[3.13] HC/SC/SSF All Content Miner - Any Mine Skill - LL/CI - 12k ES w/ Videos!

Thank you for your continuous efforts. I am kicking this league off with this.
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Last edited by MaxEXA#3557 on Jan 14, 2021, 9:04:53 PM
What would you think of going purifying flame then transitioning to pyro mines when you can grab the astral projector as a league starter or is there perhaps a better path of progression.
Last edited by Travestiy#2129 on Jan 14, 2021, 9:40:53 PM
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Travestiy wrote:
What would you think of going purifying flame then transitioning to pyro mines when you can grab the astral projector as a league starter or is there perhaps a better path of progression.


I'd probably go the other way. Pyro will be better early on
Hey bro, what you think about Blazing Salvo blast chain mine? Its better to do Pyroclast or with your experience you think is worth to give BS a chance?
'Born in the Shadows, like te ascendancy~*'
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zeinebr wrote:
Hey bro, what you think about Blazing Salvo blast chain mine? Its better to do Pyroclast or with your experience you think is worth to give BS a chance?


He answered in the previous chain. It's a worse version of pyroclast.

I personally used it last league for leveling and it was fantastic, but it fell off incredibly hard once you hit maps.
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zeinebr wrote:
Hey bro, what you think about Blazing Salvo blast chain mine? Its better to do Pyroclast or with your experience you think is worth to give BS a chance?


As below poster said, it’s a worse pyroclast in almost every way.
Have something in mind i want to ask.
If we take Mark of the Shaper as one Ring and then get an
Elder influenced Unset Ring we try to chance orb to Malachai's Artifice.
Fit in a Brand skill there to trigger Elemental Equilibrium would give us
-50% Res (of what ever element you want for) to our mine skill.
Or am i missing something? Sure it would be hard to chance the Malachai's Artifice but is it even possible the way i think it would work?
Ingamename @Legollinchen @Helloshity
Mark of the shaper is a good ring, but in general dmg is not the issue and you want a shitload of es, potentially es% as crusader mode. So having 2 unique rings deserve that purpose. Although yes you shoudl be able to chance a malachai artifice with sufficient effort.
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DaChefkoch wrote:
Have something in mind i want to ask.
If we take Mark of the Shaper as one Ring and then get an
Elder influenced Unset Ring we try to chance orb to Malachai's Artifice.
Fit in a Brand skill there to trigger Elemental Equilibrium would give us
-50% Res (of what ever element you want for) to our mine skill.
Or am i missing something? Sure it would be hard to chance the Malachai's Artifice but is it even possible the way i think it would work?


It works, but requires an extremely button press on a build that already pushes a lot of buttons and it gives up ehp for damage that you don’t really need.
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BeerLeague wrote:
3.13 Changes, Updates and Recommendations: READ FIRST

Spoiler
3.13 Brought quite a few different changes to the build, mostly in the form of nerfs, but not making the build unplayable at all and actually balancing out some of the different mine skills.

As per usual, nearly any spell is viable in a mine build, but some are going to allow for much earlier boss kills on a cheaper budget.

The Big Changes:


Biggest change to the class was losing the 30% area of effect from explosive expert. This makes it much harder to hit 13 ticks on Ball Lightning and makes GC feel much worse.

Overall, the two most powerful mine skills were affected while everything else saw a slight buff in damage.

The second biggest change is to the reservation on mines, which was removed from the ascendency. While it is possible to fix this by pathing to, or anointing efficient explosives, other anoints are stronger and the pathing to get down to the node is extremely terrible.

This does make it so you will not be able to use all of the auras (I would drop aspect of the spider) until you have an enlighten level 4.

Last, the way that damage was moved around in the ascendency pretty much makes Demolition Specialist mandatory, which means dropping born in the shadows - a very large loss on the defensive end. Thus, I would recommend dropping aspect of the spider for Flesh and Stone (stone stance).

What skill should we play for 3.13?

Unfortunately, for spell based miners, it is still Ball Lightning (5th league in a row now). While some of the other spells are closer now, they still aren't able to do what BL can do on a lower end budget.

One caveat here, if you dont mind the clunky playstyle, or Astral Projector ends up being cheap this league, Pyroclast is in a great spot with the buff to Demolitions Specialist.

GC ended up being a pretty big letdown last league and was unchanged this league minus the AoE nerf, which is pretty big for it as well.

So, best 1 and 2 in no particular order are Pyroclast and Ball Lightning for 3.13.

Pyroclast is pretty straightforward and the below guide gearing is still correct. BL has however changed quite a bit and I will detail that in the section below.



i dont understand why u said that GC was a big letdown. ok was my first miner but it was so poggers with massive dmg. ill try it this leauge again gettin 30% aoe from tree.

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