3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

After messing around with POB i realized that removing multistrike and replacing it with something, say, Maim, it gives more dmg. if anyone would like to comment on this please do.
Also placing a carrion golem and with my zombies my dmg got tripled
How does this build handle mana issues? I just got to maps and bought most of the uniques (femur, baron, vise), and I see that the build doesn't recommend clarity unless you have Watcher's Eye. With no mana flask and low natural mana generation, how do you keep up the skeleton spam?
this chest ok to use for AG?



also if i run vulnerability in my chest is it pointless to use Diabolist for cursing enemies with Enfeeble???
Last edited by AngusKhanTheGreat#1795 on Jan 8, 2020, 4:45:16 AM
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LawsonGD wrote:
How does this build handle mana issues? I just got to maps and bought most of the uniques (femur, baron, vise), and I see that the build doesn't recommend clarity unless you have Watcher's Eye. With no mana flask and low natural mana generation, how do you keep up the skeleton spam?


You get alot Mana from the Gloves wich seems to be enough
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OrlocTheEternal wrote:
After messing around with POB i realized that removing multistrike and replacing it with something, say, Maim, it gives more dmg. if anyone would like to comment on this please do.


Not 100% sure about this but I think multistrike makes the zombies use their slam attack multiple times which is very nice since it has a large aoe. All that aside I played with ruthless(which gave me more pob dmg) instead of multistrike until 93 and than switched to multistrike I couldn't really see a huge difference. I also swap in deathmark for my zombies and put feeding frenzy(for the buff) and maim on my golem for bossfights. Imho a lot of gem combinations are viable. This build is just very strong.
Does the build need to remove curses at all? Is it worth enchanting a flask to remove curse, or does some other part of the build handle that?
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Rex_Banner wrote:
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OrlocTheEternal wrote:
After messing around with POB i realized that removing multistrike and replacing it with something, say, Maim, it gives more dmg. if anyone would like to comment on this please do.


Not 100% sure about this but I think multistrike makes the zombies use their slam attack multiple times which is very nice since it has a large aoe. All that aside I played with ruthless(which gave me more pob dmg) instead of multistrike until 93 and than switched to multistrike I couldn't really see a huge difference. I also swap in deathmark for my zombies and put feeding frenzy(for the buff) and maim on my golem for bossfights. Imho a lot of gem combinations are viable. This build is just very strong.


My Zombies are just 5 linked with the golems and they are strong, with maim wow
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KylarStern_ wrote:
Shamelessly reposting this here cause the page changed >.>

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Can anyone help me?

I'm curious as to whether or not I'm gimping myself hard by running both zombies and Skele's in my weapon, or if I'm sacrificing too much by not running just zombies with minion dmg/speed.

I'm currently running Aura's in my Chest.

The build seems to be working fine for me but am I gimping myself or I'm fine to continue down this path?

--and for anyone looking at my gear, yes I'm aware my empower is unlinked, waiting to 6l the sword or replace it.


I play with both skellies and zombies in my weapon, cyclone linked with punishment + the spirit offering combo in my chest and auras (skitterbots, discipline, purity of elements) in my gloves and all is fine, I have managed to erase the endgame easily :)

Feel free to check my char : Abigael_Conquer.

The beauty in this buld is that it stays über powerful while it allows us to tweak as we see fit if you understand what you're doing.

Good luck exiles !

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