timer and no public parties, we would only run with friends. When we did this, we would split all of the currency roughly evenly when possible. Now, if one person gets 3 exalts on their timer, that isn't going to get distributed to the whole party because it's "their item". When i'm in a group with friends, having a timer does nothing but degrade the gameplay experience. Last edited by Xendran#1127 on Mar 18, 2013, 4:49:11 AM
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I doubt the devs will read past the 5th page but I'll reply nonetheless.
I really dislike the fact that GGG has a certain vision and shoves it down eveyones throat. Sure it's their game so they can do what they want but without the players there wouldn't be a game. Have a 1 week test with certain loot options and see which is used the most. That way you actually look at what players want instead of just being stubborn about it. Amazoone - LVL70 RIP, Ghenkis - LVL52 RIP, Tempelaar LVL55 RIP
Ghenkes - LVL83 EK Mara, Amazooon - lvl61 Ranger and both going strong :) |
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Does it still work if you hide items, that the item appear to you while they are on a timer? (reducing a lot of the item overload in multiplayer while still getting your drops)
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" this is good. |
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" As much as i want loot options (Fully instanced NOT being one of them, however) for parties, i disagree with this. Want to know what you get when somebody shoves their vision down your throat? If they're a good designer, a masterpiece you may not have known you wanted. (Demon's Souls, Metal Gear Solid 2). Want to know what happens when some fans whine and complain without spending the time to properly understand or experience something? Metal Gear Solid 4, a game that Hideo Kojima purposely wrecked the story of. Partially out of spite to fans who wanted tits, explosions and badasses over a postmodern social commentary and analysis that breaks the boundaries of traditional games and forces you to question everything the game has told you, and partially out of not even wanting to make the game. Important: This post is not specifically about the idea of forcing a loot system on to people, it is about forcing others to experience your vision in a game as it was intended as opposed to giving them more control or freedom to change it. Last edited by Xendran#1127 on Mar 18, 2013, 4:53:38 AM
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And what if a party agreed that all items that drop with a counter always belong to the original owner?
Item drops at feet of 1 player but belongs to one of his friend, he cannot determine anymore who's item it is and is no forced to keep it for himself? -1 Last edited by Startkabels#3733 on Mar 18, 2013, 4:53:15 AM
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"That would be super easily exploitable. Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD |
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" If loot drops but you never see it, how could you be upset you didn't get something you never knew even existed? Last edited by Sebulous#3009 on Mar 18, 2013, 4:53:59 AM
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Don't know if it's been said before but if it has I'll +1 to that.
I would love to see a (slight) increase to pickup radius to counter-act playerblocking or not being able to pick the loot because you're slightly out of sync. And as a slight bonus that would also mean you would be able to pick up items that drops inside walls when bosses out of sync blink into them and then die. |
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