[3.21] ShakCentral's Cold DoT Elementalist For Everyone
" Noticed that, still around 100k less than the guide version. I can't spot the missing thing. |
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First of all, I'm legit laughing out loud at the guy who asked if I was ok because I hadn't commented in a while. It had been less than two days at that point, and overall I'm pretty sure I'm in the top 1% of guide creators in active responses. Carrying on..
I've gone through all of the posts since Friday, and I've got nearly 25 things I wrote down to make a note of. Here a short explanation/answer for them: Elemental Equilibrium, Trigger Mod, and Spells - EE, in most cases, will boost your damage anywhere from 50-100%, depending on enemy resistance values. If you don't have access to the Trigger mod, either because you're SSF or don't trust crafting services, self-cast Storm Brand on bosses for now. EE is mostly for shredding resists on high health targets, and is rarely needed for white and blue trash. - REMEMBER TO NEVER HAVE "ADDED COLD DAMAGE TO SPELLS". This will override the desired EE effect with each proc of Storm Brand and OOS and will result in a cold res GAIN for your enemies. - If you are playing in Softcore Trade league, I can craft the Trigger mod for you. Message my ShakCentral character in-game and bring 5C with you. - If you're SSF, don't get discouraged! It took me over 50 unveiled weapons to find it this league, and that's actually near my fastest. Flame Dash - Any mention of Flame Surge is a mistake and should be Dash. I'll update the guide. - Flame Dash is the only skill that needs to be linked to Arcane Surge. Tempest shield won't be a high enough mana cost, so it's fine to leave it unlinked if your gear only has B, B-B links. Clarity, Blood Magic, Prism Guardian, Mana Reservation, and Enlighten - In order to run a 50% mana reserved Aura with Blood Magic, it must be level 19 at minimum. At level 20 Blood Magic, your ability to run Clarity will depend on your overall health, as clarity reserves a flat amount. Clarity is a Quality of Life increase, but not vital. - A level 21 Blood Magic is almost certainly more costly than the value you get from it, but it's a great option for the very rich and min-maxers. - Prism Guardian is one of my favorite weird things about Vortex. An uncorrupted version is only 1C, but I consider it a very late-game item. It's a big survivability loss with a BIG damage increase. I would recommend using a higher ES shield until you're very comfortable with the manual dodging/defense side of the build, and then swap to Prism. - If you can't afford or obtian a lvl 3 Enlighten, you can temporarily make use of the mana reservation nodes on the left side of the tree. I used this from level 91-93. Curse and Aura choices - I cannot stress this enough : Make Vortex your own! There are a huge number of curses and auras you can choose from to customize your play experience. Vaal Discipline is literally the only curse or aura that I would consider "mandatory". The options include: - Malevolence, Clarity, Hatred, Flesh and Stone, Aspect of the Spider, Zealotry, Summon Skitterbots, Precision - Temporal Chains, Enfeeble, Frostbite, Elemental Weakness, Despair Mix and match, try stuff out, and find the best combination for you! Elemental Focus - The initial hit of Vortex and Cold Snap cannot freeze or chill, but the ground effect left behind chills, with all of the chill effectiveness built into the build. Still works. Elemental Reflect - You can run ele reflect maps by dropping Vortex and Cold Snap near mob packs and aggro-ing them into the ground degen. It's slow and pretty bad, but doable. I've do a T16 with it each league just to be sure and it's still fine, but super slow and probably should just reroll the map. Catalysts - Just a quick update for those who don't know : If you use the life catalyst on Presence of Chayula, you can achieve even more life > ES conversion. Enjoy! I'm gonna do one more post with a couple quick hits on the people that wanted gear advice. Cold DoT For Everyone: https://www.pathofexile.com/forum/view-thread/2661120
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Malfetus,
Spoiler
It looks like you removed all of your gear. Can't comment on the red map damage. sorry
Krygenic,
Spoiler
Gonna just give advice on gear. Not tryign to be harsh - just offering blunt advice.
Your wand is decent. Good spell damage roll, but you could get a wand for pretty cheap with some better damage spread over a few mods. Your helm wants to have the -9% Cold Res. That amulet is not good. You can get attributes as add-ons with other gear pieces, and you need a lot more out of your mods than just 108% total res. On the flip side, your rings are very nice. Keep those beauts. Your shield and boots are fine. You should get an enchant on the boots. You're leaving ~15% spell damage on the table by not having Fingerless Silk Gloves. Get a Rumi's. The block on them is one of the single best things you can do for your build. Finally, dropkick that Incandescent Heart into the sun. Get a ton OF ES and stay CI, or get a Shavs and start selling your body for fusings. Dayme,
Spoiler
Same deal as above. Gonna give blunt upgrade advice.
Your wand needs more damage. 42% total across two rolls is super low. Your Helmet can improve a lot for defenses AND offenses. -9% res, and you only have 42% to ele resists on current. You know that Shavs/Presence of Chayula will be huge for damage, so not gonna harp too much. Those gloves are not good. Fingerless Silks will give you spell damage, and you want 120+ ES at least. Boots have good MS, but yo uwant double that ES if possible eventually. Low Priority Rings are decent. You want ES recharge mod on them. Shaped Crystal belts can roll both generic Damage and extra ES from body armour. Get your Rumis ASAP, and also get a Sulphur Flask instead of mana. Cold DoT For Everyone: https://www.pathofexile.com/forum/view-thread/2661120
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Hey Shak !
If you have time, I'd like to have a quick review on my gear too ! Got 9ex in stash but really don't know where to start... Thanks and have a nice Christmas holidays ! |
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Allow me two comments:
your wands adds flat cold damage. To everything. So it messes up EE. (at least that's my understanding, or does "adds 28 to 50 cold damage" apply only to the wand attacks?) you can spare 3 traveling points by connecting the big resourceful wheel on the right through Soul Thief. you can craft a better "increased energy shield" for your shield (biggest is 74%) edit: oh, and I would start here: 6L 600ES vaal regalia Last edited by roselan#6478 on Dec 23, 2019, 1:04:11 PM
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edit to remove incorrect info
Last edited by SonsOfKorhal#5375 on Dec 23, 2019, 3:59:01 PM
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Hi and thanks for all your work with this amzing build. If you have time please consider reviewing my gear, i recently switch to LL.
I am still wondering if the "add X cold damage" on my wand messes up with EE as monsters still show "vulnerable to cold damage" when I proc OOS or Storm brand". Also when I look at my skills description there is no added cold damage (storm brond or OOS). Can you confirm it ? Thanks a lot. |
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"Adds X to X Cold Damage" is a local modifer to weapons that adds damage to attacks. The only added damage you're worried about is added cold that's specifically "to spells".
Cold DoT For Everyone: https://www.pathofexile.com/forum/view-thread/2661120
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I just investigated and yes, I was flat out wrong. Basically if it shows up at the top of the weapon, it's local ("Elemtal damage: 20-35")
So it can be nice to fire/lightning if you use shield charge. In short: you are safe. |
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Hey guys, thanks for the recent tips.
I’m doing t16 al5 now and my single target is really abysmal, t15 metamorph taking me a min or so. I’m lv90 and cannot figure out what is holding me back on the dmg side. I did most of the things guides are flowing into. https://www.pathofexile.com/account/view-profile/darkwolf004/characters -> VortexScript Thanks ahead for the answers. |
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