[3.12] Double Strike / Flicker Assassin ~ League starter and ender! U-Elder and U-Atziri deathless!
" Nah, I think that'd be overkill, and would require too much of an accuracy sink. Though I am curious what mobs are actually evasive, is it mobs that somehow have something like a Grace aura? | |
" There is no guard skill that will prevent one shots. Sirus is more about dodging mechanics than mitigating them. But yeah, you could do that, you're not likely going to flicker at all vs Sirus, so it couldn't hurt. As far as gems, I personally want to get an Awakened Melee Phys, 'only' 7 or 8 ex and you get intimidate for a nice bonus too. | |
" Can you link your gear? He's pretty easy with my modified build based off this one. |
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" If u need endgame items i have the entire set chat me if u read this | |
I am fairly new to POE. I was just wondering how much of an impact the Vaal Double strike makes compared to regular double strike. I get there is the clones that can clear sides. Is it worth having to collect souls to use double strike? Is there a way around having a limitation on my double strikes?
Really loving the build so far and definitely wanna push it to that max! Thanks! |
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" Vaal Double Strike is functionally no different from regular Double Strike, except you can deploy your doubles when you need burst dps. You use the regular skill just the same and have a different button for the vaal part of the skill. Just having the one gem socketed basically gives you two buttons. You can see in my videos I have Double Strike on left click and the vaal part on middle mouse. Also, while mapping in good density, your souls fill very fast, allowing you to pop them a few times in a minute. The vaal totem works the same way, and you can see I have regular totem on the R key and the vaal totem on Q. | |
Hey, I just saw Enduring Cry on your Paradoxica. Is that for 100% delirium purpose?
I stack enough resist to have fortify and tailwind without any additional res, just with hp and movement speed if got lucky. Awakened Melee Physical gem is also interesting To craft Fortify with Tailwind I need to have - Boots with just tailwind as hunter mod - Awakener's Orb - Two-Toned Boots with Fortify When got all above I just have to extract Tailwind with Awakener orb and transfer to Two-Toned. After that all other mods will be random instead of these two? Last edited by mefistofx on Apr 7, 2020, 6:55:34 PM
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" I tried Berserker out and he needs a war cry, that's all. That is correct, using the Orb on the boots is like using a chaos orb but with your 2 guaranteed mods. Make damn sure that Fortify and Tailwind are the ONLY mods that are from elder or hunter. And it's best to use high ilvl fortify boots for better mods. GL! | |
Total newb here building first character. I want to do this build but with Claws....can it work? Do I just need stats similar to the shown swords and go to claws instead of swords tree?
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" Yep, search high pdps, attack speed 1.85+, multiplier as explicit mod, like this: https://www.pathofexile.com/trade/search/Delirium/44pOXGET9 Shit is expensive though. If you have multi ex to throw at weapons, take off the multiplier. The claw passives are kinda silly too, like 'increased attack speed if you've used a movement skill recently', that works for Flicker, but not for Double Strike. |