[3.11] Bashtart's HERALD OF PURITY GUARDIAN: cheap starter & endgame boss farmer with insane dps!
" What mitigation am I shooting for? All resist 75% including Chaos? More Armour? More Life? I'm using Enfeeble, Immortal Call and Molten Shell on cwdt. Are there any other flasks? Ah I wish I had more chances to practices, I'm actually frustrated. Going to see if I need Uber Lab Ascendancy because I'm lacking the power, frenzy , and endurance charges. |
|
" This will not work. You can only have one Guard skill active at once and they share a cooldown. Should go for one of them. Ot maybe immortal Call along high level vaal molten shell which you use by yourself only. Last edited by Gnomiro#6784 on Apr 6, 2020, 4:38:15 AM
|
|
" You could improve jewels I don't agree with your tree. Flasks. Boots. Flip your gems. 20 quality, get corruption where corruptions matter. example: 21/23 HoP Fish Last edited by TallTimbers#2290 on Apr 6, 2020, 9:18:59 AM
|
|
Is there a way to swap from bv to like cyclone and have fortify on that one? Quite liking the build but not a huge fan of the whirling blades to get said fortify buff :S
|
|
Hello Bashtart,
I shoot this video because players like me would like to see if this build worth the spend time or not. https://youtu.be/jBGeg-Yk4_Q
Spoiler
It worth. I am level 83, Gems are 18. Map and guardian is Awaken 5. I am doing everything wrong to best of my ability especially using inward eye as head slot because it looks cool! And the build still manages to kill relevant stuff.
|
|
" Had my second attempt at Sirus today and I successfully completed it deathless. This time it was AL5. I did not need to use any portals. My first attempt was crap because i had less than 5k armor and less health. Made lots of upgrades to my gear and jewels. Watched some youtube videos to become familiar with the tells of the Sirus fight so i could know what was coming and how to avoid it. I wouldn't say this is the par but I did cream Sirus pretty easily. I also don't have the best gear. There is room for lots of improvements i hope to make. Below is stats and gear and a tree. Defense stats in game while in hideout with sand stance:
Spoiler
Gear and Jewels.:
Spoiler
Level 95 Tree:
Spoiler
This Unique Jewel lets me take: Ravenous Horde (which free's up the anointment slot) Heart and Soul (8% life is 8% life.) Cruel Preparation (10% Life, 5% all ele res) (Thanks to Gnomiro for this idea) None of this was cheap. I'm not really a crafter. I estiamte I've put in around 15 exalts i think. So what's next? More armor. Better Gems, Level 21/23 quality, awakened gems. Craft an amulet with +1phys gems and +1str gems. Hopefully get aspect of spider. Anoint Charisma. Jewels. Fish Last edited by TallTimbers#2290 on Apr 7, 2020, 3:28:13 AM
|
|
I think I got this build at maximum damage possible Any way improve even more?
here is my PoB: https://pastebin.com/W0tvFMGi (HoP is set at lvl 26 because for no reason it get +6 lvl instead of +8 lvls) Eddit: used some of the last comment jewels and put the tread of hope on the amulet to show it on PoB Last edited by mmaturana#7329 on Apr 7, 2020, 10:29:53 AM
|
|
" There is still some room for improvements: 1) You can get a +1 Socketed gems chest (either +1 active, +1 socketed or potentiyll both). 2) You could get "nearby enemies take 9% incresaed physical damage" on your helemt as well. This is another big damage improvement. 3) Going for two Large Clusters with 4 Medion Pure Agony nodes is also a potentially improvement I'm currently trying. Read further for more about this. My progression Recently decided to try the following: 1) Awakened Multistike 2) Using two large cluster with 4 Pure Agony nodes 3) Running a dual-curse setup on high templar gloves -> Can use Flesh Offering also 4) Trying some other spectres than "Stoneskin Slayer" Got some of these ideas from the "Sentinel Queen" Videogudie published by Badger recently on youtube. Still a little different (he is mostly using necromancer but also suggesting Templar) but he has good ideas! Updating my gear and skill tree considering these possibilities I was able to reach 9 Sentinels with up to over 7 million dps each while having more than 7k hp. Some more about the former mentioned things: 1) Nothing to say. Just a big increase for a big chunk of money. 2) I moved the Thread of Hope from to top to the left to be able to allocate "Spiritual Aid" to have enough damage on my Blade Vortex while saving many points for the second cluster. I loose Ravenouse Horde but the second cluster provides so much more damage potential! Ans also a lot of life when running two more small Fettle nodes. To save some points I'm only using one Medium - Small cluster chain and a Megalomaniac with Fettle + Pura Agony in the other socket (1.5ex) Still considering to move some skill points around to maybe grap endouring bound as it would increase Blade Vortex damage a lot which makes it easier to proc the Sentinels in high delirium maps and allows to keep them up longer in some fights with phases or gaps between mobs. 3) Swapped out my culling gloves to get these dual curse gloves for around 5 ex: In combiantion with the +1 Curse cluster this others some nice QoL and damage improvements. All minion now allways have enfeeble as well as vulnerability applied! In addition it allows to run a Offering. I decided to go for Flesh Offering as it counteracts the loss of minion speed in my 6L while mapping. Currently I'm not able to apply it in boss fights without adds because I'm not running desecrate to generate corpses. But it really smoothens the clearing process. 4) Badger suggests "They of Tul" as well as another type of minion from Drox influenced maps. So far I only tested "They of Tul" and they are amazing. They provide a sandstorm on the ground which reduced damage taken by 15% and gives 20% spell and attack dodge! I tested them in 100% delirium maps and Wave 20 of Simulacrum and they survived. I stil have to try the other suggested spectre which will provide a attack speed and movement buff if I remind correctly. Great built and still some room for improvements :) |
|
" Feel free to check out my version that was inspired by Bashtart's build. I recently moved to 11 sentinel build, ~7m dps per sentinel with approximately ~6K life at level 95. Gear wise is expected to cost ~30-40exa (excl.awakened multistrike) |
|
" Had a look at your high dps build provided earlier (https://pastebin.com/UkHD9BVK)und habe ein paar Fragen zur QoL: 1) You seem to have only 30-60 mana left. Seems not much when also skipping most of the mana regeneration clusters. Are you able to consistently use whirling blades in a long sequence? 2) You don't have a lot of life regeneration left. If I see correctly its only around 400 hps and I dont see any other regeneration options beside your karui flask. Is it enough in high delirium maps? 3) Your damage seems to heavily rely on you two CWDT setups: They procc after 3k dmg and apply punishment and desecrate/FLesh Offering. While I can understand that it works for the Flesh Offering setup I'm not sure if it is realiable for the curse setup. You have to take a significant amount of damage to procc it while not having much life regeneration. Does it really work for you? I could imagine that I would take a big hit, use whirling blades to get out and the curse is casted at another palce where me and my minions arent any more. For fast mapping this will probably never applied. I can imagine that it works quite good for bosses but you would try to dodge attacks most of the time not getting hit. 4) If I'm right your worm flask is the only realiable way to procc sentinels at the beginning. Have you tried 100% delirium maps? Does it work without Blade Vortex Damage and no minion duration cluster? Do you often have all 11 Sentinels up at once? I often recognize that I'm not running all my 9 Sentinels in such Maps and I try to keep my Blade Vortex damage high to proc them more reliable (yours has 25k dps while mine has 350k dps) Thanks in advance! I'm really interested to give different things a try. |
|