3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game
just found a Thread of Hope Crimson Jewel and played a bit...
@jewel socket right from witch start. i lose fearsome force M. 31% inc. dam. M. 36% inc. area of eff. 20 int i get 32% inc max ES 20 to max ES 20% inc ES recharge 10% inc max life 20 str what u think fellow necros, worth it? |
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cant find a edit:(
forgot... M 10% attck block M 10% spellblock M 2% life on block |
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" Thanks so much for the excellent help. Two more questions from a total crafting novice. How many fossils should I expect to get a t1 minion damage? When beast crafting, is the + gem level the only outcome once you block attack mods? Should I get the right mod every time with that? |
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thank you for the guide alot. change a bit myself . Thats the setup i feel more comfortable to run . Downed sirus at 8 deathless !! can survive the laser "die " attack and the maze meteor . really nice buide . thanks |
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" The benefit of skitter bots is that its really versatile adds to offense and survivability. You really only need the shock effect or any other increased dmg auras on bosses as trash mobs will always be overkilled even in fully sextant T16 maps. Personally I run these 5 auras: -Avian -Pride -Skitterbots -Flesh and stone -Dread banner |
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" Flesh and stone only maims while in blood stance, and yes it has to be linked together for it to get the bonus 16%. Last edited by Durahal#6037 on Jan 20, 2020, 12:21:27 PM
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for a last jewel slot, anything better then Brawn Crimson Jewel to get?
Guessing life with zombie dmg mods/zombie speed are what to aim for? Atm got 35ex left but finished buying most endgame gear |
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" I believe your chances are about 1/11 to get T1 minion damage based on the weighting from poedb.tw based on this breakdown:
Spoiler
Minions deal (51–70)% increased Damage | Weight: 2000
Minions deal (71–90)% increased Damage | Weight: 2000 Minions deal (91–110)% increased Damage | Weight: 1000 Minions deal (111–130)% increased Damage | Weight: 500 So 500 weight out of a pool of 5500 is 1/11. The roll doesn't really matter on the T1 damage as long as you get it as you can Divine it up to as close to 130 as you can get later (like when its the only minion damage and +1 socketed gems since the latter won't budge from divines) Other advise would be to try to get an ilvl 82 or 84 weapon if you plan on exalt slamming it in the hopes of getting T1 strength (ilvl82) or T1 resistance (ilvl 84, chaos is only ilvl81 though) as your free suffix after you're done crafting. Otherwise ilvl 75+ should be fine. And yes, as long as you have a Two-Handed Mace, Axe or Sword then the only non attack prefix they can roll is +1 to socketed gems. Basically don't get a warstaff, bow, etc. List of 2 handed mace standard prefixes:
Spoiler
Two Hand Maces % increased Physical Damage, # to Accuracy Rating - Attack | Physical % increased Physical Damage - Attack | Physical Adds # to # Physical Damage - Attack | Physical Adds # to # Fire Damage - Attack | Fire Adds # to # Cold Damage - Attack | Cold Adds # to # Lightning Damage - Attack | Lightning % increased Elemental Damage with Attack Skills - Attack | Elemental # to Level of Socketed Gems - Gem Level # to Level of Socketed Melee Gems - Attack | Gem Level % of Physical Attack Damage Leeched as Life - Attack | Physical | Life #% of Physical Attack Damage Leeched as Mana - Attack | Physical | Mana Adds # to # Chaos Damage - Attack | Chaos Swords and axes are pretty similar. "Please check my gear!" - Every Private Account User
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Heya , ive seen people run foritfy aura on their zombies do we use it on this build too?
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" Ideally we run a kingmaker as the weapon on our animate guardian giving us the defensive fortify buff. As our minion damage % gets high enough, it can also be worth it to have an elder weapon with lvl 1 fortify on it instead of minion damage for the 20% dmg buff as well as the defensive aspect. "Please check my gear!" - Every Private Account User
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