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[3.15] Spectral Shield Throw Bleed Gladiator - tanky & fast mapping - good scaling - all content

Any unique flasks worth using with the build or not quite?
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Eridoo wrote:
Ryslatha's is one of the weird exceptions of % physical attack damage that does apply to bleed, because it's "max MORE physical attack damage" is actually applying to your base physical damage (like flat phys which it also has) and not % increased which you'd find on the tree which is applied after the base hit that applies the bleed. As far as I know anyways

Any other exceptions like this? I've been ignoring any attack damage mods because i didn't think they benefitted the build.

Also sorry Tricen, I've lead you astray with my lack of knowledge.
Can someone have a look at my build and quickly check what to upgrade next? Cluster Jewels?
Question about the gloves... I need better ones :)
I noticed on craft of exile that the phys damage over time multiplier is both an elder mod and a hunter mod. Does it matter? Is it ok to have ilvl80+ apothecary gloves with an elder mod to get it or is the hunter one better? It looks like both can go up to 16%
You don’t stop playing because you grow old, you grow old because you stop playing.
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kaculp wrote:
Any unique flasks worth using with the build or not quite?


I'm at lv96 and spent ~20 Ex so far and none in flasks. I considered using the Karui Life Flask (unique), but you lose one ailment remover. Currently using 2 Life Flasks (curing/dousing) and a Sulphur [auto-antibleed], Granite [auto-antifreeze] and Basalt [auto-antishock].
Here since Closed Beta. Never found a Mirror. Still love PoE. :- )
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kaculp wrote:
Any unique flasks worth using with the build or not quite?


overflowing chalice sulphur flask with increased effect enchant is pretty good coupled with granite and quicksilver flask with "used when charges reach full" enchant

also combined with 2 life flasks one for anti bleed and one anti poison so you can permanently use them and regen a lot
Last edited by Fendrefion#2167 on Sep 6, 2021, 1:28:32 PM
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JohnnyV76 wrote:
Question about the gloves... I need better ones :)
I noticed on craft of exile that the phys damage over time multiplier is both an elder mod and a hunter mod. Does it matter? Is it ok to have ilvl80+ apothecary gloves with an elder mod to get it or is the hunter one better? It looks like both can go up to 16%


yeah level 80 is enough, on elder ones you can get phys damage over time multiplier + bleeding damage and supported by chance to bleed . those are pretty easy to craft. You can pm me ingame if you want to have a chat about it.
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Edeka wrote:
Can someone have a look at my build and quickly check what to upgrade next? Cluster Jewels?


hi,

better apothecary's gloves elder influenced with phys damage over time + bleeding damage + gems socketed supported by chance to bleed + projectile bench craft
T1 vulnerability on hit on ring
overflowing chalice sulphur flask
3 cluster jewels setup (feel free to check on my profile)
Go for blood magic on the tree and get rid of "life tap" + "chance to bleed" on your 6L . Instead you can use Maim + cruelty for big amount of damage


and then double influence warlord/hunter +2 amulet (dext and physical gems) when you have enough currency to craft it

sounds like a good start in order to improve your build
Last edited by Fendrefion#2167 on Sep 6, 2021, 2:08:48 PM
So recently i made some upgrades to my gloves, got hh, lvl 24 sst, still missing awakened gems tho
No idea what to upgrade at this point
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SoulFullOfEvil wrote:
So recently i made some upgrades to my gloves, got hh, lvl 24 sst, still missing awakened gems tho
No idea what to upgrade at this point


For gear you could go elder helm , life on block shield and elevated gloves. You also have no clusters? They are a big upgrade and getting immortal ambition with a timeless jewel is also nice.

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