[3.8] Carrion Golem and Zombie Necromancer - Very tanky and fast, awesome single target

I'm new to the game and I'm loving this build. Nice work 😊
why the blood magic with the guardian and spectre?
"
Bendercoot wrote:
why the blood magic with the guardian and spectre?


Without it, chieftains cast frenzy/power charges less often as they run out of mana
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
"
thedeathbeam wrote:
"
Bendercoot wrote:
why the blood magic with the guardian and spectre?


Without it, chieftains cast frenzy/power charges less often as they run out of mana


cheers
sorry for the noob question but why not two clayshaper instead? even with your default gear, you get 3x2.6 = 7.8 or with the two clayshaper you end up with 5x1.5 = 7.5m damage. yes its less damage but the clayshaper gives also some good things that the cold points do not.
i havent got to that level yet so im just asking i dont know any better
"
Bendercoot wrote:
sorry for the noob question but why not two clayshaper instead? even with your default gear, you get 3x2.6 = 7.8 or with the two clayshaper you end up with 5x1.5 = 7.5m damage. yes its less damage but the clayshaper gives also some good things that the cold points do not.
i havent got to that level yet so im just asking i dont know any better


Because Pride and War banner get benefits from cold point too. Your aura get +6 levels. It's mean enemy take 5% more physical damage. Not much different. You can play both and compare yourself. Maybe 6 golems clear better
"
youngjuzell wrote:
"
Bendercoot wrote:
sorry for the noob question but why not two clayshaper instead? even with your default gear, you get 3x2.6 = 7.8 or with the two clayshaper you end up with 5x1.5 = 7.5m damage. yes its less damage but the clayshaper gives also some good things that the cold points do not.
i havent got to that level yet so im just asking i dont know any better


Because Pride and War banner get benefits from cold point too. Your aura get +6 levels. It's mean enemy take 5% more physical damage. Not much different. You can play both and compare yourself. Maybe 6 golems clear better


i just got to mapping and 4 golems clear fast enough for sure. ill stick with the cold points for now =)
now that we "cant" get 4 spectres anymore, i was thinking about dropping one Carnace Cheiftain to get a Ruins Hellion instead, yet im not sure if i should even try since the Hellion skill is this:

Enemies Taunted by you deal 30% less Damage with Hits and
Ailments against other targets

we are not taunting anything arent we? doesnt make much sense to me realy. welp please? thanks =)
"
Bendercoot wrote:
now that we "cant" get 4 spectres anymore, i was thinking about dropping one Carnace Cheiftain to get a Ruins Hellion instead, yet im not sure if i should even try since the Hellion skill is this:

Enemies Taunted by you deal 30% less Damage with Hits and
Ailments against other targets

we are not taunting anything arent we? doesnt make much sense to me realy. welp please? thanks =)


Hellion will taunt stuff for it. And I would drop host chieftain if anything, power charges arent really important.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
"
thedeathbeam wrote:
"
Bendercoot wrote:
now that we "cant" get 4 spectres anymore, i was thinking about dropping one Carnace Cheiftain to get a Ruins Hellion instead, yet im not sure if i should even try since the Hellion skill is this:

Enemies Taunted by you deal 30% less Damage with Hits and
Ailments against other targets

we are not taunting anything arent we? doesnt make much sense to me realy. welp please? thanks =)


Hellion will taunt stuff for it. And I would drop host chieftain if anything, power charges arent really important.


isnt one carnage cheiftain enough to generate 3 charges with blood magic tho?

also if you dont mind me, Hits against Chilled Enemies on gloves do work on minions too? the mobs are chilled with the bots right?

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