[3.10] Herald of Agony Mana Guardian | 2.5 Minute Sirus 8 | Deathless T19 100% Delirium

I dont get his tree thp he has elemental damage on it but with colc point he cant do elemental damage.
10/26 Update:

Special thanks to MonkiGW2 who helped us add minions to this build to make it even more powerful! MonkiGW2 posted about adding more passive points for minion durability and use Spectres for more consistent frenzy, and animated guardian for fortify. Check out his comments on page 7.

For this guide we will just keep it simple with zombies only, as they require zero investment and add a lot to this build. 25% MORE damage for your crawler thanks to feeding frenzy for your crawler, elemental army (-10% cold resistance), AND onslaught when you have at least 4 zombies alive.

Seven 18K health body with 80/80 elemental resistance is not bad for an expendable meat shield you can re-summon at any time. 30K DPS each also helps killing off low health monsters quickly, for a much smoother clearing experience.

Guide updated!

Level 68 POB: https://pastebin.com/Nx9hNX2h
Level 68 Talent Tree: http://poeurl.com/cBOf

Level 95 POB: https://pastebin.com/0bi0Z3rq
Level 95 Talent Tree http://poeurl.com/cBOg

We made the following changes:

1) Whakatutuki o Matua, superior choice for Zombies. Replaced shield charge, fortify and faster attack support with Raise Zombies, Elemental Armies and Feeding Frenzy

2) Took Soul of Lunaris to protect against chain damage, replaced Time of Need with Bastion of Hope for 20% extra spell block chance thanks to Lethal Pride, and stun immunity.

3) Since we lost our movement skill, replaced lesser poison with flame dash, and both ball of lightning and flame dash benefit from faster casting!
Last edited by hitmantb#6251 on Oct 26, 2019, 9:24:49 PM
Ok I did the same changes but Im not taking gravepact im going for sanctuary becouse I need the reisistances from there and block.
Got a question, what is buffing my Crawler with attack speed with the new setup? it attacks really fast now. I went with Minion life and meat shield support and crawler got insane attack speed still and cant figure out how.
Last edited by Hyde84#1718 on Oct 27, 2019, 5:35:29 AM
Ok my zombies died in phys reflect as expected but I sill have alot more attackspeed on my crawler after changing to the setup you are using and cant figure how :D is skitterbots giving attackspeed of smt? it says movement speed and not attack speed, some insight would be wonderful. And I dont get it why skitterbots are so good?
Last edited by Hyde84#1718 on Oct 27, 2019, 6:30:33 AM
"
hitmantb wrote:
10/26 Update:

Special thanks to MonkiGW2 who helped us add minions to this build to make it even more powerful! MonkiGW2 posted about adding more passive points for minion durability and use Spectres for more consistent frenzy, and animated guardian for fortify. Check out his comments on page 7.

For this guide we will just keep it simple with zombies only, as they require zero investment and add a lot to this build. 25% MORE damage for your crawler thanks to feeding frenzy for your crawler, elemental army (-10% cold resistance), AND onslaught when you have at least 4 zombies alive.

Seven 18K health body with 80/80 elemental resistance is not bad for an expendable meat shield you can re-summon at any time. 30K DPS each also helps killing off low health monsters quickly, for a much smoother clearing experience.

Guide updated!

Level 68 POB: https://pastebin.com/Nx9hNX2h
Level 68 Talent Tree: http://poeurl.com/cBOf

Level 95 POB: https://pastebin.com/0bi0Z3rq
Level 95 Talent Tree http://poeurl.com/cBOg

We made the following changes:

1) Whakatutuki o Matua, superior choice for Zombies. Replaced shield charge, fortify and faster attack support with Raise Zombies, Elemental Armies and Feeding Frenzy

2) Took Soul of Lunaris to protect against chain damage, replaced Time of Need with Bastion of Hope for 20% extra spell block chance thanks to Lethal Pride, and stun immunity.

3) Since we lost our movement skill, replaced lesser poison with flame dash, and both ball of lightning and flame dash benefit from faster casting!


Pity they all die in deep delve for about couple seconds)
This is a mystery I really cant figure out where I get the attack speed from after changing to the updated build haha. Im staring and looking on tree, gear and everything and just cant get it how, Help pls :)
This build is not very cheap in HC? Memory vault is like 6 exalts, and so is astra ammy. Will the build work withough these? It seems alot of listed items are alot more expensive this league then in previous leagues? Especially in hc.
"
hitmantb wrote:
10/26 Update:

Special thanks to MonkiGW2 who helped us add minions to this build to make it even more powerful! MonkiGW2 posted about adding more passive points for minion durability and use Spectres for more consistent frenzy, and animated guardian for fortify. Check out his comments on page 7.

For this guide we will just keep it simple with zombies only, as they require zero investment and add a lot to this build. 25% MORE damage for your crawler thanks to feeding frenzy for your crawler, elemental army (-10% cold resistance), AND onslaught when you have at least 4 zombies alive.

Seven 18K health body with 80/80 elemental resistance is not bad for an expendable meat shield you can re-summon at any time. 30K DPS each also helps killing off low health monsters quickly, for a much smoother clearing experience.

Guide updated!

Level 68 POB: https://pastebin.com/Nx9hNX2h
Level 68 Talent Tree: http://poeurl.com/cBOf

Level 95 POB: https://pastebin.com/0bi0Z3rq
Level 95 Talent Tree http://poeurl.com/cBOg

We made the following changes:

1) Whakatutuki o Matua, superior choice for Zombies. Replaced shield charge, fortify and faster attack support with Raise Zombies, Elemental Armies and Feeding Frenzy

2) Took Soul of Lunaris to protect against chain damage, replaced Time of Need with Bastion of Hope for 20% extra spell block chance thanks to Lethal Pride, and stun immunity.

3) Since we lost our movement skill, replaced lesser poison with flame dash, and both ball of lightning and flame dash benefit from faster casting!


Thank you for the shoutout!

I am happy to report that I am at 460 delve depth now, just hit level 96. I haven't lost my Animate Guardian. I do occasionally loose a zombie and more rarely a spectre. I did have to buy a grand spectrum with "corrupted blood cannot be inflicted on you" corrupt. I died twice from lvl 95 to lvl 96 both from corrupted blood.

If anyone wants to min/max with minions here is my setup:

- Zombies (with feeding frenzy)
- Spectres (Carnage and Host Chieftains linked with Blood Magic) - Frenzy and Power Charges
- Skitterbots - Shock and Chill
- Animate Guardian (linked with minion life and wearing the following):
https://pathofexile.gamepedia.com/Garb_of_the_Ephemeral_(Synthesised)
https://pathofexile.gamepedia.com/Kingmaker
https://pathofexile.gamepedia.com/Asenath%27s_Gentle_Touch
https://pathofexile.gamepedia.com/Crown_of_the_Tyrant - Need to get a white socket version so EE will still work.
Boots are life, %life, %regen life w/resists and move speed

This Animate Guardian setup is super expensive 15-20 exalts in Blight league. But we get Temp Chains with explosions, -10 all resists, blinded enemies, speed cannot go below base value, enemies cannot crit strike you, culling strike, and fortify.

Currently stats at level 96:
ES - 18627
Armour - 55465
Agony Crawler Tail spike DPS (with shock) - 6.7mil
Agony Crawler Tail spike DPS (without shock) - 4.6mil
Zombies DPS: 67k x 9 = 603k (w/ shock)
Spectres DPS: 50k x 4 = 200k (w/ shock)
75% Attack block
60% Spell block

Note: there is one more Minion regen node on the "Sacrifice" wheel. I may drop the mana node by "Mystic Bulwark" to help further prevent Zombies and Spectres from dying. You do loose like 1k ES and 1k Armour.

Current POB: https://pastebin.com/yY74e1Ji
"
alexandro_108 wrote:
"
hitmantb wrote:
10/26 Update:

Special thanks to MonkiGW2 who helped us add minions to this build to make it even more powerful! MonkiGW2 posted about adding more passive points for minion durability and use Spectres for more consistent frenzy, and animated guardian for fortify. Check out his comments on page 7.

For this guide we will just keep it simple with zombies only, as they require zero investment and add a lot to this build. 25% MORE damage for your crawler thanks to feeding frenzy for your crawler, elemental army (-10% cold resistance), AND onslaught when you have at least 4 zombies alive.

Seven 18K health body with 80/80 elemental resistance is not bad for an expendable meat shield you can re-summon at any time. 30K DPS each also helps killing off low health monsters quickly, for a much smoother clearing experience.

Guide updated!

Level 68 POB: https://pastebin.com/Nx9hNX2h
Level 68 Talent Tree: http://poeurl.com/cBOf

Level 95 POB: https://pastebin.com/0bi0Z3rq
Level 95 Talent Tree http://poeurl.com/cBOg

We made the following changes:

1) Whakatutuki o Matua, superior choice for Zombies. Replaced shield charge, fortify and faster attack support with Raise Zombies, Elemental Armies and Feeding Frenzy

2) Took Soul of Lunaris to protect against chain damage, replaced Time of Need with Bastion of Hope for 20% extra spell block chance thanks to Lethal Pride, and stun immunity.

3) Since we lost our movement skill, replaced lesser poison with flame dash, and both ball of lightning and flame dash benefit from faster casting!


Pity they all die in deep delve for about couple seconds)


I am in 500ish now and they hold up fine, I basically press and hold three buttons: Ball of Lightning, Molten Shell and Convocation. I don't need them to do damage, I just need them to be there to block the enemies and provide Onslaught and Feeding Frenzy buff to the crawler. In 1000+ I may need to switch back to Aegis Aurora with fortify, or replace feeding frenzy with meat shield, not sure yet . . .

In delve with our set up, our crawler has frenzy charge nearly 100% of the times, 2.5 million POB if I check Frenzy Charges is very real in Delve. If I eventually get my hands on a +1 corruption chest I will be doing 3.5 million damage with crawler. We clear really, really fast and our Zombies do not really need to take damage.

Keep in mind we are using zombies TOTALLY differently than Baron zombie builds. These builds rely on Zombie to do all the work, they don't have a crawler doing 2.5 million full screen piercing damage behind them. Delve is also full of corpses for us to easily resummon.

General mapping is just so much more enjoyable with Zombies. Their damage is like culling strike and they buff your crawler so much. You don't get 25% MORE easily in this game.

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