[3.14] VolaBomber | CwC - Volatile Dead Necromancer | All Content
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Leedly wrote:
Ayy! I switched my build over completely to the ingidon mom varient of yours, I love indigon's interaction so when I saw that build I was in! I've invested a good amount, and it's just not working. The damage is capping out around t15, bosses going very slow/metas horrid - and i'm dying a decent bit. I had to take zealotry off otherwise the 80% reserve just got me oneshot by everything without the mana pool to heal from first. Am I missing something? Would love some tips, thanks!
Can't really do anything until I fix it, I've tried going as low as t12 and I'm still dying. I'm losing my mind, i invested loads into the build and I don't see what else I could improve. Hopefully i'm doing something wrong. If not I can swap to your main build, I want to go for 40/40 again and I'm 3 builds in all which couldn't :/
Thanks a lot!
https://pastebin.com/swVLPjXd
Can you explain what actually kills you in maps? You can't sustain life or mana or something else?
I know, that this setup have less damage per ball. I didn't play it this league, but it should not be that bad.
I see that you allocated skill points that probaly does nothing for us. Try Charging offensive. It is great for Indigon setup because of additional life regen and phys mitigation from enduring charges, also frenzy charges increase damage. Battle Rouse great too because it helps to sustain mana for MoM. Hardened Scars setup that I explained in the guide makes us much more tanky but the actuall annoint not that cheap as Charging Offensive and Battle Rouse. Try cheap ones first.
Ones again Thread of Hope jewels are great for your character too. I'll copy-paste here my original answer about Thread of Hope:
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I'm using two Thread of Hope unique jewels in jewel sockets on left and top of the tree. This jewels allow me to allocate some passive points in radius without being connected to the tree. So I allocated Spititual Aid, Counterweight, Heart of Flame and Amplify without spending 16! skill points on passing nodes. And this is actually huge.
If you want to use these jewels make sure you are buying one with Large Ring for socket on the left and one with Very Large Ring for socket on the top.
Last edited by SiCH13#4211 on Jan 18, 2020, 9:21:11 AM
what do u all think about this channel? their site clearly can't be trusted tho cause they always want you to sign up just to see builds so I won't trust them but they do have the full builds with explanation on their videos and its pretty good
Yes, martyr is Ok-ish. You can clear whole content with it. But is not that great to be honest. For 10c it's nice choice. But after the video price starting at 50c. I don't think it's fair price. You can buy perfect disintegrator for 50c and it will be better IMO.
About the guy. He probably read my or gryph's guide and made video using information from the forum thread. And for some reason he wants to make money by selling subscriptions to his website or something like that. I don't think it's fair. PoE Community owns all this builds. Anyone can read forum guide, but this guy actually selling other people guides that he wraps in his own way. Also a while ago community found that he advertasing RMT websites and this is really shitty move.
I asked he in the comments, why he didn't make any refference to players who actually designed the build. He answered that he doesn't know who actually designed the build, but added regerence to the gryph's guide somewhere in the description. My opinion about gryh's build interpretation you can find in Q&A section. Anyway, he playing it his own way. Sorry for the rant.))
Thanks I will buy disintegrator and yeah those guys I believe steal builds and then advertise RMT on their sketchy 1998 designed websites. I stay away from people like him
Ayy! I switched my build over completely to the ingidon mom varient of yours, I love indigon's interaction so when I saw that build I was in! I've invested a good amount, and it's just not working. The damage is capping out around t15, bosses going very slow/metas horrid - and i'm dying a decent bit. I had to take zealotry off otherwise the 80% reserve just got me oneshot by everything without the mana pool to heal from first. Am I missing something? Would love some tips, thanks!
Can't really do anything until I fix it, I've tried going as low as t12 and I'm still dying. I'm losing my mind, i invested loads into the build and I don't see what else I could improve. Hopefully i'm doing something wrong. If not I can swap to your main build, I want to go for 40/40 again and I'm 3 builds in all which couldn't :/
Thanks a lot!
https://pastebin.com/swVLPjXd
Can you explain what actually kills you in maps? You can't sustain life or mana or something else?
I know, that this setup have less damage per ball. I didn't play it this league, but it should not be that bad.
I see that you allocated skill points that probaly does nothing for us. Try Charging offensive. It is great for Indigon setup because of additional life regen and phys mitigation from enduring charges, also frenzy charges increase damage. Battle Rouse great too because it helps to sustain mana for MoM. Hardened Scars setup that I explained in the guide makes us much more tanky but the actuall annoint not that cheap as Charging Offensive and Battle Rouse. Try cheap ones first.
Ones again Thread of Hope jewels are great for your character too. I'll copy-paste here my original answer about Thread of Hope:
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I'm using two Thread of Hope unique jewels in jewel sockets on left and top of the tree. This jewels allow me to allocate some passive points in radius without being connected to the tree. So I allocated Spititual Aid, Counterweight, Heart of Flame and Amplify without spending 16! skill points on passing nodes. And this is actually huge.
If you want to use these jewels make sure you are buying one with Large Ring for socket on the left and one with Very Large Ring for socket on the top.
Pretty much everything is killing me. If i'm not currently under at least mana flask effect, I go from full bars to dead in around 4 seconds from Heartbound loop. This happens even in hideout, 4 seconds when the desecrate loop starts until I'm 0 life. If i try to enable zealotry, I can't even stay casting mana. The balls also don't do that much damage - they're strong but not nearly what I expected for the drain I'm getting.
The skill points on my annoints are very good - I can switch out smashing strikes for charging offensive, though and it looks like i'll get a tiny buff.
Not sure where I'd get the skill points at all for thread of hope, and it would make my resists too low. I already had to scrape together to barely hit resists cap - but that's because I'm using a shaper belt with "20% mana recovery rate" which stacks on all mana regen - I could go to a vise for resists but I'd lose a LOT of regen/ehp.
The build seems neat, but if this isn't working like 10x better by this evening I'm just going to use your main build. I've never spent so much on a build for it to perform so poorly. Not saying it's your fault or anything :P , I just really want to be on towards 40/40 and lvl 99-100 with a build I can improve with up to 100ex at end of season and get crazy - but how i'm running now i can't even clear t14 map bosses, let along do any of the A6 conqs I was on.
I did just remember I could only afford a single watcher's eye - I could try to save 5exa and get the one with both MOM-esque reduction and recovery (i just have recovery now.) That would help for sure with staying alive - but I don't know how I'll save money when I can't run my maps anymore lol.
I've started turning zealotry back on with everything else setup and it appears to work, i'm getting more damage but it's still slow at t14 bosses (a6 though) so I think i'll just switch over to the other build tonight, it appears to be more damage, tankier, and cheaper to gear all at the same time :P
I don't really get the point of the boots on either skill - flame dash seems to get rid of the desecrate loop so it's not really worth to stop spinning, i mean i use it to travel large distances sometimes but I feel like expensive rare boots could be way better overall, since I'm really only benefitting from the evasion, recovery, and mana regen.
Last edited by Leedly#0514 on Jan 18, 2020, 4:50:12 PM
Not sure where I'd get the skill points at all for thread of hope, and it would make my resists too low. I already had to scrape together to barely hit resists cap - but that's because I'm using a shaper belt with "20% mana recovery rate" which stacks on all mana regen - I could go to a vise for resists but I'd lose a LOT of regen/ehp.
With charging offensive you have additional +12% to all resistances. So you can use 1 Thread of Hope without loosing resists.
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The build seems neat, but if this isn't working like 10x better by this evening I'm just going to use your main build. I've never spent so much on a build for it to perform so poorly. Not saying it's your fault or anything :P , I just really want to be on towards 40/40 and lvl 99-100 with a build I can improve with up to 100ex at end of season and get crazy - but how i'm running now i can't even clear t14 map bosses, let along do any of the A6 conqs I was on.
Just use my main setup then. With 100ex budget it's going to be insane. You can keep your 6-link Soulwrest and Cloak to test that setup. Simply buy Scold's and Doedre's, respec 2 ascendancy points to get Mistress of Sacrifice, remove militant faith and heartbound loop, link spirit offering to your CWDT setup and you ready to go. If you will buy prophecy "The Malevolent Witch" to upgrade Doedre's Tenure to Doedre's Malevolence yourself then total cost of migration going to be 10c. If you'll like how everyting works on this "demo" setup then you can start upgrading everything else.
I want to play indigon setup myself later. I'll check how it works in current league.
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I don't really get the point of the boots on either skill - flame dash seems to get rid of the desecrate loop so it's not really worth to stop spinning, i mean i use it to travel large distances sometimes but I feel like expensive rare boots could be way better overall, since I'm really only benefitting from the evasion, recovery, and mana regen.
I use Stampede because I don't want to scale movement speed and I don't have space for Quicksilver flask. 50% ms while spinning is actually a lot, so I'm fine with it. Also the boots allow me to have 1 more skill point for free. For traveling large distances I use smoke mine + flame dash combo. Thanks to Stampede's cd reduction I can spam that combo almost all the time. This is fastest and cheapest way to travel imo.
Expensive rare boots should probably be better in every aspect. But I personally really like Stampede.
Last edited by SiCH13#4211 on Jan 18, 2020, 5:57:56 PM
https://pastebin.com/h2Rf0g3v
Swapped out the helm and ring and it's already far tankier and more damage :) Honestly i kind of like staying with this mana regen tree and keeping cloak - I want to grab a shaper staff first and see if I'm able to keep up the mana regen, if not I'll switch the chest out as well. Also, stampedes work way better on this build, because you don't have to recast desecrate, you just keep the loop by cycloning - on the other build you have to manually desecrate again once or twice to start the cwdt loop.
edit - i have no idea how to craft this staff, and there's none with added fire damage for sale right now :/ I guess i'll have to find a way into pale courts and get the recipe... but then I'd have to sell my staff to afford the multimod... so i wouldn't have a wep if it didn't work out :P and maybe i'll try to craft one, though i can't seem to find the thing I read earlier where you explain how to altscour the staff. I try to pm you but you're always off when I'm on :P
edit - this build is much better already. I'm sure you could help me further optimize it - i seem to be doing very fine on manaregen even without flasks - but once I lose soulwrend for a shaper staff I'll lose a lot of regen and gain what I assume is a LOT of damage from getting a whole extra gem. Do you have any of your previous crafted staves this league for sale btw?
edit..again. So, my desecrates are being casted too slow because of the armour on my shaper belt, and maybe something else, not certain. I'm going to try and pick up a disintegrator and test the increased damage and see how that goes. Otherwise, I'm back to being able to clear t16's on A6. Thanks a ton for the help already! I know this'll get much stronger even, so that's great.
final edit - managed to link a disintegrator with 500 fusings c:
https://pastebin.com/ALPazd56
So this is for sure performing better than my old build and it appears safer. Thanks for all the help! I can continue pushing my atlas at A6 now. I'm definitely still at a weird strange place between both builds - and I'm still casting desecrate very slowly. The siphoning charges are neat though, but I'm sure a good shaper staff would still be best. Though i'd cast desecrate even slower :/ If I got rid of this shaper belt (because of the armour on it) my cast speed goes up a little bit, but it's still REALLY slow compared to your uber elder video.
Do you think I should drop the mom setup? I king of like cloak and defiance - but I'm worried if i lose my shaper belt's recovery I won't be able to sustain. W
Last edited by Leedly#0514 on Jan 19, 2020, 4:51:04 AM
So, i saw this on a reddit thread, it was
https://pathofexile.gamepedia.com/Necromantic_Aegis
and
https://pathofexile.gamepedia.com/Maligaro%27s_Lens
What would you think about the possibility of moving completely away from mana regen, mom, and cloak of defiance, and using possibly a kaom's or something else to stack insane life - and then leaving the rest of the build alone - grabbing the Aegis on tree for 4 points or using annoint - probably better on tree.
It would completely change the build but... I think it could actually be nuts XD. If the minions didn't die fast enough he also uses Infernal Legion Support but i don't know how that would work when the minions get summoned via desecrate. You'd have to use damage setup on the chest (i doubt one wand could ever be enough dps) and the rest on shield/wand but you'd literally never die, minions would be dying at an insane rate healing you for 2% health each time. Could easily sustain using RF constantly lol.
Last edited by Leedly#0514 on Jan 19, 2020, 3:16:45 AM
So, i saw this on a reddit thread, it was
https://pathofexile.gamepedia.com/Necromantic_Aegis
and
https://pathofexile.gamepedia.com/Maligaro%27s_Lens
What would you think about the possibility of moving completely away from mana regen, mom, and cloak of defiance, and using possibly a kaom's or something else to stack insane life - and then leaving the rest of the build alone - grabbing the Aegis on tree for 4 points or using annoint - probably better on tree.
It would completely change the build but... I think it could actually be nuts XD. If the minions didn't die fast enough he also uses Infernal Legion Support but i don't know how that would work when the minions get summoned via desecrate. You'd have to use damage setup on the chest (i doubt one wand could ever be enough dps) and the rest on shield/wand but you'd literally never die, minions would be dying at an insane rate healing you for 2% health each time. Could easily sustain using RF constantly lol.
First. I'm glad that you fixed your character and now actually can have fun.)
The idea of using Necromantic Aegis with Maligaro's Lens actually great. I didn't know about that interaction, so I should test it for sure.)
Now I'm working on Summon Ckeleton + Heartbound loop setup that trigger our CWDT's when skeleton dies. I use 5 To Dust jewels with reduced duration, so my skeletons stay alive for 0.2 seconds and then die. So I can cast summon skeletons ones and then it loops infinetely. Sometimes loops breaks for some reason but whatever.
I can add Aegis and Lens to this setup and check how it works.
Edit: It doesn't work actually. To outheal 350 damage minion should have 17k hp.
Last edited by SiCH13#4211 on Jan 19, 2020, 10:24:37 AM
This build is Necromancer variant of my Volatile Dead Chieftain character. I wanted to try same idea with Necro because of reworked ascendancy. This build turned up really well. I like this variation even more than original Chieftain.
BUILD IDEA / MECHANIC
The idea is to cast Volatile Dead without any headake that comes with this skill. I mean we don't want to create corpses manually and we don't want to stand still while casting. So I choose Cyclone + Cast While Channeling combination to trigger Volatile Dead.
Next step is to give our character some kind of passive skill that creates corpses infinitely. We want to cast Volatile Dead in any situation (even in hideout). I decided to use CWDT setups to trigger Unearth and Desecrate. Last thing to do is to find the way to deal damage ourself constantly. I found 2 effective solutions.
Solution #1: Soulwrest (Don't try it if not sure)
1. We are consuming corpses by casting Volatile Dead.
2. Soulwrest keeps summoning phantasms until we have maximum amount of them.
3. After that on each new cast we will kill old phantasm and resummon new one.
4. Heartbound Loop will deal us 350 physical damage for each killed phantasm. It is more then enough to constantly trigger CWDT. But you need a lot of armour and at least 6k+ HP.
6l Soulwrest cost me around 50c in 3.7 so I used this combination from start of the Legion league until late endgame. I even killed Shaper and red Elder using Soulwrest. But damage output was not as great as I wanted it to be so I switched to "Solution #2".
Solution #2: Scold's Bridle (My personal favorite)
1. This helm and gloves make manacost of Cyclone extreamly high.
2. We are dealing phys damage to ourself and triggering CWDT.
3. We can use any weapon now, but I prefer Disintegrator because it deals damage to us aswell and it boosts our damage like no other weapon.
Note about main weapon
You can use any weapon with spell damage mods on it.
After 3.9 patch Disintegrator is expensive and rare. As alternative we can use Martyr of Innocence staff or two rare spell Daggers or whatever you want.
Ideally for endgame we need rare shaper Eclipse Staff with "supported by Cast While Channeling" mode.
For this setup we need a lot of mana regen. New Necromancer's Essence Glutton Acnedancy point gives us huge mana regen because we are consuming corpses all the time.
Mistress of Sacrifice ascendancy skill point allows us to use Offerings to buff our character. Spirit offering should mitigate all damage from Scold's Bridle because it instantly gives us up to 30% of our HP as extra ES. We just need enough HP (around 4-4,5k to start) because Spirit offering gives us amount of ES based on our maximum life.
If you want to use MoM here some items that helping us to sustain mana even better:
*Avoid all armour on tree and items to make this setup work effectively.
Fortify in flask Idea for Blight
I've been testing new funny setup. It's caled "Fortify in a flask 9k EHP MoM volatile dead Necro tank" lul. Basicly I annointed Hardened Scars point which gives me Fortify during effect of life flask. For that point I crafted Foreboding Hybrid Flask which works even if we on full life. That means we can have fortify buff whenever we want by the press of the button.
Basically this is combination of both my standart variants, but this one should be a bit tankier.
I saw main mechanic in the Akane's video. Take a look at his demonstration of The Agnostic + Indigon + Enduring Mana Flask setup: https://youtu.be/2hoqHFR93iw
Basically we are using Militant Faith unique jewel wich gives us The Agnostic skill point. The Agnostic gives us interesting skill:
- While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life
With Enduring Mana Flask, Indigon and Cloak of Defiance we can maintain almost full life and mana all the time while spinning.
I'm not using Spirit Offering in this setup because it kills my character so I changed Mistress of Sacrifice for Commander of Darkness ascendancy point.
My personal favorite setup is #2 so I will mostly talk about that variant of the build
Pantheon:
- Major: Arakaali (Stun Immune) or Brine King (DoT mitigation)
- Minor: Shakari (DoT mitigation) or Yugul (Elemental reflect immune setup).
Ascendancy:
Essence Glutton -> Plaguebringer -> Mistress of Sacrifice -> Corpse Pact.
Actually for leveling I took Commander of Darknes first because Necro is my league starter and I needed additional resists. When I had all mandatory Items I just removed it.
GEAR
My current gear in Metamorph
My final gear in Blight
My final gear in Legion as Chieftain
GEMS AND LINKS Main damage setup:
1. Cyclone / Incinerate
2. Cast while Channelling / Awakened CwC
3. Volatile Dead
4. Spell Cascade / Awakened Spell Cascade
5. Concentrated Effect
6. Elemental Focus / Energy leech / Fire Penetration / Combustion For Shaper's CwC staff:
7. Hypothermia
Optional Gems:
1. Summon Ice Golem
2. Vaal Righteous Fire
DPS CALCULATIONS
PoB says that with Disintegrator 1 ball deals ~ 522 000 damage. We have 6 balls per 1 Volatile Dead cast. We cast Volatile Dead each 0,35 seconds (2,86 casts per second).
So in total we are dealing around 9 million dps against mobs and 5.5 million dps against Shaper. The damage is actually INSANE. Most of the time we will have a lot more balls before boss spawned, which means we can deal huge burst damage and almost oneshoot every boss in the game. And I still have a lot of things to improve. Crafted Shaper's Staff with CwC mod on it can boost ball damage up to 800k and total dps gonna be around 14 mill.
Q&A
About Sustaining mana
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SiCH13 wrote:
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KleeziE wrote:
Having a hard time sustaining w/ mana... even with Atziri's Foible
With your posted current gear, are you able to sustain it because its only a 4L? How do you plan on sustaining a 6L? It that just the min-maxing enchants etc?
Just feel like im missing something or I just need to constantly spam mana pots :(
I'm sustaining mana on both characters (Necro and Chieftain) with 6L setup even in my hideout. But for Chieftain it's a bit trickier to sustain mana than for Necro.
1. Use high level clarity
2. Try to find watcher's eye with clarity mod on it. Like this one:
3. Invest some skill points on tree to Mana regeneration rate.
4. Craft Betrayal master mod "Damage taken gained as mana" on your rare rings and amulet. If you haven't unlocked one, there are a lot of crafting services. Here is my collection:
5. Use Praxis or Victario's Flight. They are super cheap.
any budget gear to start with? i mean soulwrest is 2,2exp right now.
I know dude. For some reason in this league Soulwrest is insanely expensive. I bought 2 6-linked soulwrests in 3.7 for about 50c each. That's why it was so easy to start.
In 3.8 I farmed Blood Aqueduct using Incinerate-CwC-VD-Concentrated-Combustion for Tabula rasa divination cards because we need any 6-link to start. After I discovered that can't afford Soulwrest I started to farm Jungle Valley map for 5-linked staff divination cards. My gem setup for Tabula was:
It was enough for early mapping. Then lucky exalted orb dropped and I bought Disintegrator because it was much cheaper than Soulwrest and much better in terms of dps. After I bought Scold's for 8c and Doedre's for 10c and build started to work properly.
Total cost: 1 lucky Exalt + 18c
About Necro over Chieftain
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JermStudDog wrote:
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BigGrizzlyD wrote:
The original build does look sweet, but im curious what exactly does necro provide compared to chief?
Pros on Necro over Chieftain:
Better Positioning on the Passive Tree - Witch is right in the middle of where this build wants to be on the tree, you end up with something like 20 passive points that are more flexible than if you are running a marauder, this results in more optimized passives and more power at the end-game as a result.
Easier leveling experience - start with incinerate, add CwC + VD when you get the gems. That takes you all the way into maps with a pain-free experience.
Easier transition into the build - Once you have Essence Glutton + any 5 link, you can set up Cyclone + CwC + VD + Spell Cascade + Desecrate and transition into a weaker version of this build. Add in Doedre's Malevolence + Mistress of Sacrifice and you can transition into the full build easily and painlessly.
Stronger Defense - I have accidentally powered through 20+ Corrupted Blood stacks without even noticing, the free ES generated from Spirit Offering is insane for tanking.
Flexibility - I have recently been experimenting with Flesh Offering for white maps and it works extremely well. With a single gem swap, we can gain 17% movement speed at the cost of survivability, that's something chieftain doesn't have the option of doing.
Easier Mana Management - Because your mana concerns are taken care of by the ascendancy class alone, you are free to invest your $$$ into survivability and damage, meaning your character gains more raw power at a fraction of the cost.
The benefits of Chieftain are basically all damage-related, he does a TON of damage once you get him set up, but Necromancer has competing damage as well. Free 20% bonus damage from Shock on Corpse Pact, 15% bonus chaos damage from Spirit Offering, 10% more bonus damage Plaguebringer, and the passive minion damage bonuses from the passive tree and your ascendancy points once you pick up Spiritual Aid. Her damage package isn't quite as good as Chieftains, but it is a real package and leaves little room for Chieftain to truly be the better class in comparison.
About MoM
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SiCH13 wrote:
"
AisaHimegami wrote:
btw i feel like MoM is kinda wasted, as we nearly reserve all our mana anyway or?
My Necro gaining 28% of incoming damage as mana (20% from Watcher's eye + 8% from Battle Rouse passive skill). That means I can use MoM almost for free. With master crafted mod on amulet and rings it's possible to have up to 46%.
You can easily skip MoM if you can't sustain mana effectively. I personaly don't have any problems with mana even in maps with no mana regen. The only massive problem for MoM characters is DoT.
UPD: Do not recommend to use MoM for Chieftains).
About items slot by slot
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AisaHimegami wrote:
I will try to give you my opinion, although it might differ from OPs :)
Chest:
Pure damagewise, there should be nothing beating out a Shaper Occultists Vestment with "Spells have 1.x% to critical strike chance" (The tier1 mod and the higher u go to 1.5% the better). If you are lucky and get some nice Resistance ontop of that, you can look for more dmg on other stuff, like amulets or belts.
Looking at Uniques there is no right or wrong as it comes down to preference.
Inpulsas: offer u good chunk of HP, even more AOE due to the explosions, aswell as shock immunity and a good dmg boost when u shocked an enemy recently. Im not to familiar but the inc shock effect should also provide some more dps gain, although i am not sure how much.
Carcas Jack: again offer you a good chunk of hp, the inc dmg should end up a bit lower than that of an inpulsa, but is also gives u some all-resistance which can help to free up a jewel for example.
Infernal Mantle: No Life, but a good chunk of energy shield. If u run anger instead of zealotry in your chest and stick with the CWC staff it could be an upgrade, but be aware, we reserve so much mana that you would constantly be taking the "25% increased spell damage taken"
Boots:
I think the stampede boots are only good when using the "Disintegrator" staff and having to flame dash super often to keep the siphoning charges up. A good pair for rare boots with Resist, Life and MS offer more utility and defensive traits.
Ring:
2x Circle of anguish again beats out MotS+Elder ring damagae wise and thats only with the Buff effect increase. If you would get Buff effect and fire damage this dmg gap would only increase (please note that they are rather expensive if u go for both mods).
MotS + Elder allows you to get some more resistances via the elder ring if u are struggling to cap urs and it also allows u to pick up some more health if u feel that u are on the low end of hp.
Amulet:
With 2x Circle of anguish we already have tons of fire resistance and need to try and get some lightning/cold resis, so i think a rare amulett should be better, as it will help you to resistance cap easier. Also Using an impresence would mean we had to drop Assasins mark and use flammability + blasphemy, so we cannot generate power charges and also loose the life + mana on kill from Assasins mark.
Please note that you could potentially pick up the Whispers of doom note in the skill tree. That would allow you to apply 2 curses, so you could use assasins mark and flammibility, but we do not have the sockets for that. So you would probably have to drop ice golem and place flammibility into the spirit offering CWDT setup (CWDT-Spirit Offering-Assasins Mark- Flammability).
This would also mean that again the impresence would be rather useless, cuz we would not benefit from the mana reduction.
Belt:
Biscos for magic find, e.g. when spamming T4 burial chambers. a good rare belt (pref. stygian vise) for everything else. Belt should have Life and resists as you need them. If u are decent on resistances you can go and try to fossil craft a stygian vise using: "Prismatic", "Pristine", "Scorched" fossils in a 3 socket resonator. With decent luck u can get a stygian vise with Life, some fire + lightning resistance, Ele dmg and fire dmg, this would be another boost for our dps.
I hope this was indepth enough. As i said at the start this is only my opinion after playing this build up to lvl 92. Im still working on my version, but sich13 will probably agree with the points i made :D
About crafted rare CwC staff
"
SiCH13 wrote:
"
evilrulz37 wrote:
Truly loving this build.
Just got my hands on a CWC staff, wondering what crafts are optimal on it?
I found few great staffs in the league. I'll give some mods here so you can simply copy it and paste into your PoB to test.
Demon Call
This staff is actually one that I'm using now. Don't forget to check "you are focused" in PoB's configuration.
Rarity: RARE
Demon Call
Eclipse Staff
Unique ID: 2c5d7b69897c920f05d9f478e4136c454853512c9c2cecbe12ec449c0ef21935
Shaper Item
Item Level: 77
Quality: 30
Sockets: G-B-G-W-W-B
LevelReq: 70
Implicits: 1
100% increased Global Critical Strike Chance
Socketed Gems are Supported by Level 20 Cast While Channelling
20% increased Attack Speed
20% chance to deal Double Damage
{crafted}Can have multiple Crafted Modifiers
{crafted}68% increased Spell Damage
{crafted}Adds 43 to 95 Fire Damage to Spells
{crafted}29% chance to deal Double Damage while Focussed
{crafted}Gain 7% of Non-Chaos Damage as extra Chaos Damage
Armageddon Call
Rarity: RARE
Armageddon Call
Eclipse Staff
Shaper Item
Item Level: 85
Quality: 20
Sockets: B-B-B-W-W-B
LevelReq: 70
Implicits: 1
100% increased Global Critical Strike Chance
Socketed Gems are Supported by Level 20 Cast While Channelling
Socketed Gems are Supported by Level 16 Power Charge On Critical Strike
69% increased Spell Damage
{crafted}Can have multiple Crafted Modifiers
{crafted}Adds 50 to 83 Fire Damage to Spells
{crafted}28% increased Cast Speed
{crafted}9% chance to deal Double Damage
{crafted}{range:0.5}(67-75)% increased Spell Damage
{crafted}{range:0.5}Gain (7-8)% of Non-Chaos Damage as extra Chaos Damage
Dread Call
Rarity: RARE
Dread Call
Eclipse Staff
Shaper Item
Item Level: 80
Quality: 20
Sockets: B-B-B-G-B-G
LevelReq: 70
Implicits: 1
100% increased Global Critical Strike Chance
Socketed Gems are Supported by Level 20 Cast While Channelling
Adds 51 to 99 Fire Damage to Spells
19% increased Attack Speed
20% chance to deal Double Damage
{crafted}Can have multiple Crafted Modifiers
{crafted}70% increased Spell Damage
{crafted}10% chance to deal Double Damage
{crafted}Gain 8% of Non-Chaos Damage as extra Chaos Damage
Entropy Mast
Rarity: RARE
Entropy Mast
Eclipse Staff
Shaper Item
Item Level: 80
Quality: 20
Sockets: B B R-B
LevelReq: 70
Implicits: 1
100% increased Global Critical Strike Chance
Socketed Gems are Supported by Level 20 Cast While Channelling
17% increased Attack Speed
20% chance to deal Double Damage
{crafted}Can have multiple Crafted Modifiers
{crafted}{range:1}(67-75)% increased Spell Damage
{crafted}{range:0.134}Gain (7-8)% of Non-Chaos Damage as extra Chaos Damage
{crafted}{range:0.5}Adds (41-55) to (83-96) Fire Damage to Spells
{crafted}{range:0.5}(76-105)% increased Critical Strike Chance for Spells
About movement speed
"
SiCH13 wrote:
"
xenochaos1 wrote:
how would you guys modify the build to give it more speed?
and how much movement speed do I need to beat the stampede boot?
tankiness and DPS of his build is AWESOME but it feel so slow compared to my deadeye or pathfinder
so i want to find a way to make this build maybe a bit less DPS but a lot faster
I think this build can't be as fast as deadeye or pathfinder). But you can try some thing.
1. Take few more nodes with movement speed on tree.
For example: Precision, Nimbleness, Fangs of the viper
2. You can annoint Art of Lynx skill point or Quickstep or Avatar of the Hunt.
3. Find boots with great ms roll on them. Like this ones:
4. Try Bisco's belt with Rampage. That give you a bit more speed:
The Retch belt is great alternative too.
5. Cinderswallow have great modifier that gives movement speed:
About weapon alternatives after 3.9 patch
"
SiCH13 wrote:
"
Daiug wrote:
Any suggestions for what weapons to use till a crafted CWC Staff? Martyr costs far too much for a stepping stone atm.
Try to find 2 spell daggers on market.
The best option looks like this:
Platinum Kris
---
50% increased Global Critical Strike Chance
---
118% increased Spell Damage
109% increased Critical Strike Chance for Spells
+38% to Global Critical Strike Multiplier
+45 to maximum Mana
+1 to Level of all Spell Skill Gems
Daggers with this mods should be almost as great as crafted CWC staff.
Soulwrest staff is a nice option. And it costs only 10c now.
Also you can use Doryani's Catalyst or Divinarius in both hands.
Any item that have increased spell/fire damage, added spell/fire damage, spell/global crit strike chance and crit multi should work.
About Gryph's build variant
"
SiCH13 wrote:
"
xenochaos1 wrote:
is there a difference between your build and this build?:
I designed my build in 3.6, played it in 3.7 as Chieftain and in 3.8 as Necromancer. Last time I saw Gryph's build he played selfcast Volatile Dead. Now I see that he switched to CwC and there are probably some similarities.
My original guide have been posted september 1st. Nothing actually changed since then. And I don't know either he used some of my ideas or not. I spended almost 6 months to test and balance all the things and make all my setups work properly.
So you ask about differences. I don't really care about differences. It's my build. I was having fun with it so many months and wanted to share it with community. And I don't have much time to investigate either Gryph wrote different build guide or not. Sorry
About new Thread of Hope jewels
"
SiCH13 wrote:
I'm using two Thread of Hope unique jewels in jewel sockets on left and top of the tree. This jewels allow me to allocate some passive points in radius without being connected to the tree. So I allocated Spititual Aid, Counterweight, Heart of Flame and Amplify without spending 16! skill points on passing nodes. And this is actually huge.
If you want to use these jewels make sure you are buying one with Large Ring for socket on the left and one with Very Large Ring for socket on the top.
Updates: [3.8]Buffed - YAY! Desecrate now have no cooldown. More corpses = more damage. [3.8.1]Fix - Fixed a bug introduced in 3.8.0 where Volatile Dead's targeting was very indecisive. [3.9]Nerf/Buff - YAY! We are safe. Volatile Dead now has a limit of 60 Orbs which is fair change. Introduced Awakened versions of Spell Cascade and Cast While Channeling support gems.
Hello, I have a question regarding Disintegrator staff vs Martyr of innocence. I've been trying to craft a +3 fire gems, cwc staff but no luck. Im looking into other ways to up my damage. You say this staff gives us damage like no other, is it for me to just switch into it or do I need to change anything else?
Never seen this staff before, so not quite sure how it works, or if it even works to see it in POB so im hoping you can shed some light for me if its worth to invest into a 6 linked one instead of my martyr^^
Hello, I have a question regarding Disintegrator staff vs Martyr of innocence. I've been trying to craft a +3 fire gems, cwc staff but no luck. Im looking into other ways to up my damage. You say this staff gives us damage like no other, is it for me to just switch into it or do I need to change anything else?
Never seen this staff before, so not quite sure how it works, or if it even works to see it in POB so im hoping you can shed some light for me if its worth to invest into a 6 linked one instead of my martyr^^
Thanks in advance!
If you already have 6-link Martyr then there are no reason to buy Disintegrator instead.