[3.13] HC/SC/SSF All Content Miner - Any Mine Skill - LL/CI - 12k ES w/ Videos!

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Pongly wrote:
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BeerLeague wrote:
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shadowSpoupout wrote:
They are nodes "reduced mana reserve", checkout on PoB with search function.


On another note, I don't understand why Charged Mines Support is not picked over concentrated effect (or w/e other supports) for GC. Seems very powerful... but that's my first miner so I must be missing something.


Damage multiplier on charged mines is crap. Much better with another support.


Did the math for Charged Mines Support and the results are interesting, seems to be about a 45% more multiplier (using my character's current crit chance of 28.5%), assuming 3 frenzy and power charges.

The GC pastebin has 39% increased mine throw speed. Charged mines gives 30% inc throw speed.
30 / 139 = 21.6% more throw speed
12% more damage from 3 frenzy charges.

PoB puts the 75% increased crit chance at about 7% more damage, and that is without the extra scaling of a diamond flask.

1.216 * 1.12 * 1.07 = 45.7% more damage.

With that said I'm going to test it out and see how it feels.


That doesnt work in practice.

You want to one shot everything during clearing rather than throwing more mines. Its better to take another damage gem and throw fewer mines.

Also, we have perma power charges anyway.

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iDT wrote:
for which weapon stats should i watch out to do white / yellow map farming?


its linked in OP
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shadowSpoupout wrote:
I'm interested into charged mines try, please let us know @Pongly !

I was advice by someone of my guild to use Wave of conviction with a "trigger socketed spell" craft. Would it be a good idea, given i don't care about the portal gem, to move the Weapon1 setup (Blood magic - clarity - precision) into the gloves (golem on 4th slot), and have Wave of Conviction socketed in Weapon 1 along Immortal Call and Cast When damage taken ?


Tigger doesnt work w/ CWDT
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stnikolauswagne wrote:
Finally killed Sirus after a horrendous League Start, now finally starting to farm red maps,



Gotta say, BL Damage on a 5 link feels more than fine on a 5 link, time to work on upgrades now, my choices are (as I see it), would appreciate some tips on what to prioritize:

1: Enchanted Helmet
2: Machina Mitts
3: 6 Link the Shavs
4: Watcher's Eye
5: Aspect of the Spider on Belt


6 link and machina mitts first imo
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Tigger doesnt work w/ CWDT


My point would be to trigger ONLY Wave of Conviction socketed in weapon, so CWDT not triggering is actually what I want. Or do you mean if there is a CWDT in the weapon no spell at all will trigger ?
What's the best 5L setup for BL right now?
whine mine type is best for budget farming actualy ?
and which one is best for high end one=?
k, switched entire gear and passive skill tree for the BL mines/GC mines setup.

gear:



damage is more than fine (t10 upwards), but I'm kinda struggling to find the sweet spot for mapping with GC and with BL. GC hits like a wet noodle when I detonate the mine too close to the target (but it's still the better mapping experience by far, just because of the constant freeze/shatter + AoE), while BL feels kinda random in the direction it's going when I detonate it, making the mapping experience kinda awkward as hell (but the single target is absolutely BONKERS)

few questions:
1. do you use slower proj on BL setup, even on a 5L?
2. do we have to pay attention to detonation sequence with this mine setup? or just stack mines to amp up the double damage chance?
3. PoB doesn't show a good weapon to use. should we aim for the +1 to gem (for GC, physical and for BL, lightning) + spell damage and spell crit? do mines get damage from flat spell mods?
4. on guide and PoB, the 40% conversion enchant for GC is still used. is it necessary? it's been 1 or 2 leagues since it was changed to 100% conversion on the gem.
Last edited by leafyr0kr#4392 on Sep 21, 2020, 11:54:36 AM
My mate is dying a ton with this build. He's not a bad player but can anyone give some tips to improve his survivabilty? He's res capped. Has CWDT immortal call. Decent ES (3142).
Just curious if anyone has played with Blazing Salvo on a mine this patch? I like messing around with different spellmines during levelling and couldn't resist trying this out. so far it has been pretty effective for clear and surprisingly effective at single target. I'm aiming for pyroclast mine to delete bosses and i didn't expect this to be as effective as it is. so if anyone has played with it further would they care to comment?
Bonus points if you have also played with crackling lance on a mine because i expect it will be trash but it might be hilariously powerful. Many thanks


Edit: Pyroclast mine does farm more damage than a similar setup of Blazing salvo, it doesn't feel as nice clearing but the damage is noticeably higher. not sure how to better test it but will report back.

Side note crackling lance is as dissapointing as expected so there's that I guess.
Last edited by x64Unicorn#0208 on Sep 21, 2020, 4:12:50 PM

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