3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

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TrueDivinorium wrote:
I saw people posting about POB with impale working, what fork Impale is working?


The original Path of Building does not calculate Impale (amongst other things).

Some people branched off the main Path of Building code base to create a fork code that has a lot of updates and improvements over the original Path of Building.

You can see how to use the Fork version here. If you have an up to date Path of the Building, you simply need to edit one line in one file and then it will grab the fork code.

https://github.com/LocalIdentity/PathOfBuilding/wiki/Installing-this-Fork
How are we getting 16 total zombies?

2 from tree
9 from Raise Zombie Gem Level 30
4 from Helmet with 1200 strength


Is there 1 more source I am missing or is the 16 assuming 1500 in strength?
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AndyLovesHisBge wrote:


the number is a seed. The value of it is completely arbitrary. You could be 1 off that 1123500 and get entirely different results.

You either get the exact number or there is no correlation in these Lethal Pride, Elegant Hubris type jewels.


Darn, I was hoping the seed would be ranged... I used all my orbs trying to get a good one, and I can't find any for sale with that seed.
I heard a rumour that they changed the Awakeners orb making the end result being a chaos orb on second item, cant find any info on this....

asking coz i wanted to elder influence my boots with fortify...
What's the best lab enchant for Shaper's Touch?

I ended up getting Decree of Reflection which seems good but is Light the one to go for?


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JayChow wrote:
What's the best lab enchant for Shaper's Touch?

I ended up getting Decree of Reflection which seems good but is Light the one to go for?




The only one remotely useful would be of the grave for us, 3 free raging spirit minions when your minions kill and alot of the time you end up with 6 up flying around attacking things.

Either way though the hand enchant is minimal to non-existant importance wise, the majority of us use vulnerability on hit corrupted gloves that arent lab enchanted anyways.
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AndyLovesHisBge wrote:
How are we getting 16 total zombies?

2 from tree
9 from Raise Zombie Gem Level 30
4 from Helmet with 1200 strength


Is there 1 more source I am missing or is the 16 assuming 1500 in strength?


I got 15 at the moment but i dont have empowered at lvl 4 yet.

You can get the extra from chest

I wouldnt be too concerned with your overall number of zombies, in the last 2 weeks now I have played with a range of 1,200 to 2,300 strength and 13 to 18 zombies and it honestly made little difference.

The builds so overpowered that if your zombies are lv.30 it doesnt matter if you have a few more or less, they wreck everything.

The people that feel their dps is lacking are still working on their weapons, lv4 empower, 21/23 zombie gem etc.

Its much more important to just find which version of the build suits you, b/c its so versatile and everyones looking for something a little different.
How do you get 30+9 on the zombie gem? i got 26+5 ish, level 92 and similar gear. What im a missing? I know my weapon doesnt give +1, need to work on getting one.

PS. Would you get the Helmet for your guardian if you only had Belly of the beast? I got kingmaker and everything else, it says he has 5k shield atm without 'crafted' chest. Can afford the helmet atm, would you buy it?


Last edited by Gollee#4602 on Jan 28, 2020, 3:14:26 AM
You in no way NEED to trick out your AG with kingmaker and stitched demon package however its an awfully nice quality of life feature.

In your case you already are halfway in with the kingmaker so you may aswell get the mask, then for the rest you have 2 choices which we've all discussed before in the thread.

crafted chest with 100% reduced reflected physical damage taken and life/max life% + meginords vise to compensate the life regen

or

crafted chest with life/max life%/life regen + southbound gloves

And then in either case you need an open prefix to get the %of life as ES roll on.

Either one works, ive used both, and I have yet to see my AGs health even move, let alone have him die.

The only time I unequip him is Acid Caverns boss and thats just to be safe b/c of what I have heard second hand.

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