[3.17] Wallach's Hierophant Freezing Pulse Totems (No Further Updates)

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Wermine wrote:
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Balvi wrote:
So I changed my gems to

Freezing Pulse -> Awakened Controlled Destruction -> Hypothermia -> Awakened Added Cold Damage -> Empower 4 -> Increased Critical Strikes

my damage doubled 230k in hideout and did Sirus 8 np :) happy days


Your Freezing Pulse gem is 21/0. Get 21/20, you get lots of projectile speed without sacrificing anything else (except currency).


thank you, appreciated the advice and bought
I'm at the point where all of my gear is pretty decent and my next big upgrade would be either Atziri's or awakened gems, I assume Atziri's should be a higher priority since it boosts both damage and survivability?
Was finally able to get my reflection for 17ex. Too bad it's late in the league now though. Still have about 1300 chaos left to mess around with.

Stream= twitch.tv/truskillzzruns
What i've came around:

The +2 Proj Soul Mantle costs around 20ex, but if you manage to get an unlinked one the Cost to force link is just around 8ex with the current Vaal Orb and Fusing to Ex ratio.

Bought and linked mine yesterday for around 10ex.

e: Fyi - this build is highly viable for Hall of Grandmasters
Last edited by BorkeNoah on Feb 4, 2020, 7:07:55 AM


What do you think of these gloves?
Does culling strike affect totems?
Would you leave that craft (+1 lvl sockets aoe gems) or put life or damage during the effects of flask?
Last edited by FeniX_2917 on Feb 4, 2020, 8:06:56 AM
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BorkeNoah wrote:


e: Fyi - this build is highly viable for Hall of Grandmasters


Doesn't this depend on which grandmasters spawn? I do think this build is good for it, but there might be couple grandmasters, which need special treatment. Like skill gem which prevents blocking. If someone has a full list of problematic grandmasters and solutions to them, I'd like to hear (the block guy is the only one I've come across so far).
Yea you're right. But i cleared 5 HoGM without encountering any Challenging exile though. I think our penetration is so high that we just burst everything down. Combined with Frost Bomb against the ones with high Regen it felt like a breeze.

But i honestly don't know if we can kill everything with such ease
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BorkeNoah wrote:
Yea you're right. But i cleared 5 HoGM without encountering any Challenging exile though. I think our penetration is so high that we just burst everything down. Combined with Frost Bomb against the ones with high Regen it felt like a breeze.

But i honestly don't know if we can kill everything with such ease


Decided to try it. I was successful, but died couple of times. Most packs die immediately, but some don't. I didn't need to get anything special, basic setup got me through it. Some guys deal insane amount of damage. Some guys just don't seem to die. Some guys kill your totems very fast (spider thingy, helps if you summon totems far of each other). Fire Golem was immortal, but you don't have to kill it to progress.
Managed to do HoGM deathless. There wasn't any problematic grand master, but I did use Frost Bomb all the time along with the curse to ensure enough cold penetration. As someone said before, their golems seem to be immortal but they don't do that much dmg. If you decide to do this map, you have to be careful with the totem positioning since a lot of skills can kill them very fast.
Whenever I'm feeling invincible, I just run a fully-juiced double/triple Beyond, ele reflect (or no regen) T16+, and that quickly dispels the notion.
Last edited by kobo1d on Feb 5, 2020, 12:10:54 PM

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